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  1. Steampunkette

    D&D General D&D is now Steampunk (poll)

    The Handlebar Moustache's earliest appearance is in art from Iron Age Celts (the iron age of course being 1500 to 500 BCE). But even if the handlebar moustache was "Victorian" that still doesn't make it Victoriana. It just means that the artist (and whomever commissioned the art) doesn't know...
  2. Steampunkette

    D&D General D&D is now Steampunk (poll)

    ... see, -now- I want a "Big Trouble in Little China" style campaign setting and game. DM and 3 of the players design a deeply intricate world of magic, culture, and identity, and then 4 players sit down at the table. 4th guy thinks he's the hero but doesn't realize he's secretly the bumbling...
  3. Steampunkette

    D&D General D&D is now Steampunk (poll)

    So... here's the list. 1) Steampunk is Fantastical, but not Fantasy by default There is Steamfantasy, but Steampunk doesn't typically have elves and dwarves and magic and the like in it by default. Consider the play Orianna, for example. A man makes a mechanical dancer from gears and springs...
  4. Steampunkette

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Barring a -substantial- shift in circumstances, I do not have the finances to put out a setting from the sheer amount of artwork required!
  5. Steampunkette

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    https://media.dndbeyond.com/compendium-images/ua/the-psion/mXCPWlh2yy5tBKqP/UA2025-ThePsion.pdf Probably either ignored/handwaved or straight up -damage/-AC Archetypes for Sorcerer and Druid. Oh, probably.
  6. Steampunkette

    D&D 5E (2024) Goblins and Orcs Not Being Green

    By the Bare Naked Ladies? No. That was a pun. They were singing about a Crewel green dress. Crewel is a form of embroidery in which you use dyed wool thread for the embroidery of (typically) a different material. Here's an example:
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  8. Steampunkette

    D&D General 6E But A + Thread

    What would I want from 6e D&D... Here's my top 11. Why 11? Contrarian I guess. 1) More Variation in Spellcasting Clerics and Druids capping out at 7th level spells, Sorcerers and Wizards capping out at 9th. Bards, Rangers, Paladins, Etc capping out at 5th. BUT. Cleric level 7 spells are as...
  9. Steampunkette

    Level Up (A5E) Sight & Targeting a Spell

    Generally speaking it is an accommodation for blind or visually impaired characters that rely on other senses. For them, I just ignore the 'see your target' component, entirely, and go off line of effect and whether they know what square the target is occupying. For everyone else, if they can...
  10. Steampunkette

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    From what we see, here, Defiling and Preserving have been made into Archetypes. There's no reason to assume it will also be a standard game mechanic, as well. Because it would be confusing to have the same name for the same concept used in two different places. So that, right there, is pretty...
  11. Steampunkette

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    I dunno if it dates Dark Sun too badly... it was the opening theme of the 2011 Conan remake that tried to edgelord him up, too.
  12. Steampunkette

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    It's not gone in your game. And if I were to run it, it wouldn't be gone in my game. But it's gone from the setting. Which is what we're here discussing. Not the personal ways we'd run Dark Sun in the modern day. We're talking about the Design Decisions of WotC and how those decisions ignore...
  13. Steampunkette

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    No. The important aspect of the fiction is GONE. The fiction is: Divine and Nature Magic do not harm the world. Arcane Magic harms the world, inherently, and must be used in specific and careful ways to avoid doing that harm. Wizards will not defile by default and have to work to preserve. Nor...
  14. Steampunkette

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    This is the entirety of how 4e handled Defiling and Preserving: Everyone is a Preserver at all times unless you WANT extra power, and then you can Defile, instead. Defiling, in 4e, was a straight up boost to your damage instead of a constant baseline of the game's expectations. In 5e, it...
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  17. Steampunkette

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Yup! S'why I mentioned her being a character. But yeah. Ultimately, Dark Sun's not gonna be Dark Sun if they change too many of the identifying characteristics. Which is sad and frustrating 'cause you can be damned sure WotC's gonna take the path of least resistance and change a lot of those...
  18. Steampunkette

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    I do love your griffons... Oh. Well. Yes, you did remove a specific aspect by changing it to be any gender. I know that sounds stupid since medusa women can still be a thing, but medusa -being- a woman is an identifying characteristic of the character. If the three defining traits are Snake...
  19. Steampunkette

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    For the sake of argument, let's move it off "Male and Female" 'cause, y'know, transness is a thing. Let's go for snake hair. So the identifying characteristics of a Medusa are: 1) Snake Hair 2) Petrifying Gaze 3) Female We're gonna change that to: 1) Reptile Hair 2) Petrifying Gaze 3) Female...
  20. Steampunkette

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Kinda-Sorta. It establishes that Divine Magic and Nature Magic are fundamentally different forces to Arcane Magic within the world. By creating this separation, it casts Arcane magic, as a whole, as a specifically unnatural and "Dark" form of magic. Which reinforces the idea of Defiling as...
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