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  1. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    So write it down after the session? Writing down what happens during the session isn't "prep".
  2. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I know. I made the accusation, remember?
  3. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Well, it would be kinda weird to be that self-denigrating, right? That's way past humility and right into self-abuse.
  4. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Yes. Feel free to homebrew. Just don't make lame homebrew. "You can't be tabaxi because everyone in the setting thinks cats are tools of evil gods" is lame.
  5. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    My great-uncle was a tortle who died in WWII, and I wish to honor his memory.
  6. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    And they say compromise is dead!
  7. TwoSix

    How do you define "Heartbreaker?"

    I tend to think of "heartbreakers" as an 80s and 90s concept; they're typically rooted in a GM's belief that D&D is too "gamist", and the real fix for D&D is more detailed rules around the areas the specific creator finds to have insufficient verisimilitude.
  8. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    If you're making a long running campaign setting for D&D, it's even more imperative you build in a ton of flex room to allow for new concepts to be added over time. Notice how FR and Eberron have tons of space to add new things into some little-visited corner of their lands? Also notice how...
  9. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Age only matter for homebrew. There's a mountain of difference between a shared IP (like a WotC published setting) and the GM's passion project of hundreds of pages of Google Docs.
  10. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Lol. It is pretty crazy how you got like 95% of the way to being a flexible DM, but had to make a hard swerve at the last second because the call of the viking hat was simply too powerful. :)
  11. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    That sounds like a fun concept, and based on the abstract, I would be on board with joining that game. "Undead apocalypse" is a great frame for a D&D game.
  12. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Since I have never done it (or at least, not in several decades), it can't be my problem, right? :) And the thinking of it also doesn't cause me any problems either; diagnosing the weaknesses in the approaches of others just makes my own play stronger. So don't worry about me, Bill; I'm in a...
  13. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Compromise should generally be possible. A fantasy species for D&D has three distinct layers; the mechanical layer, the aesthetic layer, and the setting fiction layer. The player needs to communicate with of those layers is their highest priority, and the DM needs to indicate which layer...
  14. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Even blood magic rituals can't compare to the Secret of the Ooze.
  15. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Would you like to know my deep secret? I don't actually like dragonborn. I have never had a dragonborn PC, and I virtually never use them when I'm GMing. Do you know impact that dislike has on my games when I GM, and a player wants to play a dragonborn? 0.0%. If your game has enough room...
  16. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I tend to ignore that use case because I would never join a game that has a 10+ year old setting that also has a ton of built-in restrictions. I have one DM that uses the same setting for all his games, but it's just a generic D&D type setting with a few custom gods that he uses for NPCs; he...
  17. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    People who don't engage in either direction are problematic. Players and DMs both need to step up and explain their thought processes to make sure the fiction works; failure by either party to do so will destroy games.
  18. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Don't worry, I've spent quite a few posts this morning telling them exactly. :)
  19. TwoSix

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Honestly, a player who doesn't give any pushback at all about weird restrictions is a player I don't want. I want players who take an active interest in shaping the shared narrative (and by extension, the setting that is the frame of the narrative.) I want drivers, not passengers.
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