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  1. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    Morals are for church. D&D is kill :):):):) and take it's stuff.
  2. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    Screw arguments about editions and the nature of EVIL, sounds like you are in one hell of a game and having fun. That's the point in my book. That's why we look at evil as us v. them. We want to have fun and kill things and they want to stop us. We tell stories about who the last fight.
  3. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    It seems like you are playing a deep and entertaining game. But if you can answer this, is it one that deals directly with the nature of EVIL? Are you looking at and reevaluating your thoughts on the nature of EVIL? How does the current campaign deal with what your character's goals are? From...
  4. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    I have to say I am glad that you post here. Thank You. Your vision of the game is not the game I want to play. I want to be the White side, always! I am the operations manager for a multi-million dollar business in central Virginia. I have enough to worry about. Dicking around with some scrub...
  5. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    For 400 years (since the time of Shakepeare) we have dealt with dramatic examples of the nature of evil. If I want complexity in moral judgments i will read Hamlet. D&D isn't Hamlet. No DM I have played with comes close to Shakespeare (I willingly admit neither do I). I don't want...
  6. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    Yes. Generally. My definition of evil in D&D is related to the characters and their goals, although there is a constant EVIL from the likes of the Abyss and the Far Realms and Orcs. The nature of evil in any given campaign is determined by the characters and that which stands in the ways of...
  7. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    I'm offering the counter-point to Scott's thoughts about evil and the perspectives they derive from. Scott implies that evil is just a matter of perspective. I argue that evil is not. Evil in my games is defined by that which wishes to prevent the characters from attaining their goals. If their...
  8. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    Rechan, my guess is that you try to create or play in world that is dynamic like real life. In the real world, motives can be assigned to any culture and questioned by another. Evil is GENERALLY a objective term applied only to the truly evil like demons from the Abyss. Would this be a correct...
  9. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    To keep it easy for me to understand at 11:30pm EST on a Friday, Orcs and their allies are EVIL. In our games there is no question, they want to kill us. Just because there was a Drizzit, we do not assume Drow may be non-hostile. One Orc or one Drow that doesn't want to kill us is the exception...
  10. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    Yes they are. It is convenient because none of the players I have played with want to waste time dealing with the nature of EVIL in their GAME. Philosophical discussions get in the way of XP and GP ;)
  11. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    Rechan, I don't want to fill my response with your post so I will answer like so. Orcs in my world are EVIL. There is no psychological or philosophical discussion. DMs that put those kinds of questions in a GAME belong in theology and philosophical classes at a local college not running a GAME...
  12. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    Directly answering your edit: If the DM is using the orcs as a culture analogous to one we would find in real life, yes, there may be an issue. Tolkien smartly did not allow anyone to question where the orcs stood. They were EVIL. If the DM wants to blur the line with respects to cultures and...
  13. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    You make an interesting point on nature v. nurture, although I question any psychology derived from playing RPGs. Seriously, if people are using RPGs to help them figure out their thoughts on the nature of EVIL, we are :):):):)ed! RPGS have true or Cosmically evil for a reason. RPGs by their...
  14. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    I consider it a challenge to participate in a thread like this and not get banned. To the point, I cannot fathom how any person could consider a small group of orcs driving flaming wagons filled with pitch and tar into villages not evil. In stories and real life, it really is about us v. them...
  15. Jasperak

    I Think I Am Going About It Wrong

    Here is the disconnect with old- v. new-school games and play styles. The original games do not seem to have been built for specific styles like modern games have. You can play any style with the older games. It is just a question of how many house rules your DM/or you wish to use. Everyone here...
  16. Jasperak

    Rant -- GM Control, Taking it Too Far?

    XP for you, for coming here and expressing your side. I apologize for my hasty comment, although I did intend for it to be taken in a more hypothetical manner. Intentional or not, the side we originally got made you out to be "not a very flexible member of the D&D community ;)" [insert rigid...
  17. Jasperak

    Four Complete Free Adventure Modules at The Delver's Dungeon

    DD1 seems to be missing the map for the mage tower. (If you give stats for the mages, you need to give maps too ;))
  18. Jasperak

    Four Complete Free Adventure Modules at The Delver's Dungeon

    The page at http://www.enworld.org says: ! You must spread some Experience Points around before giving it to thedungeondelver again.
  19. Jasperak

    How Much Do Spend Per Month To Entertain Yourself?

    Cable TV & Internet: $100 Video Games: $50 Used Books: $20 DVDs: $20 Alcohol: :cool: Sitting around with your buddies telling stories about the one that got away: Priceless Edit: No more spending $20/month on D&D products: Priceless
  20. Jasperak

    [4E +] Dear wizards of the coast,

    No they don't. These are not the WOTC boards.
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