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  1. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    And I might take other people with me to find a different game. Folks talk. If I'm not playing, other people who considered your game might walk as well because they wanted to play with me specifically. Or because I find another game they'd be interested in playing. To say nothing if some...
  2. Mecheon

    D&D General Should I leave my friend's Spelljammer game?

    Save 'em in a back pocket for elsewhere Real life comes before gaming. If your schedule doesn't allow, it doesn't allow
  3. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Hardly. I'm using the barely expanded rules of the game. At worst I'm adding a bit of garnish to the meal. I'm adding some sauce to the sausages. I like barbeque sauce, but other people can grab mustard, tomato, whatever, whereas the original idea is banning all sauces eternally. Tortles were...
  4. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    We're talking a legacy Dungeons and Dragons race that's been around since before I was born, we're not talking Blades in the Dark. If I knew obscure Blades in the Dark sources of playable races since before I was born, sure, whatever Don't you reductio ad absurdum me on this one. We're talking...
  5. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    The main benefit of being a tortle is being a turtle guy. like. It doesn't even matter what the stats are. "Being a turtle guy" is the niche. Playing a dwarf in armor does not satisfactorily fill the 'being a turtle' goal I gotta be honest, if you're worried about people picking races for...
  6. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    They were one of the first things to inspire the idea of playable dragon people as later developments of them made them very player associated also to say nothing of orcs being long playable by that point
  7. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    They're player friendly variants, draconians were early attempts at the idea of 'player-friendly dragon people' whereas dragonborn are a more refined attempt given the hot mess that was 3e draconians 3e dragonborn having the whole 'being reborn from a dragon egg' thing gave the whole vague vibe...
  8. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Dragonborn have the history of 'playable dragon-related people', so draconians are tied into their whole history. Probably also a bit of dragonkin as well though not much The original goliath stats in 3.5e are just the 3e half giants with the psionics removed and replaced with mountain themed...
  9. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    If Dragonborn, one of the most basic, have been playable in one form or another since 2E, are beyond the limits, then, yeah, I'm going to be skeptical of the 20 options left over. Remember it comes back to dragonborn on this post 20 different varieties of playable race probably is coming out to...
  10. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    If you drop a specific species, you're potentially taking out all of the flavour from what someone wanted to roll. Because its a flavour option at the end of the day even if it has no gameplay difference, and that can absolutely mean the entire world for someone So they'll probably just. Not...
  11. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    How many of these 'thousand of player options' are different enough to be actually different experiences, though? Especially in 5.24, races don't really contribute much so if you pick a race, you're probably picking it for the flavour. I don't have much experience with Shadowdark (Sorry but...
  12. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I mean, D&D has always been its own setting, ever since Greyhawk. A lot of D&Disms have made their way into standard fantasy but they're D&D-isms specifically. Let's just take a look at some D&D-isms that are unique to D&D and not 1: Spellcasters need a book. Not wands or staffs, they gotta...
  13. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    There's a reason there's alternative ancestry options and classes already out there for Shadowdark. If it was 'ideal', people wouldn't re-invent classes immediately Like there is an entire popular market of people just doing more ancestries and classes for it. In brief glancing around I found...
  14. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Not just Dragon, but if you read a lot of older RPGs from the time there's a lot of "The DM's word is LAW! Murder your player's characters for questioning you!" at the time which.... Implies a lot about some play communities. Sure, not everyone, but between Dragon and books it was clearly a...
  15. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    A non-zero amount of OSR games have plenty of room for totally-not-Runequest ducks, so. It just comes with the community (completely incidental to the thread but I had a lovely time in a recent discord chat where this very thing came up and people were just boggled why 'duck' was included as a...
  16. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    My go to remains asking what they're wanting thematically from the character concept. You can't have flat out Jedi, sure, but what is it specifically about Luke they're wanting in their game? Is it the farmboy from a desert planet coming to discover a wider universe? That's very possible and I...
  17. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    A lok'tar-less world. Tragic A DM's job is to facilitate the world for the players to run around in. They can provide alternatives, pick at the desired themes to help get the player's idea across. Its not the DM's personal private ground to run around in. If they want one of those, they should...
  18. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Could you though, really? Like, let's be realistic. If you're making low fantasy you're chopping the wizard, the dwarf, the elf, probably the halfling, I'd say you want to chop the cleric as well. That's already 3/4 of the most basic races and 2/4 of the basic classes. You're excising a lot of...
  19. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Frankly I think its due to the claim they made that 5.24e is somehow more 'wild high fantasy'. Frankly, I disagree with the assessment and contend that D&D's always been high fantasy. That D&D has been, historically, an awful game of choice if you want something low fantasy, the fact two of the...
  20. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    How detailed are things that you can't just fit "Here's Tortuga. Its off the coast. Tortles live there, also probably pirates" into some corner? Frankly I'd argue if a world is so densely populated that you can't just let a player go "Yeah sure there's a tiny village up that way you can come...
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