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  1. Steampunkette

    D&D General Mike Mearls' blog post about RPG generations

    It -would- be funny if it was a long form prank... But Skills and Powers as a book wasn't a long form prank, even if the community often treated it that way! And that was unleashed in 1995, just 2 years before WotC bought D&D from TSR in order to make 3rd edition. You'll also see at least...
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  3. Steampunkette

    D&D General Mike Mearls' blog post about RPG generations

    The Bard Prestige Class. They were literally the -origin- of the term Prestige Class. In AD&D 1e to be a bard you had to hit at -least- 5th level as a fighter, and swap to Rogue before 8th level (so you could be a Fighter 5/Thief 1, or a Fighter 7/Thief 1 but not a Fighter 8/Thief 1). Then you...
  4. Steampunkette

    D&D General 70% Of Games End At Lvl 7?

    Unfortunately, I can't game design more hours into the day or days into the week in the real world. The only solutions I can offer have to be within the confines of the game itself. If a game falls apart because of DM-Player mismatch, no amount of game design will fix that, either. Nor is there...
  5. Steampunkette

    D&D General Mike Mearls' blog post about RPG generations

    https://www.enworld.org/threads/gestalt-the-half-elf-2e-and-you.181571/ Gestalting was a thing people did in 2e. Specifically for multiclassing and grabbing all the benefits from both classes. I remember back in the mid-late nineties doing a "Gestalt" game for Dark Sun where we had the option...
  6. Steampunkette

    D&D General 70% Of Games End At Lvl 7?

    The intent was lateral progression, not vertical. Social and Exploration features were both, specifically, called out. And more was expounded on, later, with the specific system-integration suggestions.
  7. Steampunkette

    Level Up (A5E) The Shotgun: Heralds' and Rogues' best friend

    Of note: The Gunslinger was built on the revamped rules for firearms listed in Martial Artistry. However, it will work just fine with the Adventurer's Guide firearms. The differences will be in overall power (AG guns tend to hit harder) and cost (AG guns tend toward more expensive). But I...
  8. Steampunkette

    D&D General 70% Of Games End At Lvl 7?

    If we want games to go to 20, more often, then there needs to be 3 major changes: 1) Power grading for classes needs to be brought in-line. Quadratic power increase for spellcasters needs to be brought down which mostly means getting rid of some "Classic" spells that we all know are broken. 2)...
  9. Steampunkette

    D&D General Mike Mearls' blog post about RPG generations

    I can, largely, agree... but. Between July of 2000 and July of 2003 there were: 8 player-focused splatbooks (Savage Species was the last of them) 4 monster-focused splatbooks 2 Optional Rulesets (Epic Level and Vile Darkness) 2 Settings (Oriental Adventures, Forgotten Realms) 7 Forgotten...
  10. Steampunkette

    D&D General Mike Mearls' blog post about RPG generations

    I think the real difference for the "Character Creation Focus" of 3e and the explanation of all these 'generations' is very simple and has little to do with what videogames were doing: AD&D was a new version of D&D that tried to give you as much of everything D&D did as possible with the core...
  11. Steampunkette

    D&D General Mike Mearls' blog post about RPG generations

    You picked your race, class, kit, etc. And then you had specialty classes like Ninjas, Shaman, and Psions. Then there was Multiclassing and Dualclassing as separate concepts. Then there was 2e Gestalts and other rulesets. And don't forget that class kits tended to get stuff at various levels...
  12. Steampunkette

    D&D General Mike Mearls' blog post about RPG generations

    Yeah... Character generation focus is a 4th generation 2000s thing! Certainly not the focus of AD&D 2e's Complete series of: Book of Elves Book of Humanoids Fighter's Handbook Thief's Handbook Wizard's Handbook Psionics Handbook Priest's Handbook Book of Necromancers Bard's Handbook Paladin's...
  13. Steampunkette

    D&D General Barbarian - Best Damage

    Path of the Giants Barbarian + GWM + PAM + Sentinel. You become Large Size (increasing your weapon's damage to 2d10+Str on every attack IF you draw your weapon after you Rage (before that it's 'worn')) and when you throw weapons you deal rage damage. PAM + Sentinel gives you a 15ft reach since...
  14. Steampunkette

    D&D 5E (2024) Simplifying Dual Wielding in 5e-2024

    So I accidentally posted the hand crossbow thing in the wrong thread... woops. >.>
  15. Steampunkette

    D&D 5E (2024) Simplifying Dual Wielding in 5e-2024

    Simpler house rule: Hand Crossbows don't require a free hand to load because it looks cool and mechanically it's not significantly different than drawing and throwing daggers. Also you can off-hand a hand-crossbow 'cause I say so. Nick and shoot to your heart's content.
  16. Steampunkette

    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    So lemme posit a thing: I use the maneuver and a bonus action to ready an action to make an attack as a reaction if I use my attack action against a specific target. I use my attack action against a specific target. Two melee attacks with a greatsword: Thwack-Thwack. I use my Reaction to...
  17. Steampunkette

    Official News Monstrous Menagerie II is Now Available!

    I eagerly await my copy! Can't wait to see the Skarred...
  18. Steampunkette

    D&D 5E (2024) Effects that kill you at 0 hp

    Guyboy is the greatest player you can have at your table: A player who fully buys into the narrative and threats. It's fantastic.
  19. Steampunkette

    3PP Release New crowdfunding coming: Martial Artistry: A Compendium of Combat for A5e and 5e! (AMA!)

    Absolutely. I just haven't done it, yet, because of the two full page art pieces that're coming, since they'll push the whole thing out by 2 pages, somewhere along the line.
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