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  1. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    You see it as double standard because you're focusing on the impact on the player. I'm laser-focused on the difference between a collaborative game and one where the GM's concepts are privileged. If the players and GMs agree on a curated setting, than that curation was shared. If the player...
  2. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    If a player wants to play a Tiefling in Middle-Earth, than they didn't actually want to play Middle-Earth in the first place. So we will just play something else.
  3. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    That would put me in a position of dictating information to them, which I also try to avoid. I prefer settings where everyone has some familiarity, or the setting is loose enough to accommodate most ideas. As an example, I'm starting a table to try out Shadow of the Weird Wizard in a few...
  4. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    When you curated the setting, you unfortunately made your worldbuilding impact their focus on "just" their character.
  5. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I said this a day or two ago, but tight curation around a central animating principle is totally fine (by me.) It's "my homebrew doesn't have a place for tieflings or dragonborn, so you can't play them" I find objectionable. One is about a exploring a concept together, the other is about...
  6. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I will reiterate my point, as I made in post #2399.
  7. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yes, but most also have no interest in having their options restricted. They might endure it, but very few will think it's making their experience better.
  8. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I'm sorry if I've bummed you out. But yes, I do think that a GM that thinks something like "Eberron but with Tolkien races only" is a clever idea that players will actually want to explore is a GM who needs some actual awareness.
  9. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Never said anything about "corpos", did I? (Feel free to check my posts.) I own Dolmenwood, and have played in Dolmenwood, and have advocated for it (in this thread) as a great idea of what a curated setting should aspire to be. But the key piece is that it is NOT the GM's setting.
  10. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I agree that as a player, if you agree to a curated setting, you're being problematic if you later on try to renegotiate that curation. But I still think the GM needs to examine why they are so attracted to that strict curation in the first place. From my perspective, that attraction to strict...
  11. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Correct. I know you seem to find it problematic that I don't regards a quality published work to be equivalent to someone's written notes, but to my mind it's a pretty obvious distinction. A published work is shared among all the participants, someone's specific homebrew is explained to the...
  12. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yep. The majority of players just aren't that interested in exploring someone else's creation as the focus of the game.
  13. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    That doesn't seem that specific to me, gotta be honest. I know a ton of people who see a good portion of their friends primarily in the context of a shared hobby or activity. If they stopped the activity, they would see their friends much less. If I decided to give up roleplaying, I of course...
  14. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Is it that abnormal to have a friend group primarily organized around game night, but the actual game you're playing isn't that important? If my friend Bob really hates Spelljammer, we'll table the Spelljammer pitch and do something else.
  15. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yea, that's so different from my experience I can't comment on it. We've always built a game for the group, not a group for the game.
  16. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    You don't want to know my opinion on pre-published adventures. I'll tell you anyway. :) I think they're the worst, because they're predicated on centering the importance of a plot over the player characters and their needs.
  17. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It isn't invalid. But I would also make the strong argument that it isn't a good position. The ideal is flexibility and collaboration on the part of all participants. Yes, generally the GM comes up with the seed of the pitch, for a particular game or setting frame; but that's hopefully the...
  18. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Sort of. For me, it's about me, as a GM, advising other GMs to not think their desire to worldbuild is actually going to add a ton of value to the games they run. And it's coming from experience of building tightly curated settings, and realizing that attempting to maintain that curation...
  19. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    For me, the question is "How is it more fun to prioritize your curated aesthetic over facilitating a collaborative effort with the players?" I mean, once you've organized your players and discovered what they're interested in playing, then you can worldbuild and curate to your heart's content!
  20. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    1-2 pages of setting notes sounds about right.
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