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  1. Maxperson

    D&D General Faerun '68 (+)

    They were also the suppliers of Agent Red, a magical compound designed to kill shambling mounds, treants, and other plant creatures.
  2. Maxperson

    What is "railroading" to you (as a player)?

    That plane was explicitly not locked down, though. @Reynard used unfortunate language in his OP that sort of set this thread in motion. If you ignore the "locked down" portion and read what he really said, there are other ways off the plane. They have wishes in their pockets that would work...
  3. Maxperson

    What is "railroading" to you (as a player)?

    The DM shouldn't be coming up with all the ways out in the first place. The players will often have great ideas that the DM never considered. At this point I rarely stop to think about how the players are going to overcome an obstacle I put into the game. I just trust that they'll figure out a...
  4. Maxperson

    What is "railroading" to you (as a player)?

    As was shown in the modern game design thread a few weeks back, most or all of modern game design elements originated 30-40 years ago in old RPGs.
  5. Maxperson

    What is "railroading" to you (as a player)?

    I mean he said that just a few pages into the thread and it hasn't slowed it down so far. I doubt you saying this now is going to stop it. :P
  6. Maxperson

    What is "railroading" to you (as a player)?

    Whether DM force is good, bad or both, and to what degree, is neither trivially obvious, nor fact. We all have preference dials for how much DM force is good, bad, or okay, making it a subjective preference. If you're going to assert that low/no DM force is the best way to do things, you'll...
  7. Maxperson

    What is "railroading" to you (as a player)?

    Why even play the game if the DM is just going to save you from everything bad you cause to yourself through poor decision making? If there's no risk, just write down level 20 on your sheet, make the character and then go do something else. It would be more fun than playing a loooooooong...
  8. Maxperson

    Which team will win Super Bowl LX?

    It did, but not nearly as well in my opinion.
  9. Maxperson

    What is "railroading" to you (as a player)?

    How I would have done it is have invisible Fey using illusion to make the caster's wand/piton/whatever look like the tuning fork and vice versa. The spell would fail and the item would feel similar to the tuning fork when grabbed. Fey trickery for the win.
  10. Maxperson

    Which team will win Super Bowl LX?

    The very first AI commercial with the therapist was funny. The rest were whatevers.
  11. Maxperson

    Which team will win Super Bowl LX?

    Is that why your dog looks so surprised?
  12. Maxperson

    Which team will win Super Bowl LX?

    From what I've seen, the preliminary numbers were 135-142 million watching the Superbowl Halftime show, and 5-6 million watching the alternative show. Not a resounding success for the alternative.
  13. Maxperson

    Which team will win Super Bowl LX?

    You could replace (checking the final score) with, (looking at the first 5 minutes of play) and come away with the same level of certainty. :P
  14. Maxperson

    Which team will win Super Bowl LX?

    So is Seattle's defensive rush that good, the Patriot's offensive line that bad, or was it a coaching issue? Seattle made New England look like children trying to play ball.
  15. Maxperson

    What is "railroading" to you (as a player)?

    One act literally cannot be railroading. It takes more than a single railroad tie(event) to build a railroad(series of forced events). You must have connecting events that force the PCs down that line no matter what they may wish. That simply did not happen here. You're literally arguing...
  16. Maxperson

    What is "railroading" to you (as a player)?

    Not unless it has to be completed no matter what the players decide. If they can opt to walk in, and then opt to leave or head back to the entrance to leave, it's not a railroad. Usually all a party has to do is turn around and walk back out to leave a dungeon, so they are not railroads even...
  17. Maxperson

    What is "railroading" to you (as a player)?

    You're conflating getting to the need to come up with a solution, with solutions. I said not having a set solution is not force. Not that taking away the tuning forks was not force. However, since it was only a single, limited act, it was not railroading, even though force was involved. A...
  18. Maxperson

    What is "railroading" to you (as a player)?

    Nothing was shut off except for one spell. The naturally occurring fey crossings were still a way off. Finding a creature or god that could get them off would have worked. Wish would have worked. The gate spell would have worked. Divine intervention would have worked. And on and on. You are...
  19. Maxperson

    What is "railroading" to you (as a player)?

    Having no set solution such that it's entirely player agency is not the DM exerting any kind of control at all.
  20. Maxperson

    What is "railroading" to you (as a player)?

    No. Having no rails does not equal a railroad. Having no set solution such that any reasonable solution the players come up with will work is the opposite of railroad. Having a set, written down method that must be used and no other will work to get off the plane, is a railroad.
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