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    D&D General Don't Point a Loaded Beholder at a Player Character You're Not Willing to Disintegrate

    1. I wouldn't make the bottom of the pit be "so far you just die". Make it "ouch" far down. Say 60' deep. 2. Stick something at the bottom of the pit you do not want to fight. Like a T-Rex. CR that is high enough that the encounter at the top is smaller than the encounter at the bottom of...
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    D&D General Should ranger get a companion as its 'signature' feature?

    My homebrew Ranger selects at level 1 if they get a Companion or a massive boost to Hunter's Mark - "Bond of the Pack" vs "Bond of the Hunt". Thematically, it is a nature-themed Warlock - you have a bond with a Primal Spirit which provides you with your extraordinary abilities. To make it...
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    D&D 5E (2014) 5e Updates: Monstrous Compendium

    PCs cannot, in general, access a full days worth of expected resources in a single encounter, unless it takes place over a 3 hour period and has 24+ turns of "engagement" with the foe. (aka, it is 8ish encounters, containing ~3 rounds of consequence each, with 2 short rests). So that argument...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    Emulate 1, 3, 8, 14 and 20 ("middle" of each tier) rather than just 1 and 20. To ensure that things don't get too wonkey. ... The argument against BM isn't "this is your favourite subclass" - it just you should aim for ballparks, and including complex PC builds is a waste, as once you are...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    How are you using 2nd wind each round - this a OneD&D fighter? 2nd wind is once per short rest. I'd generally advise against BM as your model PC. Fighter is already a higher than typical optimization class, and BM is a top subclass; and non-trivial to describe what optimal play is. (modestly...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    For modestly optimized, I'd dump variant human. That is quite clearly among the highest optimization options at level 1. Here is how I might model 4e style roles as 5e classes. Soldier: Fighter, Longsword+Board. Brute: Paladin/Barbarian, Smite+LoH+Rage, depressed AC. Lurker: Shadow Monk or...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    Your Rogue doesn't use Uncanny Dodge; that is a pile of mitigation. Your fighter ... doesn't seem to use second wind? 149.5 HP plus (con bonus)*20. If it is a "3 rounds between short rests", the fighter gets 5 actions and 3 bonus actions over 3 rounds; so 20 attacks plus 3 bonus actions...
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    D&D 5E (2014) 5e Monster Stats by Level (not CR)

    Now, do a sanity check: 1. Split offensive and defensive level. Your level is the average of those two. 2. Map offensive and defensive CR to your offensive and defensive levels, and overall level. It appears that your HP goes up by 8 per level and your DPR goes up by 5. I find this fishy -...
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    D&D 5E (2014) Homebrew Idea: Skill Clocks (+)

    Outside of magic and combat, in baseline 5e, level 20 PCs are pretty incompetent. They are barely better than their level 1 brethren. Suppose you want these activities to actually matter. Like, how about making a cool artifact sword? Or researching a level 9 spell? Then almost certainly...
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    D&D 5E (2014) Homebrew Idea: Skill Clocks (+)

    You have turned a Skill check from a success/failure flip to a success-and-magnitude. I think that is good; it is why D&D combat often works better than D&D skill checks. What you have failed to do is make the magnitude scale very well. I get that you are mimicing weapon damage, but compare...
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    D&D General Need Magic Longbow Ideas

    When the 2d8 damage dice both roll the same value. Like a pair of 1s, 2s, etc. So if you roll 8+8=16 you activate ability "8:". On a crit, you roll 4d8 and any pair can be used (but just one). This means 1 in 8 hits (12.5%) trigger an effect, and (100%-8 choose 4/8^4) = about 60% of crits...
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    D&D 5E (2014) Players Handbook Expanded Cover Art

    That is one pretty good club.
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    D&D General Need Magic Longbow Ideas

    Living Bow Requires Attunement Ranged weapon (martial, bow) Damage: 2d8 Damage Type: Piercing Properties: Ammunition, Range, Two-Handed Range: 300/600 Weight: 4 The Living Bow resembles a tree branch wrapped in vines more than a bow. It will string itself and when drawn, create its own arrows...
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    D&D 5E (2014) 5e Updates: Monstrous Compendium

    Sure, and I'm ok with that. But look at what those two actions do to gameplay. The counterspell means that you cannot cast a spell while within 1000' with line of effect with Vecna. The knockback means that only your first attack can hit in melee range. If you lack 60'+ of additional...
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    D&D 5E (2014) 5e Updates: Monstrous Compendium

    Vecna's reactions should allow saving throws. Just for gameplay fun reasons. Strength on the "push and knock prone" AOE, and Concentration saving throw on the counterspell. I would probably also add an ability for Vecna to pick someone to gaze at. A creature gazed at has disadvantage on all...
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Here is my 'brewed Ranger. It is a woodsy character who has formed a pact with primal spirits. Level 1 you pick a Primal Bond. Bond of the Pack: You gain access to a Tasha's Animal Companion. Your Primal spirit forms a creature. It obeys orders on a bonus action; if ordered to attack a...
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    D&D 5E (2014) 5e Updates: Monstrous Compendium

    For that Vrock, using the summon demon in combat is actually negative danger. You have a 70% chance of doing nothing, and a 30% chance of summoning a creature which adds almost 0 to the encounter HP budget. If you did this turn one, by turn 3 you (and it) are dead, giving you 2+2.5 = 4.5 total...
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    D&D 5E (2014) 5e Updates: Monstrous Compendium

    I might suggest splitting these off of damage resistances/immunities. Just because my instinct is to check there for damage. Having advantage on saving throws or immunity is kind of like magic resistance, and applies at a different phase of resolution usually. It should probably be next to...
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