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  1. Maxperson

    What is "railroading" to you (as a player)?

    The only disagreement I have with what you are saying here is that @Reynard's players did not have their choice greatly reduced. They lost temporary access to one spell. From what he said in a follow-up post, they knew they were going into the Feywild. "They found the Fae Cabin in the remote...
  2. Maxperson

    What is "railroading" to you (as a player)?

    I agree. What I'm having a hard time with under this scenario, is in understanding how a group playing high level PCs(at least two can cast 6th level or higher spells) is going to feel like there's no other way to resolve the situation of being on the Feywild. This is likely just a case of the...
  3. Maxperson

    What is "railroading" to you (as a player)?

    No. Unless the player MUST investigate the forks, it's not a railroad. The players had other options for getting off of the plane. Heck, they could have just wished for the forks back and left. No investigation needed. You're imagining a railroad where there just isn't one. This is just...
  4. Maxperson

    What is "railroading" to you (as a player)?

    Wish spell to get off or get the forks back. Commune, contact other plane, augury or divination to get answers or see if courses of action will be fruitful. And on and on. They had tons of things at their disposal to get off the plane or figure out how to and then just leave.
  5. Maxperson

    What is "railroading" to you (as a player)?

    Same here. Many years ago I stopped trying to figure out solutions to the obstacles I put into the game. It was a waste of my time, since the players are intelligent and creative, and would often come up with solutions I never considered. These days if there's a reason for a wall of force to be...
  6. Maxperson

    What is "railroading" to you (as a player)?

    No it's not. the DM doesn't care what they do or have any desire for any specific thing. There's no guessing at what the DM wants going on. Here's the problem in a nutshell. There is no "the specific tool" or "the logical tool.) There are many logical tools and if one doesn't work, you try a...
  7. Maxperson

    What is "railroading" to you (as a player)?

    There was no strawman, though. Your implication of your statement, "They are being forced NOT in the direction of what they want to do -- save their party member's soul." is that any force that isn't what they want is a railroad. Maybe that isn't what you intended to imply, but it IS what you...
  8. Maxperson

    What is "railroading" to you (as a player)?

    That's not a railroad. Force =/= railroad. Removal of all agency is, and that never happened. Nor were they even forced to stay on that plane. If any force or going against what the players want = railroad like you are implying, every attack, spell, NPC disagreement with the party, etc. would...
  9. Maxperson

    What is "railroading" to you (as a player)?

    They had options. Hard choices =/= no choices. You didn't do anything wrong, and I'm one of the most anti-railroading folks I know.
  10. Maxperson

    What is "railroading" to you (as a player)?

    See the above post. They have TONS of options to get off or find out how. They are not being forced in ANY direction at all.
  11. Maxperson

    What is "railroading" to you (as a player)?

    They tried a weaker spell and wish is known to break rules. It is a choice that they know exists. The party has many choices. 1) Try Wish to get out. 2) It's the Feywild. Find a creature that can tell them if Wish will work. 3) Try to find some sort of portal off of the plane. 4) Try to...
  12. Maxperson

    What is "railroading" to you (as a player)?

    Which is not what happened. In fact they have a way out if they WISH to use it. They are not forced to be there. They are not forced down a line. Force isn't enough to be a railroad. It also has to remove all agency and push them down a line to what the DM wants them to achieve. That did...
  13. Maxperson

    What is "railroading" to you (as a player)?

    Railroading is forcing the party down a line no matter what the players might want or try to do. What you have done so far is create a large(infinitely large) planar sandbox where the Feywild is the sandbox. The wishes are a way out. And they could just explore the Feywild and let someone...
  14. Maxperson

    D&D General Gods, huh, what are they good for?

    I recently bought most of the 3e books for it and plan on running it as my next campaign setting. Every once in a while I like to run something other than the Forgotten Realms.
  15. Maxperson

    WotC D&D Beyond Reveals 'Partnered Content' Schedule

    I think it's a lot more involved than even that. You have to then check the ability against every other class, subclass, feat, monster, etc. in the game to make sure it plays nice with them. That's a lot of time and effort. Now multiply it by I'm guessing dozens of 3rd party classes and...
  16. Maxperson

    D&D 5E (2024) What are your best picks for D&D ambience during your games ? (Exploration; Roleplay; combat...)

    It's hard to go wrong with the Conan soundtrack. Last of the Mohicans is also pretty good.
  17. Maxperson

    D&D General Gods, huh, what are they good for?

    It's entirely about the roleplay. Gods simply offer a type of intelligence and desire to the power behind the clerics, and that will color how the player(s) and DM roleplay clerics in the game. I'm going to roleplay a cleric of Thor who can and does make his will known differently than a...
  18. Maxperson

    D&D 5E (2014) My players just drew from the Deck of Many Things - and Holy Crap!

    It would be cool if the prison was in the keep the PC eventually gets. Edit: Just noticed that this is a necro thread. I'm sure the scenario has already happened since this was 5 years ago! :P
  19. Maxperson

    D&D General Greek heroes as D&D characters

    He shows no real spellcasting ability, though. Better to give him fighter/rogue, and let a feat or epic boon represent the favor of Athena.
  20. Maxperson

    D&D General Gods, huh, what are they good for?

    They're all reasons to have them in a game. Your alternate reasons are ALSO reasons, but they were not the reasons I put forth. I think it's fantastic that you can have settings like Greyhawk and the Forgotten Realms, which use the reasons I stated. And also have Eberron, with a different set...
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