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    D&D 5E (2014) Zero Hit Points and Exhastion

    Is there any Rule for Creatures going to Zero Hit Points and gaining a level in Exhaustion?
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    D&D 5E (2014) Can we add some meaning (power) behind the Skill "Medicine"

    How do I become 2nd Level in the Forums?
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    D&D 5E (2014) Can we add some meaning (power) behind the Skill "Medicine"

    My Kingdom for Cleric or a Centaur that cast Cleric spells Hey DM, I want to play a Centaur Cleric next game, can I please? Screw the Bird, Follow the River
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    D&D 5E (2014) Can we add some meaning (power) behind the Skill "Medicine"

    I'm not saying anything about "Healing up to half HD outside of a rest", even the Healing Feat can not do that, but using Medicine to aid during the Short Rest, Poison Condition, etc.. I don't like the Long Rest and Full Hit Points, sounds to much like WOW Have you given us the name of the...
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    D&D 5E (2014) Can we add some meaning (power) behind the Skill "Medicine"

    I will try these "fictional actions" next game; to see if we can use the Medicine Skill + Healing Kit to aid in the short rest, but I'm not hold my breath
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    D&D 5E (2014) Can we add some meaning (power) behind the Skill "Medicine"

    medic (Corpsman) is from today's Medicine, they carry around gear to stabilize on the battlefield and then MedVac out the wounded to a Hospital with Nurses and Doctors Doctor's in the olden days carried around his or her black bag of goodies to include alcohol to sterilize wounds and cutting...
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    D&D 5E (2014) Can we add some meaning (power) behind the Skill "Medicine"

    There are no "specialized tools" in the Healer's Kit at this point You can do that only with the "Healer's Feat" and the only way to fix his "humors" is to "Blood" him to remove the bad humors "smelling salts" is not listed in Kit, (Bandages, salves and splints, small splints at that, the kit...
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    D&D 5E (2014) Can we add some meaning (power) behind the Skill "Medicine"

    The Problem with the Medicine Skill and My DM is, "If it is not written in the Players Handbook you can not do it"!!!!!! So the only thing that the Medicine Skill is used for is Stabilize creatures
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    D&D 5E (2014) Can we add some meaning (power) behind the Skill "Medicine"

    That was the problem, no one in my group want to run a stinking cleric, too weak 250 days and 250 Gold is in the DMG for learning Languages, so we use it for everything the DM does not wants to do, like refit Platemail, etc... :hmm: what, wrong post, sorry
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    D&D 5E (2014) Can we add some meaning (power) behind the Skill "Medicine"

    Action - "Bandage" - Successful Medicine Roll + Healing Kit (one dose) = 1/2 Maximum number of Hit Dice (round down) + Medicine Skill Roller Ability Modifier (Wis +0 to +5); The Creature can not regain Hit Points from this Action again until a short or long Rest; Failure means loss of that...
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    D&D 5E (2014) Can we add some meaning (power) behind the Skill "Medicine"

    Hit Dice can only be used in a Short Rest
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    D&D 5E (2014) Can we add some meaning (power) behind the Skill "Medicine"

    Added this to my post Poison Condition - Successful Medicine Roll + Antitoxin removes the "Poison Condition" and the Creature gains the Advantage on saving throws against poison for one hour Failed "Medicine Roll" means the creature still has the "Poison Condition" but future poison saves...
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    D&D 5E (2014) Can we add some meaning (power) behind the Skill "Medicine"

    I take you did not read what I wrote "(Feat is 1 Hit Point and the use of one dose of the Healing Kit)" So Yes I did Read the Weak Feat for "Healer", but the group I'm in took no Feats to start with and after 4th Level they only took two feats and it was not the very weak Feat of Healer...
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    D&D 5E (2014) Can we add some meaning (power) behind the Skill "Medicine"

    Can we add some meaning (power) behind the Skill "Medicine", no one is using it when you have Healing Word or Paladin's Touch or Spare the Dying (made this up because our group have little to no Healing Powers) Medicine Skill Check and Healing Kit required Action - Successful Medicine Roll +...
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    D&D 5E (2014) Permanency

    use a wish to make it last longer
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    D&D 5E (2014) Plate Mail and hobgoblins

    Refitting takes 250 Days and 250 Gold; non-repaired(fitted) armor has a penalty of -1 to total AC for the poor fit of the armor and has a 25% per day of getting some kind of a disease, all fixable by a Smith and Leather Worker
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    D&D 5E (2014) 8 hour Long Rest and total Healing up; change it to Roll All "Hit Dice" and add that to Hit Points

    Hey, was thinking about the 8 hour Long Rest and total Healing up, how about we change it to Roll All "Hit Dice" and add that to Hit Points. Rolling the "Hit Dice" does not subtract from your current "Hit Dice" but replaces the Total Heal for a 8 hour rest
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    D&D 5E (2014) Where is the Stat Block for the smaller elementals

    Yep, no other Elemental for CR 1, There laying off people at Hasbro, maybe nothing coming out, we may have all the books already Challenge 1 (200 XP) Animated armor Brass dragon wyrmling Brown bear Bugbear Copper dragon wyrmling Death dog Dire wolf Dryad Duergar Faerie dragon (young) Fire...
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    D&D 5E (2014) Rules Clarification About Magic Weapons

    but you could make one that has plus to hit and or damage (Flame Tongue +1) and make it one category higher in Rarity
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    D&D 5E (2014) DMG SPELL SCROLL vs SCROLL OF PROTECTION ?

    Spell Scroll you read (language) and a Spell Scroll you have to decipher (cipher) to cast the spell, Fighters can not decipher but they can read
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