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    D&D 5E (2014) Question about Teleportation Circle

    I'd assume that making a teleportation circle consists of combining the sigils representing this location with the sigils representing the destination location in the locally drawn circle. The locally drawn circle, with its fixed sigils, becomes permanent if you cast teleportation circle...
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    D&D 5E (2014) What proportion of the population are adventurers?

    I mean, definitely? Use Level = CR*2+1, except CR 1/8 is 0.5: Guard (4@+3, 16 AC 11 HP), Bandit (4@+3, 12 AC, 11 HP) (CR 1/8) (Approx level 0.5) Not many CR 1/4 humanoids. They'd be about level 1. Hobgoblin (12@+3, 18 AC, 11 HP), Orc (12@+5, 13 AC 15 HP) (CR 1/2) (Approx level 2) Not many...
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    D&D 5E (2014) What proportion of the population are adventurers?

    So the 5e Bandit Captain is roughly as dangerous as a level 5 PC fighter. HP are inflated on monsters because it is easier than adding self healing abilities. Look at a level 5 Fighter, first without a subclass. We'll make them a TWF as well. Dex will be 18, two weapon fighting style, pair...
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    D&D 5E (2014) Brainstorm Sorcerer upgrades. (+)

    It isn't "just", but yes it is worse than Vancian, in that if you ignore everything else about it you could make it more powerful by adding (can pick any slot to power any spell) and (can pick any spell). The goal is to make the Sorcerer feel less like "wizard lite" and more like its own class...
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    D&D 5E (2014) Brainstorm Sorcerer upgrades. (+)

    So I want to follow the open-closed design principle. In this case, I want the sorcerer to pick spells from a broad list. They get these spells as spell like abilities that are usable one/long rest. Some mechanism to use them more often exists. Maybe when you cast them, you make a check - a...
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    D&D 5E (2014) Brainstorm Sorcerer upgrades. (+)

    We could move Sorcerers closer to having "spell like abilities". Ie, a sorcerer doesn't learn spells and spend spell slots. A sorcerer learns spell like abilities, and each time they use them in a day they have a chance to not be able to do so again. Second, to distinguish a sorcerer from a...
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    D&D 5E (2014) Polymorph vs. Petrified

    I wouldn't treat the spell text as a complete description of how the spell works. I'd treat the spell text as a description of how the spell works under normal, standard conditions. When you leave the realm of normal, standard condition, that is when (a) the DM needs to make a call, and (b)...
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    D&D 5E (2014) With Only 4 Ability Scores, How Would You Handle Spellcasting Abilities (+)

    I'd flip this. Picking features that make you better at fighting with heavy weapons grants you a bonus to strength ability checks. Ability checks are used when you don't have a feature that governs a situation. They are not used when using a feature. So you don't make an int check to see if...
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    D&D 5E (2014) With Only 4 Ability Scores, How Would You Handle Spellcasting Abilities (+)

    Might, Will, Wood and Could Primary attributes for the 4 core classes: Fighter Cleric Druid Rogue
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    D&D 5E (2014) With Only 4 Ability Scores, How Would You Handle Spellcasting Abilities (+)

    Definitely not these 4. Might Dexterity Savvy for sure. But Charisma wouldn't be just Charisma. It would include Luck and Willpower and Fate. I'd rename Charisma as such: Might: Strength, Endurance, Toughness Dexterity: Agility, Adeptness, Reflexes Savvy: Knowledge, Intuition, Perception...
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    D&D 5E (2014) What fighting styles would you add?

    Duelist: One-handed melee weapons deal +2 damage. Two-weapon fighting adds your attribute bonus to damage. If you have a hand not holding a weapon, you gain +1 AC. Great Weapon Fighting: When using a melee weapon held in two hands, odd rolls on weapon damage dice are maximized. So a 1 on...
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    D&D 4E [Orcus/4e] House rules - including a skill challenge replacement

    1. No enhancement bonus to hit. 2. Light armor does not give enhancemnt bonus to AC. Heavy keeps it. 3. All armor gives an encounter power to gain +Enhancement against an attack that hit by less than that on AC and (Reflex) light (Fortitude) Heavy. 4. Feat bonuses to hit limited to +1. 5. No...
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    D&D 4E [Orcus/4e] House rules - including a skill challenge replacement

    In 4E, with baseline 60% PC hit rate and monster 40% hit rate, a +1 level on a monster (with no other stat changes - same HP, damage, etc) makes it 60%/55% tougher and 45%/40% deadlier, or about 23% more dangerous. Every 4 levels this is enough to scale monster danger by 2.3x - basically, the...
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    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    Ya, I'm thinking of how I can make the basic game loop for each class diverge a bit more than in 5e. While still feeling like 5e. Leave fighters with extra attack, maybe with a bit extra spice. Rogue with sneak attack is already distinct; just want to avoid other classes stepping on them...
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    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    I mean, if I wanted to retool extra attack, I'd start a bit lower. Barbarians get Power Blow. They deal +[W] damage with their weapon, and can make an unarmed or improvised weapon attack as well. (damage increases by another +[W] at 9, 13 and 17). Paladins get Holy Sword. Their weapon deals...
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    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    Preq: Combat Style, 11th level, 16 strength, 16 dexterity, proficiency with a martial weapon, heavy armor proficiency, shield proficiency, proficiency with strength saving throws. Still a top notch feat with all of that.
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    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    Sure. But level 6/7/8/9 spells are restricted highly, and in the designed 6-9 encounter day you get to use at most 1 per encounter on average. Forcecage works on creatures up to a certain size, and slightly larger if they have no ranged abilities, and doesn't work on certain types of foes...
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    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    I mean, name the class? Fighters aren't it. They gain accuracy (bounded to linear), attribute points and number of attacks. They are explicitly quadratic, not linear. Paladins aren't it. They gain accuracy (bounded to linear), and smite damage that scales with level (plus increasingly good...
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    D&D 5E (2014) Fixing Challenge Rating

    A creature that acts twice and deals 10 damage per action isn't substantially different than a creature that acts once, and does 20 damage on that action. "Action Economy" matters when actions don't deal damage, and various forms of action nullification that scales better on fewer targets...
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    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    Bounded accuracy means there is a reasonable chance to hit or miss a foe, even if they are extremely weak or strong. It means that the d20 is a large component of if you hit or miss. In comparison to 3e and 4e where to hit and AC modifiers went into the stratosphere, ranging from +5 to +45...
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