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    D&D General How are locks so hard to open?

    Trained thieves should walk through most locks. At level 1 without expertise, a 16 dex rogue has a +5; that is a 20% chance to fail at a DC 10 lock. That is way, way higher than the chance that a party dies against a CR 1 monster. If you do have "roll again until you pass", any DC under 25 is...
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    D&D General Languages in D&D Are Weird, Let's Get Rid of Them.

    Make languages based on country. Proficiency is familiarity with that nations culture/history/etc. And includes a cheat sheet of information. History refers to ancient history. Exotic languages provide narrower information and lore as part of their package, as does Arcana/Religion/Nature and...
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    D&D 5E (2014) Would placing a weapon in a bag of holding break/block Eldritch Knights bond?

    I like that much better than bag of holding tricks. Intention matters in magic. Maybe include stuff like "Do you hand possession of this blade, and all it entails, to me, of your own free will, without reservation or exception, to keep for as long as I will?" "Do you affirm this again?" "Say...
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    D&D General House of the Dragon has me thinking about Succession

    There are multiple forms of inheritance. 1. Parents own assets jointly. Assets are split roughly evenly between surviving children when they die. 2. Assets are family held. When head of family dies, new head -- their oldest descendant, and failing that their parent's oldest descendant (and...
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    D&D General House of the Dragon has me thinking about Succession

    My point is there is a half-dozen titles that the heir used to hold. One of them has been transformed to something like a "the queen thinks you are awesome", and she traditionally bestows it on someone new every 5 years, instead of for life. This is clearly not supposed to be the heir -- but...
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    D&D General House of the Dragon has me thinking about Succession

    I would expect that, even ruling as regent, the prince (the heir) would be a position. That position might have multiple titles. Like "Prince of Whalesburg" and "Defender of the Eastern Reaches" and "Protector of the Rose" and "Beloved of Amon". I could see this position originally having...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    No, it isn't 30 rolls with 1d20 vs 30 rolls with 3d6 with the values recorded. It is 30 rolls with 5.25+1d20/2 vs 30 rolls with 3d6 with only the success/failure recorded, and natural 1/20 being auto-fail/success, and 3-4 on 3d6 being auto fail, and 17-18 being auto success. (This is just the...
  8. d20vs3d6.png

    d20vs3d6.png

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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    Laugh, of course. I was just amused/confused by the fact there are 10 points. Anyhow, it is sort of amazing how close the strait line comes to the curve. When I first graphed it I thought I made a mistake. The tails, as you noted, are different; that is why I keep on saying "outside of crit...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    This one is labelled d20 but looks like the d10?
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    1664937616550.png

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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    Again, many posts about the effect of takng the CDF and dividing by the variance. Examples where I did it. Explanations why the curve part doesn't matter. And... people still think the curve is somehow the important part. Yes, I know the shape. And it does not matter, because the integral...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    The distribution of 3d6 is shaped a bit like a Bell Curve. The fact it is shaped somewhat like a Bell Curve is irrelevant to the use people are putting it to. Almost all of the impact is from the variance, not the fact it is Bell Curve shaped. The Bell Curve -- the normal distribution -- has...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    That isn't the Bell Curve that does it. It is just the lower variance. 1d10 has a variance of 99/12. So replace 1d20 with (1d10+5) and you get basically the same game as 3d6. Or, lower all DCs by 5. Unarmored is 5 AC, spell saves DCs are 3+blah, etc. And roll 1d10 instead of 1d20 for your...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    Because people seem to think that the bell curve of the 3d6 does something besides rescalign modifiers. Like: Your stat modifier to DCs and d20 rolls is now (stat-10). Same for other stuff that modifies d20 rolls: Proficiency bonus goes from +4 to +12 (doubled). Spells and items set your AC to...
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    D&D General Replacing 1d20 with 3d6 is nearly pointless

    By crit/miss, I mean literally the stuff in d20 that needs a natural 20 (or a natural 1). If you scale modifiers (and DCs) as described, you end up with within a few % of the same chance of success/failure with 3d6 vs 1d10 as your core random number generator. Only in the cases when the d20...
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    D&D 5E (2014) Hack Your Druid: Alternatives to Wildshape

    Swap Wildshape for Find Familiar, but: a) The familiar is any animal a druid of your level can transform into. b) You can control its movement verbally. c) As an action, you can order it to attack a target. It continues to move towards and attack that target until you give it another order. d)...
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    D&D 5E (2024) Down Leveling spells, from the Expert Classes playtest.

    Suppose Conjure Barrage read: 5d8 damage, 60' cone And you got -1d8 per level under 3. 5d8 makes it a solid spell (22.5). Not fireball good (smaller area, way less range, 20% less damage). And maybe add 1 use/long rest for free. Now that feature is "get a good spell automatically known" and...
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    D&D 5E (2024) Down Leveling spells, from the Expert Classes playtest.

    The claim isn't low level spells are useless. It is that the damage isn't worth the action. A 1st level spell like burning hands does 10 damage; it takes a lucky cast to drop even a cr 1/8 guard, and it is a 15' cone, so getting more than 2 requires a tight packing. The same action as an...
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