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  1. Burnside

    D&D General Should BG4 be a new story or continue on from BG3's story?

    I mean there are graphics assets for inventory items in BG3 - food, tools, weapons, torches, etc - that are literally re-used from Divinity: Original Sin 2. So no, not everything.
  2. Burnside

    D&D 5E (2024) Unconfirmed Dark Sun World Book

    Last year, FWIW, we did have a full roadmap of the 2025 official book publications before the end of 2024. I know this because I was on a year-end podcast recorded in mid-December 2024 where we were able to preview pretty much the full slate of 2025 books - the Stranger Things boxed set was not...
  3. Burnside

    D&D General Should BG4 be a new story or continue on from BG3's story?

    One of BG3’s major strengths was how player choice could radically change the fates of the origin characters and the ending of the game. There is no way a direct sequel could honor the diversity of outcomes, and creating a single canonical ending for BG3 would cause a LOT of internet rage and is...
  4. Burnside

    D&D General Any Dungeons/Adventures Recommendations (Netheril)

    The new Netheril's Fall supplement released on DNDBeyond last month with the two new Faerun books has 5 short Netherese-themed adventures: A Point of Pride (level 3) The Missing Gnome (level 3) Attack of the Phaerimm (level 3) Chaos in the Streets (level 5) The Doomed Apotheosis (level 8)
  5. Burnside

    D&D General Eberron: What Existing Studio Would You Want To Make A Game (+)

    Very solid level-building tools. Adventure-building tools not so much (in that the engine has no real way to track narrative choices). It's a very good hack-and-slash dungeon builder.
  6. Burnside

    D&D General Eberron: What Existing Studio Would You Want To Make A Game (+)

    I’d want it to be a party-based CRPG with turn-based combat, great encounter design, great atmosphere, environmental storytelling, and great writing. So my picks would be Larian, Harebrained Schemes, or Obsidian, probably in that order (although technically none of those three are AAA studios...
  7. Burnside

    D&D General What are the issues with the 2014 Subclasses

    However, to get back on topic. 2014 issues: Berzerker Barbarian - Exhaustion mechanic is a death spiral, making Frenzy basically not worth using Four Elements Monk - Ki costs are too high for their mediocre magical abilities Moon Druid - OP at lower levels due to Wild shape bonus hit points...
  8. Burnside

    D&D General What are the issues with the 2014 Subclasses

    I think my issues largely crop up not on the updates for the 2014 subclasses, but with some of the entirely new 2024 subclasses. There are issues of design sloppiness, and also issues of mechanics not being grounded in the fiction. The first I think is an issue for anyone, the second maybe for...
  9. Burnside

    D&D 5E (2014) What is your favorite encounter site or dungeon from an official module?

    Redbrand Hideout in Lost Mine of Phandelver Death House in Curse of Strahd Nangalore in Tomb of Annihilation Kolat Towers in Waterdeep: Dragon Heist Grand Cemetery in Baldur's Gate: Descent into Avernus Jarlmoot, Lost Spire of Netheril, and Ythryn in Icewind Dale: Rime of the Frostmaiden...
  10. Burnside

    D&D General Mapping: How Do You Do It?

    Totally. The goal is fun. If the players do enjoy mapping, then that's what the table should do. And honestly I personally see where it could be fun as long as the DM is not, broadly, a jerk. I really do need to stress however, that I have played with ~1k players over the past 9 years. And I...
  11. Burnside

    D&D General Mapping: How Do You Do It?

    It is if the DM is going to be exacting about the accuracy of player's mapping skills. You asked what our experience was. I've DMed for ballpark a thousand players at this point. As a player, I've had maybe a dozen DMs, maybe 20. There is exactly one guy I've played with who enjoyed mapping as...
  12. Burnside

    D&D General Mapping: How Do You Do It?

    If I did, it wasn't because I failed to accurately draw a visual map based on someone's voice audibly describing my environment which for some reason I couldn't see. I don't mind if the DM conceals/removes areas from the map when the players have left those areas & can no longer see them. DM...
  13. Burnside

    D&D General Mapping: How Do You Do It?

    Have never seen a session wherein the players were required to map as they go that did not end in a frustrating fiasco. Also not sure what it really adds to the game, tbh. "Draw what I verbally describe" doesn't add any particular verisimilitude to the exploration.
  14. Burnside

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Depends entirely on the tone and setting of the campaign. Fine for some campaigns, wrong for others. Expectations (and how much exactly this sort of thing matters) should be made clear at session zero. If your campaign is something like Spelljammer or Dungeon Crawler Carl, why shouldn't it...
  15. Burnside

    D&D General Highest level PC you've achieved.

    In an actual play show running Baldur’s Gate: Descent into Avernus, running 4 hour recording sessions on average once per month, took almost exactly 3 years to get from level 1 to level 13 in 5E. I also played through Tomb of Annihilation, also multi-year campaign, rose from level 1 to 11 and my...
  16. Burnside

    D&D Stranger Things Gets a Sequel – Welcome to the Hellfire Club

    This and Dragon Delves are my favorite official D&D products of 2025 so far. I say that as very much a casual Stranger Things fan who only vaguely remembers what’s happened on the past 3 seasons of that show. Three out of the four adventures are well-done, fun, and easy to run, and the...
  17. Burnside

    D&D General Is the SCAG Still Useful?

    I liked: playable svirfneblin and duergar (later reprinted elsewhere, but for a while this was the only source) half-elf sub-types Swashbuckler Rogue & Sun Soul Monk & Bladesinger Wizard are good subclasses (later reprinted elsewhere, but again, for years these were only available here) The...
  18. Burnside

    D&D General 5E species with further choices and differences

    Xanathar's Guide to Everything has a selection of 20 "Racial Feats".
  19. Burnside

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    None of the anthology books have Tier 3 adventures. Candlekeep’s Level 16 one is the ceiling. Waterdeep: Dungeon of the Mad Mage touts itself as going up to level 20. It actually covers levels 5-17, and then there’s one more dungeon level after that wherein the book kinda throws up its hands...
  20. Burnside

    D&D 5E (2024) Forgotten Realms subclasses discussion.

    I think the Winter Walker ranger might have an issue with its ability to overcome Resistance to Cold, but not Immunity to Cold. The set of creatures that have Resistance but not Immunity to Cold is kinda limited, and this ranger might be out of luck trying to use that ability against a lot of...
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