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  1. TwoSix

    D&D 5E (2024) Do Artificers Break The Game at 10th Level?

    Seems like yet another consequence of 5e's continued inability to codify magical item value. 3e and 4e both understood that magic items are just as important an axis in character power growth as class features, but primarily under the GM's purview. And they correctly codified that power. 5e's...
  2. TwoSix

    D&D General Do you use D&D style list of gods in your games?

    This is all true. But I asked about people using systems where all of those elements were present. People who are using one but not the other are welcome to explain their votes in the comments.
  3. TwoSix

    D&D General Do you use D&D style list of gods in your games?

    Just to clarify, I don't think they have to be killable NPCs to be a YES vote. I'm more interested in if they're presented as a list of named options. If you use FR the majority of the time and your PCs sometimes pick their deity from the FR list, than I would consider that a YES. Eberron is...
  4. TwoSix

    D&D General "True Neutral": Bunk or Hogwash

    I definitely think the lack of a vision for what's problematic about a "Good" world is the conceptually most difficult problem for the "Balance" worldview. Any image I come up with shares way too many conceptual tropes with Law winning (a society of unchanging anodyne blandness and strict...
  5. TwoSix

    D&D General "True Neutral": Bunk or Hogwash

    100% with you here. It's not tenable as anything like a real philosophy, but it's something recognizable that can spur interesting discussions around ethics and morality that otherwise may not have happened, so I'm appreciative of it for that.
  6. TwoSix

    D&D General Do you use D&D style list of gods in your games?

    When I say the classic style list of D&D gods, I mean something like this: Raingod, NG. The God of Rain and Flowers. Portfolios: Rain, flowers, smelling nice. Meangod, CE. The God of Carnage and Pain. Portfolios: Over-the-top sadism, public flatulence. If you have something like this...
  7. TwoSix

    Do you have kids of your own?

    Considering modern demographics, I think I might have made the categories in this poll 0, 1, 2, and 3+.
  8. TwoSix

    Do you have kids of your own?

    It's truly outrageous.
  9. TwoSix

    D&D General "True Neutral": Bunk or Hogwash

    If we run with the idea that the center point of balance is the "true good", and what we classify as Good and Evil are both actually overly extreme poles of a spectrum (like Law and Chaos), what could we relabel those two poles as that keeps the feel but doesn't trigger as much of a "well, this...
  10. TwoSix

    Do you have kids of your own?

    4. 19 year old twins, 13, and 10.
  11. TwoSix

    Difficulty Numbers: Scaling, or Static?

    I mean, I think people are generally in favor of the game being a series of "interesting" encounters; constantly having encounters that are cakewalks, or ones where they have to flee quickly or die screaming work against that. Some players have a greater taste for those kinds of encounters...
  12. TwoSix

    Difficulty Numbers: Scaling, or Static?

    I think there are very few people who are advocating for that level of disconnect in a TTRPG environment, even if they do prefer to have scaled challenges. If you want to play a game where the challenges stay within a certain difficulty framework, as a GM you need to frame challenges that are...
  13. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    That's OK, I certainly wouldn't want to make you repeat yourself.
  14. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    It's far more important that a narrative is generated than that generation of that narrative is balanced.
  15. TwoSix

    D&D General "True Neutral": Bunk or Hogwash

    Militant Neutrality generally boils down to the Omelas problem, or a question of utilitarian ethics. In pursuit of a greater good, where we preserve the greatest amount of happiness for the greatest number of people, can we justify a certain allowance of suffering and atrocity? And mostly in...
  16. TwoSix

    D&D General What Does Your Cosmology Look Like?

    TwoSix-verse, the Great Wheel (a repost of a post I made last year found here: D&D 5E (2014) - 4E Cosmology) 1) The Great Wheel is rearranged a bit. The Outer Planes have a lot of symmetry, with planes at opposite positions being complete opposites, while the planes across from each other along...
  17. TwoSix

    D&D General What Does Your Cosmology Look Like?

    In the TwoSix-verse, all of my D&D and D&D-adjacent games are connected in one vast multiverse, which expands in dimensions not even the gods or the philosophizers of the Fraternity of Order understand. There are thousands upon thousands of Prime world, with trillions of souls. Many of them...
  18. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    Just because you weren't able to make that change doesn't change my recommendation that people should try to make that change. (And this isn't specifically about 4e, this is a broader consideration.) If you can't, you can't. If the opportunity cost for trying is too high, then no one is...
  19. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    I think many more people can become appreciators of things they don't like with some effort. But it's simply that many people don't judge that change to be worth the effort. Like, I grew up as a very picky eater. It's something I still struggle with; there are a lot of foods I don't enjoy...
  20. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    I mean, is the idea that your preferences can’t grow and change actually a serious response? I mean, when 4e came out, I didn’t initially like it. It was explanations on how to approach these mechanics differently on these forums (primarily from @pemerton) that taught me how to approach games...
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