Search results

  1. touc

    D&D 5E (2014) 5E Survivor - Adventures

    The Wild Beyond the Witchlight 10 - 2 = 8 Tales from the Yawning Portal 9 + 1 = 10 Ghosts of Saltmarsh 21
  2. touc

    D&D 5E (2014) 5E Survivor - Adventures

    Tomb of Annihilation 4 - 2 = 2 The Wild Beyond the Witchlight 20 Tales from the Yawning Portal 18 Ghosts of Saltmarsh 22 +1 = 23
  3. touc

    D&D 5E (2014) 5E Survivor - Adventures

    Tomb of Annihilation 14 - 2 = 12 The Wild Beyond the Witchlight 20 Tales from the Yawning Portal 22 + 1 = 23 (I am torn about giving + credit to remakes instead of creating something new) Ghosts of Saltmarsh 25
  4. touc

    D&D 5E (2014) 5E Survivor - Adventures

    I'm starting at post #446, skipping #447 (@The Glen) as the numbers appear to have an error! Tomb of Annihilation 17 The Wild Beyond the Witchlight 28 - 2 = 26 Tales from the Yawning Portal 27 + 1 = 28 Ghosts of Saltmarsh 31
  5. touc

    D&D 5E (2014) 5E Survivor - Adventures

    Storm King's Thunder 23 Tomb of Annihilation 25 Waterdeep: Dungeon of the Mad Mage 6 - 2 = 4 The Wild Beyond the Witchlight 29 Tales from the Yawning Portal 38 + 1 = 39 Ghosts of Saltmarsh 42 Light of Xaryxis 22
  6. touc

    D&D 5E (2014) 5E Survivor - Adventures

    Storm King's Thunder 22 Tomb of Annihilation 26 Waterdeep: Dungeon of the Mad Mage 16 - 2 = 14 The Wild Beyond the Witchlight 26 Phandelver and Below: The Shattered Obelisk 8 Tales from the Yawning Portal 40 +1 = 41 Ghosts of Saltmarsh 40 Light of Xaryxis 25
  7. touc

    D&D 5E (2014) 5E Survivor - Adventures

    Murder in Baldur's Gate 18 Legacy of the Crystal Shard 14 Hoard of the Dragon Queen 10 - 2 = 8 (how this survived Strahd...) The Rise of Tiamat 19 Storm King's Thunder 19 Tomb of Annihilation 25 Waterdeep: Dragon Heist 18 Waterdeep: Dungeon of the Mad Mage 22 The Wild Beyond the Witchlight 22...
  8. touc

    D&D 5E (2014) 5E Survivor - Adventures

    Storm over Neverwinter 12 Murder in Baldur's Gate 24 Legacy of the Crystal Shard 20 Hoard of the Dragon Queen 19 - 2 = 17 The Rise of Tiamat 21 Out of the Abyss 8 Curse of Strahd 19 +1 = 20 Storm King's Thunder 20 Tomb of Annihilation 18 Waterdeep: Dragon Heist 18 Waterdeep: Dungeon of the Mad...
  9. touc

    D&D 5E (2014) 5E Survivor - Adventures

    Storm over Neverwinter 18 Murder in Baldur's Gate 24 Legacy of the Crystal Shard 20 Hoard of the Dragon Queen 20 - 2 = 18 The Rise of Tiamat 22 Out of the Abyss 10 Curse of Strahd 16 +1 = 17 (after 20+ years of DMing, I rated my COS campaign as best I ever ran) Storm King's Thunder 20 Tomb of...
  10. touc

    D&D 5E (2014) 5E Survivor - Adventures

    Against the Cult of Chaos 14 Storm over Neverwinter 20 Search for the Diamond Staff 6 Murder in Baldur's Gate 23 Legacy of the Crystal Shard 20 Hoard of the Dragon Queen 19 The Rise of Tiamat 22 Princes of the Apocalypse 4 - 2 = 2 Out of the Abyss 14 Curse of Strahd 15 + 1 = 16 Storm King's...
  11. touc

    D&D 5E (2014) 5E Survivor - Sourcebooks & Campaign Settings

    Volo’s Guide to Monsters 14 Xanathar’s Guide to Everything 29 + 1 = 30 Mordenkainen’s Tome of Foes 12 Tasha’s Cauldron of Everything 24 Mordenkainen Presents: Monsters of the Multiverse 18 Eberron: Rising from the Last War 8 Mythic Odysseys of Theros 8 Van Richten’s Guide to Ravenloft 3 - 2 = 1
  12. touc

    D&D 5E (2014) Boosting Strahd

    Strahd is trickier to run than any other Boss out there because he shouldn't be run like any other Boss out there. 1) He's bored. His universe is mostly shades and shadows. He doesn't have new things to entertain him, and that's part of his curse. There were several Ravenloft novels put out...
  13. touc

    D&D 5E (2014) Boosting Strahd

    If the party keeps moving, this can frustrate Strahd for a little bit and buy some time, especially if they did some damage and he has to spend rounds regenerating. I don't see Strahd playing dumber than players, however, given his nature. If a player has a winning strategy, they don't just...
  14. touc

    D&D 5E (2014) Boosting Strahd

    I put my notes on running Strahd (as is) in a Strahd thread, but in summary, in his castle he's near invincible because of his Lair ability to run through walls. He's a genius tactician and general. He can run through a wall, regenerate 100%, and come back. I played him hit and run. He'd come...
  15. touc

    D&D General What got you to try D&D?

    Waldenbooks store in the mall had the "Red Box." Looked cool. No idea what D&D was. It became my next birthday gift.
  16. touc

    D&D 5E (2014) That was CLOSE!

    It's also really good to remember you had that effect! There was a thread here awhile back about "oops" moments players had when they forgot a life-saving feature.
  17. touc

    D&D 5E (2014) That was CLOSE!

    Back in my day, in 3E, 68 points of damage would've killed ya. Kids these days have it easy.
  18. touc

    D&D 5E (2014) Bragging on my players

    Last session, the players spent some hard earned cash on a bag of holding. They advised, as a player group, that too many puzzles and obstacles in our last campaign were overcome by shoving people into the bag of holding (e.g. one person flies across a chasm). I advised that we were using some...
  19. touc

    Level Up (A5E) Adding A5e to other campaigns

    I'm running a 5E conversion of the original Dragonlance modules with the following from A5E: Character creation rules (modified for DL) Spells Equipment / Magic items Monsters (unless not in the A5E bestiary) I'm not using a ton of the extra rules (e.g. exploration, travel, maintenance...
Top