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  1. 20260215_095155.jpg

    20260215_095155.jpg

  2. Reynard

    Shadowdark: Stocking A Dungeon Example

    Anyway. The dungeon stocking method is on page 130 of the Shadowdark book. Since I am using a pore-drawn map, we will skip the size and type rolls, and instead roll Danger Level and Room type for each of the ten rooms. Here I roll a handful of 10s on the paper, and then move each die to the...
  3. Reynard

    Shadowdark: Stocking A Dungeon Example

    NOTE: My printer is having issues (SHOCKING, I know), so I am switching to a different map I had printed previously: Bloodied Axe Shrine.
  4. Bloodied-Axe-Shrine.png

    Bloodied-Axe-Shrine.png

  5. Reynard

    We All Won – The OGL Three Years Later

    I want to be clear that I am not tied to the brand. I can and do buy and play lots of other games. I just wish I like what Official D&D was doing, too.
  6. the-dreadwarren.png

    the-dreadwarren.png

  7. Reynard

    Shadowdark: Stocking A Dungeon Example

    NOTE: This would have just gone in the Shadowdark General thread but the author of that thread decided to lock me out with two way ignore. I am prepping my 4 session "West Marches" style convention game for next weekend at TotalCon. Part of doing so is stocking small dungeons for the PCs to...
  8. Reynard

    We All Won – The OGL Three Years Later

    No because we are still part of the aggregate, and if we along with the redditors and the rest vote with our wallets, collectively we matter. What I was specifically referring to is direction. WotC should not worry about what we -- people playing for 40 years, with 40 years of hard coded...
  9. Reynard

    We All Won – The OGL Three Years Later

    We have seen WotC respond to fan movements on a few occasions. Whether ENWorld matters is really more of a question of whether old fogies matter (hint: we don't, and probably shouldn't).
  10. Reynard

    On the Goals of the Open Gaming License

    The OP here is worth the read for both those that were there and those who have since discovered D&D.
  11. Reynard

    Difficulty Numbers: Scaling, or Static?

    Serious question: why would you want that?
  12. Reynard

    We All Won – The OGL Three Years Later

    This isn't really true "D&D" is a brand and only WotC can control what it looks like going forward. This is why it is important for folks to both vote with their wallets and let WotCknow what they like and don't. Admittedly, this is harder when WotC won't put out books...
  13. Reynard

    We All Won – The OGL Three Years Later

    Whether official D&D is in a better place than it was 3 years ago is an open question, but I think it is clear that the heroic fantasy TTRPG space is definitely better off with more games (and more gamers) than ever before.
  14. Reynard

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Worries about control spells being "unfun" is why the game has turned into nothing but hit point attrition.
  15. Reynard

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    I think we can all agree that 4E is the best edition of Champions.
  16. Reynard

    Difficulty Numbers: Scaling, or Static?

    How hard should hard be?
  17. Reynard

    AI GMs

    We should all remember that LLMs are trained on us. As it relates to D&D, that is probably literal: it's D&D understanding comes from decades of archives of message board content and, more recently, YouTube content. An AI GM is going to be an aggregate of the internet's ideas of what GMing is...
  18. Reynard

    D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin

    I think the difference would be lost on 99% of folks.
  19. Reynard

    What is "railroading" to you (as a player)?

    For goodness sake...
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