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  1. Hand of Evil

    Warhammer Fantasy Role Play 4th Edition

    Cleaned up system and background material, the old stuff is easy to port into current system.
  2. Hand of Evil

    What dead game would you resurrect?

    Amber (Dice less) but would like to see it back with some dice mechanic
  3. Hand of Evil

    How do deal with players who don't search?

    This may be a, you problem. Work on your descriptive adjectives and how you are presenting things to them. It could also be they just are not interested in games of this type, and you will need to try other activities. Bring out the hands-on aids. Puzzle boxes, coded letters. etc., all...
  4. Hand of Evil

    How to deal with a Player that only wants to play evil characters

    Old topic for me, define what is 'evil' in your game! Cold-blooded murder (sacrifice, relatives, kids too), slavery (including mind control), cannibalism (not eating parts for rituals but the whole cooking and feasting), arson (burn), oath-breaking, rape, worshipping 'evil' gods, and so on...
  5. Hand of Evil

    Citizen, You Have The Clearance To Read This Paranoia Review

    Soylent Reclamation & Recycling Processing Unit
  6. Hand of Evil

    Weird character advancement idea

    I remember a game played in, GM had a house rule where and Critical Success would improve your skill.
  7. Hand of Evil

    What TTRPG Defied Your Expectations (in a good way)?

    Two for me, Warhammer FRPG 1st edition, just loved the grim world and history of the world. The other Paranoia! Silly fun, quick and just different.
  8. Hand of Evil

    RPG Evolution: The Magic Bubble

    Back in the day that bubble was a popping like bubble gum. Finding the right game to play, keeping people focused on playing and not relationships. Sometimes felt to the games was more mature than some of the players. But what popped it for good for my group was age of the players and mine.
  9. Hand of Evil

    Why is/was Shadowrun more popular than Cyberpunk?

    I don't know, thinking about it, there seems to be trends and fads that were playing out at the time. Designers were looking for alternate dice mechanics and hooks in games to catch the imagination of players and sperate their products from D&D.
  10. Hand of Evil

    Why is/was Shadowrun more popular than Cyberpunk?

    Paranoid! any military game did not have magic. As far as fantastical technology, well that was the GM doing, Top Secret, Star Trek, Traveller, they can push the envelope but no magic.
  11. Hand of Evil

    Why is/was Shadowrun more popular than Cyberpunk?

    Did not say Shadowrun had better rules, said that Cyberpunk's rules did not lend themselves to the world.
  12. Hand of Evil

    Why is/was Shadowrun more popular than Cyberpunk?

    Marketing, FASA put out a slick game and had the bucks to promote it, they were showing it off for a couple of years at Gen Con, gamers knew it was coming and the demos/seminars were hot items. Plus, it had the fans from BattleTech to draw from. Cyberpunk, just did not have that "bang"...
  13. Hand of Evil

    RPG Evolution - The AI DM: The Trouble with Art

    Maybe, maybe not but right now it is simply the question "is AI taking my job?" I know, it is more complex but that is the narrative that is being put forth, there are a lot of questions and debate that has yet to be brought to the general public (I am sure it is being discussed), stuff we have...
  14. Hand of Evil

    Images to spark creativity

    CGSociety - not my work
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