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  1. Kryx

    D&D 5E (2014) Which Ability Scores are the most involved ones on Saving Throws

    What you just described is an Intelligence ability check. You've created houserules that vastly change what saves are used for so of course your experiences differ.
  2. Kryx

    D&D 5E (2014) Which Ability Scores are the most involved ones on Saving Throws

    The list comprises the Player's Handbook (class abilities, spells, equipment, endurance stuff, etc), Monster Manual (creature abilities), and Elemental Evil (spells).
  3. Kryx

    D&D 5E (2014) GWF vs. TWF Fighting styles

    You should worry about TWF if you have any of the following conditions: You're planning on playing above level 4 and allow feats You're planning on playing above level 10. TWF still gets destroyed after 11 even without feats.
  4. Kryx

    D&D 5E (2014) Which Ability Scores are the most involved ones on Saving Throws

    I calculated the totals Str: 78 saves. Mostly prone, forced movement, and restrained Dex: 114. Mostly avoid AoE. Some Ray effects. Some few prone from balancing Con: 168. Exhaustion, Concentration, Poison, Cold, Radiant, Necrotic, Stunned, Paralyzed, Blinded, Die, Unconscious, Poisoned, Lower...
  5. Kryx

    D&D 5E (2014) GWF vs. TWF Fighting styles

    I'd suggest you instead calculate the chance to hit. See how I do it. Things like -5/+10 change it significantly. So does investing in a stat boost instead of a feat (polearm for example still wants polearm at 4). Things like Battlemaster Trip giving advantage is huge for melee. Ignoring cover...
  6. Kryx

    D&D 5E (2014) GWF vs. TWF Fighting styles

    Any doc you use? I'd be curious to see it. Do you take into account advantage and resources like Fighter trip or Barbarian rage? I have all that mapped out, would just like to compare. Comparing everything equally isn't comparable to real play as boosting stats comes at a tradeoff of not...
  7. Kryx

    D&D 5E (2014) GWF vs. TWF Fighting styles

    They don't though. By 5 (or 6 at the latest going by DMG treasure hordes) a GWF has plate at which point TWF is 3 AC behind if they wear Light armor (12+3 = 15 AC), or 1 AC if they wear Medium Armor and have 2 dex (15+2).
  8. Kryx

    D&D 5E (2014) GWF vs. TWF Fighting styles

    TWF is still left clearly in the dust. It is inherently bad compared to Polearm especially, less so to GWM, but 5+ GWM wins easily. My suggestions are to either give Rend (Double prof damage if both a main hand and offhand attack hit) or a second bonus attack at 11 as part of Dual Wielder. I'm...
  9. Kryx

    D&D 5E (2014) Campaign Playtest - Rise of the Runelords

    We switched over to skull & shackles. Though I made a script to convert monsters. Maybe it'll help you. http://marklenser.com/5econverter/
  10. Kryx

    D&D 5E (2014) Short Rests: How many does your group get/take between long rests, on average?

    Which is what the caster is balanced against. He has some great spells that can do amazing damage or CC a creature out of a fight for several rounds. Those are balanced against them being limited resources.
  11. Kryx

    D&D 5E (2014) Short Rests: How many does your group get/take between long rests, on average?

    If you don't use the recommended amount of short rests I'd heavily suggest you alter classes based on it. Tripple Warlock spell slots. Change 1/short rest to 3/long rest, etc. D&D designers are bad at enforcing their own balance paradigms. Wow, so much aggression. I don't understand why D&D...
  12. Kryx

    D&D 5E (2014) Short Rests: How many does your group get/take between long rests, on average?

    Wilderness encounters are meant to follow the normal adventuring day. If you only do one wilderness encounter per day then it obviously won't matter unless you use "deadly". However 5e's whole concept is that you have multiple forest encounters in a day, or a forest encounter that leads to a...
  13. Kryx

    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    You're right Numbers: Bard 3 Fighter 10 Rogue 4
  14. Kryx

    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    Fixed numbers with Celondon: Bard 5 Fighter 10 Rogue 6
  15. Kryx

    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    Starting from Posssesed: Bard 7 Druid 5 Fighter 10 Rogue 12 Hemlock -3 Rogue, +1 Fighter = 7, 5, 11, 9 Athinar +1 Rogue, -3 Druid = 7, 2, 11, 10 Dracomilan +1 Rogue, -3 Bard = 4, 2, 11, 11 Panartias is correct. Panartias' vote: Bard 4 Fighter 11 Rogue 12 Ad_hoc +3 bard, -1 rogue = 7, 11, 11...
  16. Kryx

    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    It likely won't matter, but fixing the numbers that were caused by PossessedByFiredemon and Hemlock above: Bard 4 Druid 2 Fighter 13 Rogue 11
  17. Kryx

    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    Bard 6 Druid 7 Fighter 13 Rogue 12 Death to the minstrels!
  18. Kryx

    D&D 5E (2014) Short Rests: How many does your group get/take between long rests, on average?

    Long rests are limited to once every 24hrs so if people are following that rule then the only times players wouldn't want to rest on a typical adventuring day would be if there was only 1 small combat or if it was in a dungeon where "they can't rest". The solution to the second situation is DMs...
  19. Kryx

    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    Barbarian 13 Bard 21 Cleric 18 Druid 19 Fighter 21 Ranger 12 Rogue 20 Paladin 17 Wizard 13 Sorcerer 12 Warlock 9 Boost Sorc, hurt bard (colors are hard on phone)
  20. Kryx

    D&D 5E (2014) Short Rests: How many does your group get/take between long rests, on average?

    I agree. It's a shame that not all classes have a short rest mechanic. Most do and all can still spend HD for HP though. My point is that GMs and players should be knowledgeable of how 5e is balanced. DMs should try their best to meet those expectations or houserule ways for classes that need...
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