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  1. Hand of Evil

    How do you handle jewelry and valuable art as a GM?

    For me it comes down to "inconvenience factor". Could be weight, could be size or could be shape or all of those, if it is just inconvenient it is just going to be difficult and a pain to carry or work with.
  2. Hand of Evil

    Do You Care About Cosmology?

    Yes, and more than I should. :) Things like, Cast spells produce waste! This material will be wasted away and collect in low laying place and form a solid magic substance. That "magic" surrounds the campaign world like space surrounds a planet. The conflicts of the different users: Those...
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    map77.jpg

  4. Hand of Evil

    RPG Evolution: Eat or Be Eaten

    Wish more thought was put into the ecology of Dungeons/ruins/fantasy environments. As a GM I try to build every place to be used again and again. Dungeons that players have killed the BBEG become rental property to any henchmen or lesser monsters in the area, plus every up-and-coming treasure...
  5. Hand of Evil

    Exploring Pellucidar - is there anything in TTRPG space?

    Best was Hollow Earth Expedition PDF of it can be found at DriveThurpg
  6. Hand of Evil

    City adventure ideas?

    Thing about a city is there are so many conflicts and jurisdictions that can generate plot hooks. Some examples: Law - in a fantasy this can get complex, you have guild law, civil, church, nobles and so on. Magic - Religion vs Mage, Schooled vs Unschooled, the casting of magic in general...
  7. Hand of Evil

    City adventure ideas?

    But Dingoes are another story
  8. Hand of Evil

    City adventure ideas?

    The old AEG GM Toolbox had some great tables in it, think it is on DriveThu
  9. Hand of Evil

    City adventure ideas?

    Start with a map, use nick names and have some thoughts of what the city looks like (don't think the real Yanjin looks like this but...)
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    491651337_122286694490003624_7508529172562800088_n.jpg

  11. Hand of Evil

    City adventure ideas?

    Something I do with my players is allow them a number of NPCs that they can pull out at any given time. Say a player needs a to see a friend he knows of, so he just gives a description and brief backstory and I as the GM create the location where he can find them. Only rules I have most be a...
  12. Hand of Evil

    City adventure ideas?

    Also look at crazy history stories, examples: Shanghaied, press gangs, Edinburgh body snatchers, London undergrounds and such. The biggest thing in a city is figuring if something mundane or supernatural.
  13. Hand of Evil

    City adventure ideas?

    Steal from your local news. :) Police, detective, crime dramas and most other shows are full of plots for a city game.
  14. Hand of Evil

    How Much Do You Care About Form Factor/Book Size?

    Got to say I think conditioning plays a very big role in this; size and shape of books are imprinted in us. When something is outside of those parameters it feels and looks wrong. (Okay, it may just me)
  15. Hand of Evil

    Worlds of Design: Breaking the Fantasy Mold

    Well, back in the day it was a lot of history books about European history and design that I could steal and base my games on. :) You use what is most available to you. :)
  16. Hand of Evil

    How Fantastical Do You Like Your Fantasy World?

    I don't want the magical of fantastical to be placed into a game world just because it is cool. There need to be some thought to how it interacts. Magical and the fantastical should not be an answer but a resource in the game. Personal taste, I like a world like Warhammer or The Witcher...
  17. Hand of Evil

    Desert Island RPGs (or which RPGs would you play for the rest of your life?)

    Zweihander Paranoia! Ghostbusters I need to think about looking at Shadowdark.
  18. Hand of Evil

    Rules for Romance in TTRPGs

    I like to see plot hooks built around it. There are campaign pros and cons to that can be used to help build backstory for players.
  19. Hand of Evil

    Will AI replace Dungeon Masters?

    Thinking it is the other way, AI replacing Players. The GM would set the parameters for the AI to follow based on the campaign and let it run and just throw plot hooks and NPC in.
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