Search results

  1. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't think curation of options is particularly related to broader playstyle questions. I personally tend to favor curating the list of available playbooks when I run Masks, Monsterhearts, Apocalypse World, et al to have a level of thematic cohesiveness. This extends to more traditional games...
  2. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure. They're welcome to find their bliss elsewhere. Given my personal disinterest in world building for its own sake (though I generally end up doing a fair amount in support of other stuff) I am likely not the right GM for them.
  3. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    My personal concern in these sorts of situations would be are players acting on their character's curiosity or their own? Do their actions make sense for someone who has lived in this world their entire life or are they acting like a Connecticut Yankee in King Arthur's Court? For any game I care...
  4. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    People are free to organize their play however they want. But assuming the whole hobby either is or should be organized on a take it or leave it perspective is misguided. I know my group would be unusual in the mainstream, but we have 5 total players (including whoever the current GM is). 3 of...
  5. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I wasn't trying to say anything about D&D. I meant the previous as an addendum to the one before. Basically, to clarify that when people are talking about the rules binding the GM in games like Apocalypse Keys there are not really dealing with the nuances involved. That the rules expect the GM...
  6. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    On a practical level when it comes to superseding rules and making rulings the vast majority of the time when it's done in the trad space is because the rules are specific and often leave no room for interpretation. It's you take X damage, climb Y feet, etc. This is not how the rules work in...
  7. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The stuff that binds the GM in Apocalypse World and similar games are big picture flow of the game type stuff. It's similar to 5e's description of its play loop and casting the DM as a world builder and referee - the stuff the game does not equivocate on - that no version except 4e equivocates...
  8. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'd say early on I had a fair amount of play experiences I was not very fond of, but it was not because the GM or other players were bad, but because I was not getting what I wanted out of those games on a creative level. The experience on offer was not what I wanted, mostly because I took...
  9. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't where this idea that games that have best practices or agenda and principle laid out for the GM are doing so to protect players from the GM. They're there to help the GM run the specific game in question to like line up with the objective it gives its players. Make PC-NPC-PC triangles...
  10. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Who have you heard this from? Which games did they play? What happened in these sessions?
  11. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    FKR advocates have setup a boogie man of rigid mechanics to strike down, assuming a given event must be resolved either entirely through GM judgement or a mechanic that takes in fictional circumstances and a dice roll and spits out a direct result rather than imagining mechanics like we see in...
  12. Campbell

    Daggerheart General Thread [+]

    The fight in question was the first real scene of what was originally planned as a 2-3 session game. I went in with 4 Fear since there were 4 Player Characters and each PC had their initial 2 Hope.
  13. Campbell

    Daggerheart General Thread [+]

    Just a quick note on the background I'm coming from: The last 6 games I ran were: Blades in the Dark Masks Girl By Moonlight (Magical Girl Forged in the Dark game used to play an Escaflowne inspired mecha game) Apocalypse Keys Scion 2e Lancer The games we have played in the two play groups...
  14. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I disagree with basically everything @Faolyn just said. Will have more to say later.
  15. Campbell

    Daggerheart General Thread [+]

    We had a fairly equal distribution between Success with Hope, Success with Fear, Failure with Hope and Failure with Fear. That distribution did not feel good to me. 3 out of every 4 rolls was some sort of GM Move. That felt like way too much, even with trying to do softer moves for like half of...
  16. Campbell

    Daggerheart General Thread [+]

    I'm the GM for the game in question. I run almost exclusively Powered by the Apocalypse and Forged in the Dark games. That every Fear is essentially a GM Move and that about 75% of the rolls in our test combat were some form of a move meant despite spending a couple fear early on in our initial...
  17. Campbell

    Realistic Combat that's Simple(ish)

    Whether I want long lasting injuries or not depends on the aesthetics of the particular game. In L5R or Warhammer Fantasy absolutely. In other contexts, not so much.
  18. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @AlViking Narrative focus would be better, addressing premise would be best (for Apocalypse World at least). Like there is more than collaborative storytelling and simulation as viable aims. Some games are genre emulation, some are aiming to address character, some aiming to do those other...
  19. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    As a sidenote, when GMs make decisions in games like Apocalypse World and Monsterhearts "the story" is not part of the agenda. Quite the opposite. In fact, Monsterhearts goes out of its way to tell us not to make decisions based on what we think makes for a better story. I don't know why...
  20. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    In Dungeon World there is complete asymmetry. The rules (basic moves and the like) only apply to player characters and the rules that apply to the GM only apply to the GM. The only thing that binds the GM are their agenda, principles and moves. There are no rules for how environments function...
Top