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  1. Skyscraper

    D&D 5E (2014) How do you decide which Races to disallow (and/or Classes)?

    Why then propose an adventure or campaign setting? Let the group decide what the story and gameworld environment are and let them choose who the villain is! Oh and of course, magic shops will abound and each includes all magic items from the DMG! Ok i'll quit the sarcasm ;) In the end its up...
  2. Skyscraper

    D&D 5E (2014) How do you decide which Races to disallow (and/or Classes)?

    I think that DMs should prepare a general campaign draft for proposal to their players: for example, I propose a low-magic, gritty campaign about taking care of local problems that arise when a meteor lands near a small village. (Untold: animals and insects are deformed into aberrations.) The...
  3. Skyscraper

    D&D 5E (2014) Hit Point Recovery Too Generous

    In my campaign, PCs do not recuperate hit points during a night's sleep, only half their hit dice as per the normal rules. They can then use those hit dice to heal themselves as they see fit.
  4. Skyscraper

    D&D 5E (2014) The Turn Undead conundrum

    So your cleric damaged instead of turning? Seems along the lines of what I'm looking for. I just went to read the Lightbringer cleric alternate Turn Undead in the module (I had not read it yet). What I like is that they leave the choice of either damaging the undead with the new Destroy Undead...
  5. Skyscraper

    D&D 5E (2014) The Turn Undead conundrum

    So, what now? I'm thinking about houseruling Turn Undead. I'll thread-jack my own thread... again! What would you suggest as a houserule alternate design for Turn Undead that would not make undead encounters meaningless because of the win button, or unused because players don't want the undead...
  6. Skyscraper

    D&D 5E (2014) The Turn Undead conundrum

    My problem with this approach, is that encounters vs undead means that the PCs always have the right tools for them, unless they have numerous undead encounters between short rest. For example, at level 6, with 2 uses of channel divinity per short rest, it assumes that they have at least three...
  7. Skyscraper

    D&D 5E (2014) The Turn Undead conundrum

    I should thread-jack my own thread then, and ask: how do you handle the Turn Undead power considering that it is a win button against undead?
  8. Skyscraper

    D&D 5E (2014) The Turn Undead conundrum

    Thanks for all the relevant replies. I admit that the situation is more subtle than I presented it. However, I'd like to mention that, contrary to what is mentioned in some posts above, turn undead is not an automatic success in 5E. It requires a successful Will save to avoid the effect. So...
  9. Skyscraper

    D&D 5E (2014) The Turn Undead conundrum

    I'm a long-time D&D player, and always Turn Undead was a power that was pretty much never used: do you wish for the undead to flee, knowing that they'll likely be back (with a vengeance, if they're sentient)? Or do you wish to finish them off and be rid of them? Almost always, the latter for us...
  10. Skyscraper

    ELEMENTAL EVIL Player's Companion - FREE!

    Fun stuff. Elemental spells can be usefully reflavored to fit into a lot of stuff, e.g. a fire cult, and so on. I like some flavorful tidbits, e.g. the wall of water that gives disavantage on ranged attack rolls, but you can freeze it and then break it and afterwards there's a hole in the wall...
  11. Skyscraper

    D&D 5E (2014) Creating a Calendar

    I've tried having a unique calendar for my game world during decades of DMing, and although the players tried to use it, it's mostly a hastle and a waste of time and it doesn't reach the intended result of immersion. So now, like @Remathilis, I gave up a number of years ago. And honestly, I'm...
  12. Skyscraper

    D&D 5E (2014) Ignoring basic equipment? Maybe you shouldn't be!

    I like the 10-foot pole. It's a very handy equipment piece, really. It's not just about tappling the floor before you as you walk into dungeons to avoid traps. No, don't be fooled. You can pole volt over pits. You can poke people in a crowd from afar. You can accidentally hit hanging ceiling...
  13. Skyscraper

    Unearthed Arcana Unearthed Arcana - The 5E "Battlesystem" Mass Combat Rules Are Here!

    Quickly, what I can think of about initiative is that it will be important to move units before others to occupy areas or block a passage. Also, taking out an enemy unit before it flees could also be accomplished. What I wonder is: knowing that a stand is dying at the end of the round, will...
  14. Skyscraper

    Unearthed Arcana Unearthed Arcana - Mass Combat Rules

    Quickly, what I can think of about initiative is that it will be important to move units before others to occupy areas or block a passage. Also, taking out an enemy unit before it flees could also be accomplished. What I wonder is: knowing that a stand is dying at the end of the round, will...
  15. Skyscraper

    Unearthed Arcana Unearthed Arcana - The 5E "Battlesystem" Mass Combat Rules Are Here!

    I like the idea of these rules. It creates a mini game where strategy trumps role-playing, for a short term activity within a campaign. I like the idea of making solos as important as an entire stand. It's a reprensentation of the solo's efficiency and importance in battles. It's fun to...
  16. Skyscraper

    Unearthed Arcana Unearthed Arcana - Mass Combat Rules

    I like the idea of these rules. It creates a mini game where strategy trumps role-playing, for a short term activity within a campaign. I like the idea of making solos as important as an entire stand. It's a reprensentation of the solo's efficiency and importance in battles. It's fun to...
  17. Skyscraper

    Behind the Screens: Worldbuilding

    You guys are being nice. I mean, I'm a nice guy and all. But this article is so general that even the newest DM on earth will find nothing to sink his teeth in, really. This is like, "to build a world, start with a map. No, start with a rough map." *squints eyes* Ohhhh... a rough map... Good...
  18. Skyscraper

    D&D 5E (2014) Moral Quandry Over Possible DM Failures?

    Generally, I see little problem with what you're saying. There appears to be these problems you identify: 1) Too many magic items: however, most don't fit the group, so in the end your group has little magic items to actually equip your PCs with. Problem appears moot from the get go. 2) Not...
  19. Skyscraper

    D&D 5E (2014) I Failed My Kobayashi Maru Scenario

    I haven't read through this thread, but my comment would be: joke about it. This is a game. They killed how many kobolds already? What's one more virtual death? I play D&D with my son. It's important to me that he's able to differentiate fictional morals in D&D from real-life morals. Death or...
  20. Skyscraper

    D&D 5E (2014) Humans!?

    As DM, my next campaign will have exclusively humans as PC races. Although, mechanically, almost all PHB races will be represented as human sub-races (native american, persian, etc...) I find the humans fascinating in the diversity of personalities that players will give them. Dwarves, elves...
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