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  1. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It does get into the vibe though that D&D is its own setting. D&D isn't a generic fantasy toolbox, its a Dungeons and Dragons toolbox, and has a set of its own tropes and expectations that come with it. One of those D&D Things is just, a bunch of random races running around. That's going to be a...
  2. Mecheon

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Though equally there is a point where people can go "This is a legacy creature that has stats in every edition, why are you even playing Dungeons and Dragons if such a re-occurring Dungeons and Dragons creature can't exist in your setting?". Even orcs occasionally stumble into Dragonlance, if a...
  3. Mecheon

    D&D 5E (2024) So, what does the Artificer "replace"?

    As someone who came into the game in 3E, the idea of fighters being good at archers is against everything I have ever learnt and is not what a new player would assume, so frankly I consider it a big deal that people complained about it at the time. Not like, due to them being bad archers, but...
  4. Mecheon

    D&D General Christmas elves in dnd?

    Halflings aren't exactly talking to animals. That isn't just a cultural thing, that's a downright magical ability that gnomes just have because they're closer to fairies and elves than Those are halfling problems, not gnome problems. Dwarves and gnomes are nothing like each other in pop...
  5. Mecheon

    D&D General A Rant: DMing is not hard.

    If they had some experience with other games, though, could have explained it better using what the system was being used for, as someone who knows that 'hey, advantage exists' wasn't exactly taken with the idea of a narrative control based system. May not be for you exactly, but I'm sure you...
  6. Mecheon

    D&D General Which species would you like to see being introduced next for 2024 D&D?

    Another exciting one, given most of the 5e ones are close enough to work in this So naturally? Lupin.
  7. Mecheon

    D&D General A Rant: DMing is not hard.

    Hate to tear back the curtain a bit but uh, as someone in the industry who specifically is involved in commercial vehicles? Not something we ask at our end Mind every insurer has its own things and, just, your average commercial vehicle fleet is going to be large enough you're not going to be...
  8. Mecheon

    D&D General Christmas elves in dnd?

    Forest gnomes are recluses who live in trees and talk to animals, they're not really pastoral in the way halflings are. Frankly, they're closer to elves than anything halflings have. As for rock gnomes? Nah, the stereotype is well into mad science and not just little tinker stuff, and its given...
  9. Mecheon

    D&D General Christmas elves in dnd?

    Dwarves are completely fine by themselves, and while people have pushed the gnome/halfling merge I've personally found it lacking due to the complete lack of synergy between the two. "Being short" isn't enough to group stuff together and say "Yeah, totally the same"
  10. Mecheon

    D&D General A Rant: DMing is not hard.

    I mean, when you drive the car its very likely there could be a semi on the road. Driving isn't a one person thing, there's going to be other people out and about, and those other people are going to be far larger threats than one's ability to park. Having experience in the semi means you know...
  11. Mecheon

    D&D General A Rant: DMing is not hard.

    This is kind of... Not a good way to look at it? Obsessive perfectionalism doesn't a fun D&D experience make Mistakes happen and its fine to say "Yeah that spell you used should have been 2d8 rather than 2d6, sorry, we'll fix it going forward". That's just, normal gameplay and doesn't make some...
  12. Mecheon

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    They have a bit of popularity among the character builder types due to Lucky being, Lucky
  13. Mecheon

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    I mean, yeah, effectively the same thing. Buuut, technically, tabaxi were their own separate thing back in the Rakasta's heyday. I don't think anyone really did anything with them outside of a vague "yeah they're probably in Maztica", but they were around
  14. Mecheon

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Plenty of other ways to handle that. Mercenary work and guard duty, to start. Adventuring's a job where the standard risk factor includes 9 ft troll predators who hunger for man flesh and can pull a man apart, to say nothing of the building sized, flying, fire breathing dragons. Some of that's...
  15. Mecheon

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    People with decent family lives generally aren't taking up the adventure of risking life and limb to delve into dungeons and ancient ruins to grab treasure. They're living with the decent family and loving home. Adventuring, by its nature, draws a very specific crowd, and a lot of the question...
  16. Mecheon

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    I mean, basically no setting has full on support, let's be honest here. FR and Ravenloft are the most supported, but even then Ravenloft only has one adventure and a "Here's some ideas book", and FR is the setting of the award winning Baldurs Gate 3. Most people wanting Greyhawk just wanted it...
  17. Mecheon

    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    "Species" is a term with no real fixed definition that changes often and often includes stuff that frankly shouldn't be included. Keep an eye on Mamenchisaurus, its about to pull an Iguanodon and those 7 species split into completely different animals in the coming years. Given all that's...
  18. Mecheon

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Because its the fault of fumble rules: They always affect martials more because "roll dice for more attacks" has always been a martial thing. Spellcasters never have situations where they're going to roll multiple dice for a hit, they only worry about damage If you're targeting what is...
  19. Mecheon

    D&D General Mike Mearls says control spells are ruining 5th Edition

    "Just don't use your class's features while the other classes get to throw out spells all day" is not a good selling point for including fumbles. It just incentivises avoiding rolling dice entirely There's a reason fumbles have never been part of official D&D rules, what with the turning the...
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