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  1. Skyscraper

    D&D 5E (2014) Classic or just plain brilliant adventures/modules

    Intersting thread. Does anyone know if a 5e conversion of Red Hand of Doom exist?
  2. Skyscraper

    D&D 5E (2014) Playing with Hit Dice

    I'm not sure I'd make this currency too frequent, but I like the idea of rare instances where HD would be targetted for example by vampires. This could even be a permanent loss for the PC.
  3. Skyscraper

    D&D 5E (2014) How Close do you stick with the Game As Written?

    I see the rules as a bunch of elements to pick from. I usually don't mess with the mechanics (much), but in this particular instance, I plan on changing the races significantly (all human variants that deviate from the PHB races - mostly fluff); change the ability score generation rules; and...
  4. Skyscraper

    D&D 5E (2014) The Case for a Magic Item Shop?

    I've had a magic item shop in a game way back when, in 1E. The PCs decided to storm the shop and steal its contents. Honestly it was a fun mini-adventure (homebrew). They managed to get away with it. There were high level PCs, like level 12-13 or so. Magic item shops, to me, change the type of...
  5. Skyscraper

    D&D 5E (2014) Alternate ability generation rule

    Honestly it's question of gaming style. What I'm looking for, is a house rule to fit my gaming style. It may not fit with yours, which is fine. This said, I'll still follow your line of thought. In my games, in a 4-hour gaming session, I'd be surprised if there are more than 1-2 fights. Let's...
  6. Skyscraper

    D&D 5E (2014) Alternate ability generation rule

    Very relevant question of course. I'm not an adversarial DM. I'm not there to "get" anyone. The game isnt about winning. The game is about fun. To me, everyone having 18 in one score isn't fun. It means everyone is equal. There is no purpose having scores if all scores are equal. Any house...
  7. Skyscraper

    D&D 5E (2014) Alternate ability generation rule

    I think that it has to be determined what the players and DM are looking for. If players each want an 18 or they'll cry to their mommy, then perhaps they're not the players for my game ;) (intentional cynism to align to the post I replied to. This is meant on a light tone, don't take this...
  8. Skyscraper

    D&D 5E (2014) Alternate ability generation rule

    So... 3d6 six times, assign in the order they're rolled, and assign 14 to one stat. I've further thought about this and I've rolled a bunch of pregens (with purple sorcerer's DCC 0-level character generator, you can get 4 at a time) to test this system see how it goes. I'd say that about 75% of...
  9. Skyscraper

    D&D 5E (2014) Alternate ability generation rule

    Hi Nef, I think you idea is original, however it suffers from a few drawbacks in my opinion. 1) At low level all PCs are equal and average in all stats. I would think that might be a little... boring for players. I.e. no PC stands out in any way. 2) PCs have no bonuses in their main ability...
  10. Skyscraper

    D&D 5E (2014) Alternate ability generation rule

    Those two last ideas are very interesting also, namely: - 3d6 six times, select two to assign, randomly assign the 4 others - 3d6 six times, assigned in order, but you have an additional 3d6 roll for two stats of your choice, selected before the roll, where you keep the best of the two for...
  11. Skyscraper

    D&D 5E (2014) Opportunity Attacks from creatures with reach

    Considering that OAs are granted for leaving a creature's reach: do creatures with longer reach (e.g. a giant) actually give more room to manoeuver around them without provoking OAs, than other creatures? Does "threatening reach" exist in 5E for monsters?
  12. Skyscraper

    D&D 5E (2014) Alternate ability generation rule

    Boarstorm pretty replied to my concerns, but I'd add that I do not wish to prevent PCs from having scores above 14 and consequently assigning an array with 14 being the top score is not my intent. If someone rolls an 18, good for him! Secondly, having PCs with different highest scores is also...
  13. Skyscraper

    D&D 5E (2014) Alternate ability generation rule

    Interesting ideas all around. At this.poing in the thread, i'm inclined to try Roll 3d6 six times and apply them in the order in which they were rolled Change one stat to 14 Simple and straightforward. Ensures at least 14 in main stat. Might yield a crappy character though... But I think...
  14. Skyscraper

    D&D 5E (2014) [Rules Question] Opportunity Attacks and Total Cover

    Yes, i'm simply saying your take/interpretation/explanation/angle makes sense to me even if I prefer another.
  15. Skyscraper

    D&D 5E (2014) Alternate ability generation rule

    Interesting idea. I'm not fond of the less-than-8-reroll because I like for some low crappy stats to exist, but the idea of assigning one good stat is interesting.
  16. Skyscraper

    D&D 5E (2014) Alternate ability generation rule

    Interesting 77IM. I would like however to allow class selection before they roll up their character. Would you suggest allowing swaps?
  17. Skyscraper

    D&D 5E (2014) [Rules Question] Opportunity Attacks and Total Cover

    This is a good point. I do not agree and would not interpret it that way, but I think that it makes perfect sense. I believe both interpretations are arguable.
  18. Skyscraper

    D&D 5E (2014) Alternate ability generation rule

    Thanks for all the comments. There is a clear assumption since 4E, and even in 3E before that, that PCs should have 8+ in all scores, and 10+ in about 5 scores; and everyone should have a 16+ in his main stat - even 16 is seen as weak. In 5E, 18 is average, 20 is just good and it is what any...
  19. Skyscraper

    D&D 5E (2014) Alternate ability generation rule

    I'm more of an old schooler regarding ability generation and I like the roll 3d6 and apply it to your ability method. But I admit that having a bad ability score in your main ability kind of sucks. That, and having poor stats all around. However, I like to have intelligent fighters or strong...
  20. Skyscraper

    D&D 5E (2014) [Rules Question] Opportunity Attacks and Total Cover

    I think Joe Liker and I are of a similar mind on this. I'll paraphrase the rules, as I understand them. The idea behind 5E OAs is that you are either "engaged" with an opponent, or not. To disengage, you need to leave the opponent's reach, which normally provokes an OA; or to use the disengage...
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