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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    The business card guy makes claims far stronger than his stats demonstrate. I'd even say dishonestly. His analysis of how the DMG rules work doesn't reflect actually using the DMG rules, but a common misunderstanding of how to use them. (Ie, the idea that the HP column for CR 3 means that...
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    D&D 5E (2024) Simple classes for 1D&D, 1/3; Warrior.

    Sure. But if boosting a secondary/tertiary to 20 is the "simple" solution, then either building a fighter is complex to be not-incompetent, or high level fighters aren't good because the feats they get are not better than a tertiary stat boost. The point is that handing out feats doesn't make...
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    D&D General Rulings, not Rules: How Will You Solve the Bard / Half Elf Dilemma?

    Sure. Except you should treat Dual Classing as a distinct rule system referred to by the Bard system. AD&D isn't a cohesive set of rules. It is a mixture of whatever rules people writing the game actually played with and rules they thought would be cool so added them to the rulebook. This...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    A L 20 fighter, L 20 wizard, and L 20 rogue are not equal. So there is no set of stats that is equal to a level 20 PC, as there is more than one level 20 PC. They are not far off, but are not equal. And the CR 11 remorhaz is about as close to those level 20 PCs as the level 20 PCs are to each...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    Thinking about https://giffyglyph.com/monstermaker/grimoire/2.1.2/en/ratings_and_levels.html again. I'd be tempted to merge Solo and Elite. Elite(X) means "X times harder". They get (X-1) paragon actions. During a Paragon action, you can move half your movement speed and do about half a...
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    D&D 5E (2014) Highly Lethal/ Critical Combat

    What do you want your gameplay loop to look like? You can make D&D very lethal and get a playable game. Like, take D&D, and whenever you take damage you get to roll one hit die and add your con bonus. If it is under the damage done, you are dying. If it is over the damage done, you lose that...
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    D&D 5E (2014) Charisma Thorn Whip?

    The feat methods all give it to you with wisdom. There aren't any magic items that let you cast it that I can find. Spell-Storing Item doesn't even let you put cantrips in it.
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    Nice. The elite monsters are overtuned against raw damage, and weak against control. (they are roughly 2.4x as tough and do 2.6x the damage, but are worth 2 monsters). Solo monsters are even moreso. With no legendary resists, they are control-spell fodder. Against 4 players, a Solo does...
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    D&D 5E (2024) Simple classes for 1D&D, 1/3; Warrior.

    Feats are not "low complexity". Feats are deciding that the player gets to solve the complexity problem. 5e (and D&DOne) presumes a roughly linear power curve (well, affine not linear). This class 1. Has multiple fighting styles. The 2nd fighting style is worse than the first. 2. Has...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    5e PCs are not designed to have a similar power budget in a single encounter? So trying to make monsters that are "equal" to a PC in a single encounter is like trying to find an animal that has the same weight as an airplane, when there is everything from jumbo jets to tiny general aviation...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    But, a level 7 monster in 4e was not equal in power to a level 7 PC. In fact, 4 of them where a medium difficulty challenge for 4 level 7 PCs. The monster level was advice about what band of PC levels the mosnter was used for. This made encounter building easy (together with how it measured...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    Multiply CR by 4. Add up monster levels. 80% of PC levels is easy 100%of PC levels is medium 133% of PC levels is hard 160% of PC levels is deadly Divide solos by 4 and elites by 2 to taste.
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    D&D 5E (2014) Martials should just get free feats

    I mean, I asked for your assumptions, not a lecture. What are your assumptions? I just want you to state them, they could be reasonable or not, but if you don't state them I have no idea what you are basing your beliefs off of. Also, I edited in a model based on the assumptions I listed of a...
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    D&D 5E (2014) Martials should just get free feats

    I assume something like 8 encounters per day, 2 short rests per day, 3 rounds per encounter (24 per day), and "nominally medium" encounter difficulty? Do you account for "damage received/healed" at all? (A level 5 fighter in plate is going to have more AC and soak than a level 5 wizard is)...
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    D&D Movie/TV Free 'Honor Among Thieves' Bundle Includes Characters & Magic Items From The Movie

    I want it to make sense for this NPC to use it in a fight. If it does no damage, you wouldn't bother stabbing a PC with it. And the NPC should be mainly casting spells. And it should credibly be the killing blow on a tough PC, so it can't do trivial damage. The goal is to make an item that...
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    D&D Movie/TV Free 'Honor Among Thieves' Bundle Includes Characters & Magic Items From The Movie

    I'd rewrite the blade: --- Red Wizard Blade Weapon (Dagger), Legendary Forged by Red Wizards using a secret process known only to them, this grim steel dagger draws its power from the Negative Plane. The first time on a turn you hit a specific creature with a melee attack using this magic...
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    D&D Movie/TV 5 (nitpicking)) things the D&D Movie got wrong

    Yep, Owlbear is not problematic. I mean, very few versions of D&D specify how a monster behaves ecologically. Lots of predators aren't hostile when not hungry. Especially if they don't consider someone a threat. Intellect Devourers are as tough as barbarian berzerkers (42 weapon damage to...
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    D&D 5E (2014) Guide to cruddy spells (v1.01)

    I have no idea what you are talking about. Nobody has mentioned spells scaling by casting level until you said it right here out of left field. Spells not scaling by caster level is not relevant to what I am saying, nor is it relevant to what humble minion is saying. I understand that...
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    D&D 5E (2014) Guide to cruddy spells (v1.01)

    Yes, that is why I described the benefit. On 3 rounds on 3 melee PCs, it comes to more than a melee PC's worth of damage if they had 100% accuracy, if they do nothing to optimize having it. If they do GWM/SS because they have it and aren't idiots, the benefit will be even larger...
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    D&D 5E (2014) Guide to cruddy spells (v1.01)

    +1d4 to hit has a 12.5% chance of converting a miss into a hit (assuming you miss on a 1 2 3 4 or worse). If they are using attack rolls that is. On 3 PCs, that is 0.375 extra actions worth of hits (with 100% accuracy, no crits). Over 3 rounds that is 1.125 100% accuracy (no crits) actions...
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