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    D&D 5E (2014) Has Anyone Seen the Following Builds?

    I played a F2/W14 in a HoDQ/STK campaign for around 2 real time years. Iirc, 114 Hp, high AC due to armor, and the action surge was great for that extra casting. I also made the mistake of doing Necromancer, but ended up just a straight Wizard for all intents and purposes. Was, for all...
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    D&D 5E (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

    I thought that was the assumption about how all the characters were to be treated by everything? I was cautiously following the changes that WOTC was putting forth, and was happy for some of what I was seeing, and became a little optimistic, since I had already dropped 5e to step back to older...
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    OSR Why B/X?

    It must be something about the way my brain is wired (or my old age). I'm always on the lookout for mass battle games to add into my DnD (regardless of edition), and I have RC, and have read those rules, but they seemed (to me) to either be not intuitive, or overly complex. Maybe its me? None...
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    OSR Why B/X?

    This. And I'll add that over the 40 years we've been playing as a group (with new players and old players), we like the asymmetrical core design of the game. If you're out travelling, then there are random encounters. Those can be anything from a herd animal to a dragon. Sucks if you're 1st...
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    OSR Why B/X?

    These are the big ones for our group. We wanted 1) something simpler than 5e, 2) something where you didn't "pilot" your character sheet, worrying about what buttons to push for maximum efficiency, and looking for answers there; and 3) we wanted emergent character development and gameplay. We...
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    D&D 5E (2014) Cantrips, a Curious Thing

    Except that the game has taken the Wizard, from being less useful at low levels until they get into their power groove (which one knew and accepted for playing a Wizard), and now made them ‘useful’ and ‘contributing’ out of the gate and into their power groove and beyond. While the fighter...
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    D&D 5E (2014) Cantrips, a Curious Thing

    If this is the metered version of magic, holy moley, I can't imagine what it was like before.... I've switched over my OSE Advanced game to the spell mechanics found in Beyond the Wall and Other Adventures. Some classes have access to Cantrips, Spells, or Rituals, or some combination of those...
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    D&D 5E (2024) Do you see Full Casters played at your Table?

    I'm not @Ath-kethin but we moved away from 5e, due to, among other things, the ease of magic, which included Cantrips as a major issue. The ability to always have substantial magic on hand, unlimited use, particularly when those are damaging cantrips (scaling), light related effects, etc...
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    D&D General Breadth vs Depth: Is D&D designed the wrong way around?

    Okay. Over 40 years, that's multiple tables/campaigns, with differing people at the table at different times as folks cycle in and out, in different venues. I'd count that as more than "1 group". I could also point to 3 other groups I know (my son is in/has been in/has run) that have gone...
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    D&D General Breadth vs Depth: Is D&D designed the wrong way around?

    Been playing since B/X and Ad&d with the same group of people, so over 40 years, and I've never played in a campaign where I got higher than 11th. And we've played a LOT of DnD. During the pandemic (in the last 3 years), playing online with the same group, we played a mashup of Tiamat/STK for...
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    D&D 5E (2014) World Building: Commerce and gold

    I’ve learned over many, many (too many) years to keep things simple at the beginning. My current OSE campaign is in one small country in Greyhawk, and the party started smack in the middle of it, and will likely do a majority of their adventuring in and adjacent to that starting point. That...
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    D&D General One of my favorite RP moments ever last night

    The Animal Lord of Birds should have known to send a Catbird to deliver that message 😉 I love it when RP’ing lands well. 😁
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    Sing to me, O Muse, of BECMI!

    Sounds great! I don’t recall if it was mentioned, but I would suggest you take a look at Beyond the Wall and other Adventures, it sounds like some of the concepts and gameplay might fit with your group. The way character creation is done via playbooks automatically generates links between...
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    D&D 5E (2014) What houserules do we assume is common in the community?

    I always assumed it was to offset the critical hit on a 20 that everyone always wants (only good stuff, never bad stuff!). But yes, it does affect martials more than most. I played in a 2 year campaign with random fumbles (on 1) and random critical hit effects (on 20). It was rough all the...
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    D&D 5E (2014) If I were to publish a megadungeon, how would you prefer I handle XP?

    We run megadungeons using GP = XP for treasure and loot taken from the dungeon. It doesn't count as XP until you hit town (i.e. successfully recovering the loot and resting). We also like tracking encumbrance and other challenges this style of game brings. I usually also give XP for clever...
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    D&D 5E (2024) Dexterity too good?

    I understand the concern, but at our table, fighters/barbarians/rangers can't keep up with the Dex based Paladins with Smite, Dex Rogues sneak attack, high dex clerics with various spells, etc. All of our "fighty" characters are MC'd spellcasters with high Dex and Con, no Str to be seen...
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    D&D 5E (2024) Dexterity too good?

    I like that. Yoink. I might also see how to port that into melee weapon damage minimums as well. If your Str is between a certain value, the maximum die for damage is X. Two handed bumps up one die size. So a Str 8 half-giant barbarian (yes, we had one) would do, say d4 damage with a...
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    D&D General Do We Really Need Multiclassing?

    Sure, you don't see it. I do. Different tables and different experiences and all that. The players I have played with for over 40 years are min/maxers, and all about the power. If they can multiclass to boost slots to, say, Smite, or stack up Ability Score bonuses for whatever, or to do...
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    D&D General Do We Really Need Multiclassing?

    After having played in a two year campaign, followed by my DM'ing a one year campaign, both in 5e, for my next game I would, as part of the pitch and session zero, remove multiclassing as an option. In my experience, the players used multiclassing to build for effectiveness and "maximization"...
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    D&D 5E (2024) Dexterity too good?

    At our table we removed Dex from Init. We also use Dex ‘to hit’ for ranged weapons, and in melee for finesse weapons, but all damage bonuses are Str. Want to be good at finding the weak spot, great, now have the strength to drive it (throw it, or shoot it) home. We’ve seen Str matter more.
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