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    D&D 5E (2014) Re-Revised Ranger

    I think it would be better to do it the other way around, allowing Giant creatures but saying the DM can prohibit certain creatures at their discretion. This way the player doesn't have to ask permission by default, from a possibly un-permissive DM, but the DM can still stop problems. I see...
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    3 Magic Feats: Magical Weapon, Magic Manipulation, & Cantrip Master

    Magical Weapon Prerequisite: The ability to cast at least one spell When you create a magical effect that targets another creature, you may summon an illusory magical weapon. If your target is within 5 feet of you, it looks like a melee weapon; otherwise it looks like a ranged weapon. Your...
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    3 Magic Feats: Magical Weapon, Magic Manipulation, & Cantrip Master

    Hm. A clause could be added, "Your target can use an available Legendary Resistance to impose disadvantage on your attack roll." How? Strength is not a casting stat and doesn't affect attack bonus for spellcasters at all. Notice that this feat is not making a weapon attack but a spell attack...
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    3 Magic Feats: Magical Weapon, Magic Manipulation, & Cantrip Master

    I can limit it to gaining one cantrip.
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    3 Magic Feats: Magical Weapon, Magic Manipulation, & Cantrip Master

    True strike might actually become useful!!! Should I add a clause like, "you can do this as a bonus action only if you have already used your action"? Or is there another way to prevent such cantrips from becoming too good?
  6. R

    D&D 5E (2014) Re-Revised Ranger

    Oh for sure. I just threw in the 13 as an example.
  7. R

    3 Magic Feats: Magical Weapon, Magic Manipulation, & Cantrip Master

    Being able to gain advantage or bonuses is the intent of the feat. Now, many bonuses only apply to weapon attacks anyway, so there shouldn't be too much change. Furthermore, there are spells that use attack rolls instead of saving throws already, such as Scorching Ray. Those spells are not...
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    3 Magic Feats: Magical Weapon, Magic Manipulation, & Cantrip Master

    Gust of Wind may be the only such cantrip, but Light gives a save to hostile creatures yet should be allowed by this feat. I tried to change the word to address conditions from saving throws though. I've added several ideas to this feat. One is removing concentration (makes Dancing Lights more...
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    3 Magic Feats: Magical Weapon, Magic Manipulation, & Cantrip Master

    Great thoughts! Yes, my intent would be to create the option rather than eliminate saving throws entirely. Critical hits should be allowed; however, a spell's critical would not roll double dice. Magical Weapon Prerequisite: The ability to cast at least one spell When you create a magical...
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    D&D 5E (2014) Re-Revised Ranger

    I'm not sure, either, but if memory serves, creatures that are immunity to poison are also immune to the condition. Resistance may be different of course. What about this ability: "Deadly Poison At 13th level, you have developed a unique and deadly poison. The poisons you administer ignore...
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    D&D 5E (2014) Re-Revised Ranger

    For Hunter's Warning, you forgot to specify the level. This is an interesting subclass. It leans heavily toward poison, which is cool. It's probably worth noting that poison is the most frequently resisted damage type. Should there be something to counter that?
  12. R

    D&D 5E (2014) Re-Revised Ranger

    Ah, good point there, although 100gp wouldn't be too bad anyway at level 15. I totally forgot about that part! That's an interesting ability. Rather bardic. I see where you are going with this, more support than healing in particular.
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    D&D 5E (2014) Re-Revised Ranger

    So I gave a bunch of suggestions for the Naturalist. Here's my attempt to merge them into the work you already did. I added a lot, in the attempt to counter balance the lack of spellcasting. It is probably overpowered, but what do you think? Naturalist Herbalist At 2nd level, you gain...
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    D&D 5E (2014) Re-Revised Ranger

    I feel like the Naturalist needs a lot of work. My question is, "What would make someone want ot play a Naturalist Ranger rather than a Cleric?" The once-per-24-hours abilities of the Naturalist are almost always inferior to once-per-long-rest spells of a Cleric of similar level. A Cleric could...
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    D&D 5E (2014) Re-Revised Ranger

    Nice upgrade. Again, I think Giant-named creatures should be allowed, and I would consider allowing non-beast creatures, too. Sure. I would not link hit points to ranger level, as otherwise multiclassing is a significant blow to your companion. I would change it to, "When you gain a level...
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    D&D 5E (2014) Re-Revised Ranger

    This is a great change. I get the flavor of spending 8 hours bonding with your beast companion, but it's really rather obnoxious in many campaigns where you quickly level as you go. And having to do so again for another 8 hours if your companion dies? Too much!
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    D&D 5E (2014) Re-Revised Ranger

    This is a great point. I think that your elaborate solution, though interesting, is a bit much, especially if a new player were to be interested in a Ranger. But, you are probably on the right track. How could we simply and easily upgrade low CR companions to the base CR 1/2? I imagine that the...
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    D&D 5E (2014) Re-Revised Ranger

    Dropping Giant options does make it more ordinary, but it definitely decreases options, which is less fun. Also, Giant creatures are normal in the D&D world, so I don't think fellow adventurers and NPCs would look oddly at most Giant beasts. I would be ok with it at first level; however, it...
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    D&D 5E (2014) Re-Revised Ranger

    Agreed! Everybody takes it anyway, so it makes sense. [B] [/LIST] I like how you have to choose a specialty but that that specialty is rather broad and likely to be in a campaign. [/LIST] I'm glad that you kept the basics here, although I wonder at your removal of some parts such as...
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    D&D 5E (2014) Great Weapon Master vs. Hex/Hunter's Mark

    This is a major point. Aside: Several people have argued that Hunter's Mark is a spell and "I don't want my Fighter to have to use spells!" To this I say, fine with me. My intent in mentioning Hunter's Mark was for the mechanics of the spell, not the spell itself. The description could easily...
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