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  1. K

    Marvel Avengers, 1889 [Full]

    Well, one BIG thing to remember, as I said in my very first post here when I talked about the game... comic logic applies... in MANY stories the badguys beat up the heroes at first... and then the heroes come back, making revenge sweet as it were ;) You will get a couple more HP this encounter...
  2. map.b.JPG

    map.b.JPG

  3. K

    Marvel Avengers, 1889 [Full]

    Just a quick note, when you spend a Hero Point to re-roll, you only get he +10 if you rolled a 10 or below, so that you always get at least a 11-20 on your re-roll. As Wolverine rolled an 18, he does not get the +10, but a 28 is still high enough ;) I re-read Master Plan (M&M 2nd ed, pg. 62)...
  4. K

    Avengers, 1889 [IC]

    Surprise Round!!! (OCC – Prior to Surprise Round Cossack Rytsar’s Master Plan (tactics) (1d20+17=25), all Villains +3 to all their Skill and Attack rolls! Results of Reflex and Damage Saves… *Black Widow made both Reflex saves, so she does not need to make the Toughness saves *Justice made...
  5. K

    Marvel Avengers, 1889 [Full]

    hehe Thanks man... ok Surprise Round posting a coming...
  6. K

    Marvel Avengers, 1889 [Full]

    OK, just waiting for Jemal to post for Wolverine... I may make rolls for him if no post by the end of the day or so :(
  7. K

    Marvel Avengers, 1889 [Full]

    Hehe, yes AND Kevin also ran an Averagers game where I was playing Catpain America.... all was VERY cool ;) Anyway, the group is pretty darn big, and I worry about big groups as it only takes one or two people to stop posting to throw a monkey wrench into things BUT I always totally enjoy your...
  8. K

    Marvel Avengers, 1889 [Full]

    Totally, when I update the Round you will see that you hit well over +10 Shark Killer's defense, but just want to make sure you know and all :D
  9. K

    Marvel Avengers, 1889 [Full]

    Yep... I did not want to TAKE anyone right away ;) which is why I said that the Scarlet Witch and Justice both had their FF'ed up, and that the Hulk was the Hulk, Thor was Thor, etc...
  10. K

    Marvel Avengers, 1889 [Full]

    AH I see, I was not 100% sure there... no that's cool I trust your rolls, you can take the 18. Just remember to post the rolls in the futre :D
  11. K

    Marvel Avengers, 1889 [Full]

    Well that's part of the reason to give extra Hero Points (almost everyone spent at least one)... Hulk might want to also :D
  12. K

    Marvel Avengers, 1889 [Full]

    Can you update her with which ever way you are building her? Unless I looked and missed it that is :D
  13. K

    Marvel Avengers, 1889 [Full]

    You can roll, and post the results, just in case he gets the chance :D
  14. K

    A Fading Suns/True20 game

    If anyone has a radio (squaker or otherwise) you still could :)
  15. K

    Marvel Avengers, 1889 [Full]

    I am pretty sure you can only spend a Hero Point once to re-rolling any one save (see M&M pg. 121, Using Hero Points “You can spend as many hero points as you have, but only one hero point on any given benefit per round”)
  16. K

    Marvel Avengers, 1889 [Full]

    I believe the shurikens do +1 damage, but with Auto-fire, for every 2 you make your Attack roll over the target's defense you do +1 damage up to +5 (with a roll 10 over their defense). Just want to be sure...
  17. K

    Marvel Avengers, 1889 [Full]

    This will help later but I found a nice map of central London HERE
  18. K

    Avengers, 1889 [IC]

    (OCC -mostly wood and masonry (brick, mortar, etc))
  19. K

    A Fading Suns/True20 game

    Yoki is with the ship (at Necropolis)... note that she does not have an Imperial Consort Badge, and she sees herself more as a hired pilot who sticks with the ship
  20. K

    Avengers, 1889 [IC]

    (OCC -I did not forget to mark Curator McKinley...the reason will come up so, but Thor is in Hero form the Hulk is the Hulk, and both you and the Scarlet Witch have your Force Fields up... don't want it to be TOO hard for you ;))
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