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  1. Skyscraper

    Speeding up combat: have you tried to halve hit points?

    KarinsDad: okay, gotcha, thanks for the clarification. I agree with you on not counting squares then, we already work this way, at least pretty much. Yeah, I hear you. The thing is, I play with different people who play different systems, some of whom are quick to pick up new systems and some...
  2. Skyscraper

    Speeding up combat: have you tried to halve hit points?

    Curse you for being rules-relevant but thread-irrelevant!
  3. Skyscraper

    Speeding up combat: have you tried to halve hit points?

    Are you then saying that the player has to move and guess whether that will take one or two actions, but the DM then counts every player's moves and tells the players whether they have any action left in the round? If so, and with all due respect, that's a pretty bad idea :) It will take longer...
  4. Skyscraper

    Speeding up combat: have you tried to halve hit points?

    I totally agree with you here. The problem is, of course, that I have yet to see simple rules that handle 95% of the combat situations. Yes, perhaps removing the square counting could be good. I had not contemplated that option yet. I'll think about it. But then, are you... gasp...
  5. Skyscraper

    Speeding up combat: have you tried to halve hit points?

    KarinsDad: though I agree with much of what you state with regards to specific examples taken from Lostsoul's explanation, for example the +2 to AC resulting from use of Tide of Iron that I find odd and rather arbitraty and also that it's likely I would not agree with many rulings by DMs that...
  6. Skyscraper

    Speeding up combat: have you tried to halve hit points?

    LostSoul: sounds cool, but it's not clear to me how you handle, for example, a power that stuns. Say the ant has a stunning attacking and the fighter, a stunnint attack also. Obviously, the first one to hits will be at a distinct advantage, or do resolve both attack at the same time, with the...
  7. Skyscraper

    Speeding up combat: have you tried to halve hit points?

    Quickleaf (& others): I use battlemaps from the different map packs that WotC and others (DDM guild) sold for some time. I have about 20 (?) double-sided maps so I have a map that'll do for most situations. Sometimes, I fold one in half to give another feel to it. So I don't need to draw...
  8. Skyscraper

    Speeding up combat: have you tried to halve hit points?

    Ryujin: yeah, that's what I'm concerned about. Likewise, I'm afraid that brute monsters would one-shot some of my players. (I'm thinking of removing crits from monsters.) The thing is, 4E for us is a good game, but really we've never been able to manage fights in a sensible timeframe. By never...
  9. Skyscraper

    Speeding up combat: have you tried to halve hit points?

    Thanks for comments so far. Quickleaf and @ tequila sunrise : you didn't cut PC hit points? Didn't the PCs have one heck of an advantage in battle? the Jester: with the monsters still doing regular damage, wouldn't cutting the healing surge value reduce suvivability significantly? (Of course...
  10. Skyscraper

    Speeding up combat: have you tried to halve hit points?

    Break from the 5E discussion. In looking to speed up 4E combat, we're considering to halve all creature and monster hit points. Have you tried this? Either yes or no, what do you think about the idea? If we were to go ahead, what specific problems do you foresee? For example, I assume...
  11. Skyscraper

    Legends and Lore: Out of Bounds

    As a player, I would not have my PC react to the DM rolling the die. That's hardcore meta right there. I try to immerse in the game world where my PC doesn't see a gigantic d6 rolling. I voluntarily ignore many things that I know as a player and my PC doesn't know, including information provided...
  12. Skyscraper

    Legends and Lore: Out of Bounds

    A lot of great stuff in this thread. I combine my voice on the rule-of-three: it's a good way to help avoid being caught in a dead end with players that don't know what they should do. THis is especially useful in investigation-type adventures. I used this recently where a crime had been...
  13. Skyscraper

    Legends and Lore: Out of Bounds

    TerraDave: I don't agree that there is absence of content here. I think that the topic discussed by Cook is central to the how the design is at work here: do you want to add heaps of rules to the game until the players search for answers in the rules, or do you wish to move toward freeform...
  14. Skyscraper

    Legends and Lore: Customized Complexity

    Maybe. My impression is that their idea is pretty well thought out in the general lines (not the finer print) and they'll of course modify that as they move along and as experience settles in. Perhaps I was a tad too strict in my formulation when saying that they know exactly where they want to...
  15. Skyscraper

    Legends and Lore: Customized Complexity

    Actually they mentioned this in a previous article. One of Mearls' last, if I recall correctly.
  16. Skyscraper

    Legends and Lore: Customized Complexity

    My impression is that they know and have known for a long time where this is going. The entire approach on "discussing" the game and "asking for feedback" is really just a way to ease in the new mechanics that are slated to come into market in a determined time period, to the core gamers that...
  17. Skyscraper

    DMs: What are your character pet peeves?

    I have the impression that many, if not all, replies in this thread apply more to the question "what are your player pet peeves" as opposed to "what are your character pet peeves". Players acting like jerks, acting alone when we are playing a group game, playing the same character type over and...
  18. Skyscraper

    Creature size and cover

    Okay, but then, how large is the tree? I mean, the person's size is not important, it's his size compared to the tree, right? In a game where a human plays with ogres, would humans also be allowed to to hide behind trees in combat because they're smaller than others? This aside, assuming a tree...
  19. Skyscraper

    D&D 5E (2014) Weighing in on 5e

    In 4E you do get the relative advancement you had in previous version of D&D, but it lasts only for a few levels and then it gradually disolves. The DMG states, and the entire 4E is designed, to avoid PCs being pitted against opponents of more than 5 levels over or under the PC levels. Once...
  20. Skyscraper

    D&D 5E (2014) Weighing in on 5e

    In 1E-2E, your saving throws "went up", but the "attack bonuses" of the opponents didn't. (There weren't any attack bonuses for spells.) So saving throws increasing in effectiveness meant that your PC improved in an "absolute scale". Likewise in 3E. To the point: if you get attacked by a "hold...
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