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  1. Stefano Rinaldelli

    Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say

    Frankly: no. There is no right approach. If you want a morally polarized world you can and it is right at least for you. But a not morally polarized game allow raw to polarize it. On the contrary a morally polarized game doesn't allow raw to avoid polarization. In brief is easier to house rule...
  2. Stefano Rinaldelli

    Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say

    But remove all responsibility from wizard in expressing moral judgement over any ingame creature and so avoiding any rant by so called sensible readers. And to be honest, leave the DM free to create a more complex narrative. Because in real life good and evil are viewpoint. And twisting the...
  3. Stefano Rinaldelli

    Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say

    This is a proof of how the choice between freedom of speech and protection of susceptibility can be hard to balance. And this hardness is due to the extreme variability of individual susceptibility specially when boosted by the intrinsecal turbo charger effect of social media. Like satanic panic...
  4. Stefano Rinaldelli

    Van Richten's Guide to Ravenloft Review Round-Up – What the Critics Say

    You can place an entire campaign in every single domain they describe. And travelling is not impossible. I defend the isolation choice because I find it way more realistic in comparison to the previous theme park continent. And more, isolation and segregation are great booster for horror.
  5. Stefano Rinaldelli

    WotC 2020 Was The Best Year Ever For Dungeons & Dragons

    Maybe is because I'm old, but I don't find these something old school like, I find these simply "good gaming"
  6. Stefano Rinaldelli

    WotC 2020 Was The Best Year Ever For Dungeons & Dragons

    This discussion it seems to be sensless. 44 years old. Ravenloft Refreshed. Rebooted if you want. Different from the original? SURE Bad product? Not at all. Worst than original? No. Why we give importance to canon? Because canon explain us how a setting is alive. And we want a setting to be...
  7. Stefano Rinaldelli

    WotC 2020 Was The Best Year Ever For Dungeons & Dragons

    Out of joke? It is not Women, children, career. It is friend's women, children, career :)
  8. Stefano Rinaldelli

    D&D 5E (2014) Everything We Know About The Ravenloft Book

    Anybody knows if they plan to produce a ravenloft themed ouija board?
  9. Stefano Rinaldelli

    D&D 5E (2014) Everything We Know About The Ravenloft Book

    Gratuit violence is pornography. Violence must have a meaning to be useful in a narration
  10. Stefano Rinaldelli

    D&D 5E (2014) Everything We Know About The Ravenloft Book

    It Is a mature form of entertainment, posed that it is consensual You can call it realism. You can also call it fiction with political elements in some cases. Is the exact opposite of "remove the evil" / "remove the death" behaviour that seems to be the modern way of coping with racism, gender...
  11. Stefano Rinaldelli

    D&D 5E (2014) Everything We Know About The Ravenloft Book

    I didn't say anything of the sort. Do you think discussions are solely comprised of strawman arguments?
  12. Stefano Rinaldelli

    D&D 5E (2014) Everything We Know About The Ravenloft Book

    Somebody says that "horror RPG is not meant to scare players but only characters". Don't need to move the focus to obtain a dialectic win.
  13. Stefano Rinaldelli

    D&D 5E (2014) Everything We Know About The Ravenloft Book

    So you think FUN is not to read/look/play anithing about orrible things of life?
  14. Stefano Rinaldelli

    D&D 5E (2014) Everything We Know About The Ravenloft Book

    It seems to me another way to protect people from reality. Awful people live and prosper. It's life. For me, an horror setting have to show injustice of life, even more than a fantasy setting do.
  15. Stefano Rinaldelli

    D&D 5E (2014) Everything We Know About The Ravenloft Book

    This is a way to play. But it is not the only rule. If your player's want to be scared, if they, in other words, choose this kind of fruition, there is nothing wrong in it. I find wrong the "scare the pc, not the player" thing, written as usual as "the right way horror rpg are meant to be played".
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