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  1. Reynard

    Difficulty Numbers: Scaling, or Static?

    I said "games rarely do that" not "I have no idea how I could go about it."
  2. Reynard

    Difficulty Numbers: Scaling, or Static?

    A -1 to Con doesn't have much effect on 15th level.
  3. Reynard

    Nimble expansion

    So I just realized that Nimble5E was a thing. That PDF is still available. Anyone who has used it: how useful is Nimble5E for playing 5E? Does it improve things notably? Does it create any unnecessary problems?
  4. Reynard

    Difficulty Numbers: Scaling, or Static?

    I mean how actual peak capacity works, for both mind and body, and as how we get older both begin to fail us even when our level of experience should see us through.
  5. Reynard

    Difficulty Numbers: Scaling, or Static?

    That is the theory, but it isn't reflected in any official module that I can recall. I don't think I have ever seen "And a character with x background automatically succeeds at this task" in an adventure from WotC.
  6. Reynard

    Dungeons & Dragons Questers Toy Line Revealed, Due for Release in July

    It ain't the "WotC Investor Call."
  7. Reynard

    Difficulty Numbers: Scaling, or Static?

    Sure. That is what "rolling a 1" is in this instance. I was mostly thinking about how we don't generally have a good way to model "peak fitness" in RPGs. The numbers only go up. Also, I am kind of salty about the whole thing.
  8. Reynard

    Difficulty Numbers: Scaling, or Static?

    It goes beyond DCs and TNs, of course. One of the frustrating ones for me is level based encounter charts (not Dungeon Level based ones, but PC level based ones). What lives in that forest should be true no matter who walks into it.
  9. Reynard

    Difficulty Numbers: Scaling, or Static?

    Most things in life are not random. Vaugn did not "roll a nat 1" -- she went out there when she was not up to the task. Yes, she was an amazing athlete, but she is past her prime and did not want to accept that. You see that a lot in sport. It is actually too bad few games capture that part of...
  10. Reynard

    Difficulty Numbers: Scaling, or Static?

    I'm impressed. I literally can't think of a less satisfying, worse way to produce TNs. It embraces neither the fiction, nor the game mechanics. Bravo.
  11. Reynard

    Dungeons & Dragons Questers Toy Line Revealed, Due for Release in July

    Wait. Isn't D&D OWNED by a toy company?
  12. Reynard

    Eggses!

    mmmmmmmm
  13. Reynard

    Nimble expansion

    Oh sure. Players LOVE that.
  14. Reynard

    Difficulty Numbers: Scaling, or Static?

    I agree witht his. I will take the 3.x lists of DCs over the loosey-goosey 5E categories any day.
  15. Reynard

    Nimble expansion

    If "compatibility" is just "slot in the Nimble version of this monster" then, okay, I guess. But I can do that literally with any system.
  16. Reynard

    WotC $HAS Fourth Quarter 2025 Earnings Call + D&D and Chris Cocks on AI usage transcript excerpt (26Feb10)

    I don't know if that is true. Seems like there is definitely some changes happening, and we still don't have any idea what is on the horizon, which could be taken as evidence of schedule shuffling.
  17. Reynard

    Nimble expansion

    I wonder about that "5E compatible" claim. Eww.
  18. Reynard

    Difficulty Numbers: Scaling, or Static?

    This came up in he Daggerheart General thread and I thought I would move it to its own thread for discussion. In games that havel levels, ranks, tiers, etc, do you prefer difficulty or target numbers to be dependent on those levels, or should they be independent of levels? For example, let's...
  19. Reynard

    Eggses!

    How could you forget "deviled"?
  20. Reynard

    Daggerheart General Thread [+]

    Right, but Tier 1 PCs can still attempt Tier 3 challenges (even though those challenges are much harder). That is the way it should be. I was arguing against the idea that Hard (for example) might be DC 15 at tier 1, DC 18 at tier 2, etc... I saw that sort of thing recently in the Marvel...
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