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  1. Burnside

    D&D 5E (2024) How D&D Beyond Will Handle Access To 2014 Rules

    I agree, but it's an assumption that only people deep in their own company bubble would make. It's an assumption that a third party like Roll20 or Fantasy Grounds would never make, both of whom obviously understood that both the new and old systems would require continued support and planned...
  2. Burnside

    D&D 5E (2014) Why is no one talking about THE BOOK OF MANY THINGS?

    To clarify, I think the setting book is good and the bestiary is fine; I think Turn of Fortune's Wheel is among the very worst official 5E adventures and is so shockingly bad that it really brings down the box overall for me.
  3. Burnside

    D&D 5E (2014) Why is no one talking about THE BOOK OF MANY THINGS?

    While it's cool that the content is thematically tied to the deck, organizing the actual chapters in the book according to the themes of the cards arguably ends up being a cute gimmick that makes the book harder to use than it might otherwise have been. However, the intro section does provide a...
  4. Burnside

    D&D 5E (2014) Why is no one talking about THE BOOK OF MANY THINGS?

    It actually has adventures in it, mostly suggested by the cards (like, here’s an adventure to claim the castle one of the cards says you can have; here’s the fiend that becomes your enemy and what they’ll do, etc.)
  5. Burnside

    D&D 5E (2014) Why is no one talking about THE BOOK OF MANY THINGS?

    Book of Many Things and Keys from the Golden Vault were imo the two best official books of 2023, a year that had what I would consider several serious missteps (Phandelver & Below, Planescape, Vecna). I think the rollout for Book of Many Things got snakebitten by production delays caused by the...
  6. Burnside

    D&D General Limiting Utility Cantrips

    In a world where mage hand exists, why is it “illogical” that traps would be designed to foil it? Mage hand aside, plenty of reasons a trap might require more than ten pounds of force to trigger. Like, not wanting a wandering rat to set it off. I allow mage hand and use traps occasionally; a...
  7. Burnside

    D&D General Limiting Utility Cantrips

    Guidance, RAW in both 2014 and 2024, requires Concentration, cannot be used as a Reaction, requires touch, and has a Verbal component meaning it ruins Stealth and it's obvious you're casting a spell - so if somebody casts it to help with a Persuasion or Deception check, the NPC should see that...
  8. Burnside

    D&D 5E (2014) What is the Deal with the Twilight Cleric?

    Having had one in our group from levels 1-13 in Baldur's Gate: Descent into Avernus and seen them in play many times, the problem, as others have stated, is Twilight Sanctuary. By the time you reach level 7 or 8, it begins to feel more on-par with what other classes are doing. But it comes...
  9. Burnside

    D&D 5E (2014) Question for folks who use D&D Beyond: How well does it work with the new rules?

    This just isn’t the case. If the DM has Content Sharing active for a campaign AT ALL, then all players in that campaign get access to every character option the DM owns. In fact, there is text at the top of the Content Sharing tool in the Campaign Manager that specifically notes that limiting...
  10. Burnside

    D&D 5E (2014) Question for folks who use D&D Beyond: How well does it work with the new rules?

    No, sadly. The players can still access anything the DM owns, even if it's togged off in the campaign manager. Source: most of my players own nothing. Deactivating access in the campaign manager has no effect on the Character Builder whatsoever. Content access has to be toggled in each...
  11. Burnside

    D&D 5E (2014) Question for folks who use D&D Beyond: How well does it work with the new rules?

    It would just be nice to not be ambushed by design flaws. Even experienced DMs expect that when they turn off content sharing for certain sources in the campaign manager, that content won't then be available for use in creating characters inside that campaign. That one's not a question of...
  12. Burnside

    D&D General Do you play in person or online?

    75% online, 25% in person (pro DM; average 3 games/week; I have ~40 regular players). 3 hours for me is right for online, 4 hours in person. Generally speaking, my in-person games are either groups that play monthly, one-shots, or special occasions where an online group meets in person 1-3...
  13. Burnside

    D&D 5E (2014) Question for folks who use D&D Beyond: How well does it work with the new rules?

    It would just be really, really nice if the Content Sharing toggles in the Campaign Manager actually...managed content sharing in the campaign.
  14. Burnside

    D&D 5E (2014) Question for folks who use D&D Beyond: How well does it work with the new rules?

    This is correct, and terrible. The only way to limit sources in the character builder is by going into each individual players Manager and toggle sources in the first tab, repeat for every character in the campaign. This can only be done after the character already exists, of course, so it's...
  15. Burnside

    D&D General What simple upgrades would you like to see to Maps (DnDBeyond)?

    If you run a map from an official adventure, it should have an option to pre-populate with monster and NPC tokens a la Roll20 so the DM doesn't have to place them. Also dynamic lighting pre-created so I don't have to do that myself. Those are the two main things keeping me on Roll20 at this point.
  16. Burnside

    Level Up (A5E) PodCast Party: To Slay a Dragon

    Mayhem and danger sizzle in the caldera of Skull Mountain in episode 26 of To Slay a Dragon, presented by Cast Party and EN Publishing. Listen wherever fine podcasts are heard in the PodCast Party: A D&D Podcast feed or here: To Slay a Dragon: Part 26
  17. Burnside

    D&D 5E (2014) Which 5e Should I Propose to My Group? [Updated]

    The 2024 rules also offer Fighters some more utility options out of combat, including Tactical Mind (for all Fighters) and Commanding Presence and Tactical Assessment (as Battlemaster options). Alternately, the Eldritch Knight is now not restricted to Evocation/Abjuration magic, so they can...
  18. Burnside

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    I think that's a little bit of a reductive take on Tomb of Annihilation, tbh. The influences/inspirations are clear, but the plot is original as are all the encounters, dungeons, etc. It's more original than Curse of Strahd in that respect, in that CoS actually wholesale reprints the map & area...
  19. Burnside

    D&D 5E (2014) Which was the most recent Wizards adventure you consider a classic?

    Thanks for the kind words. When we finished that campaign, I read the adventure and I was taken aback at some of the issues our DM had fixed (without our knowing) to make it more cohesive. The Baldur's Gate section, as written, absolutely seems Frankensteined on there to me; it would be much...
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