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    D&D 5E (2014) What are THE wizard spells?

    Magic Missile, Shield, and Detect Magic are classic "wizard" spells.
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    D&D 5E (2014) 5E Survivor - Adventures

    Against the Cult of Chaos 20 Storm over Neverwinter 20 Search for the Diamond Staff 16 Murder in Baldur's Gate 21 Legacy of the Crystal Shard 20 Hoard of the Dragon Queen 21 The Rise of Tiamat 21 Princes of the Apocalypse 14 Out of the Abyss 18 Curse of Strahd 20 Storm King's Thunder 20 Tomb of...
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    D&D 5E (2024) The WotC Playtest Surveys Have A Flaw

    While it hasn't be explicitly stated (to my knowledge, anyway), we can assume the same primary design goal from the Next playtest is in effect for the 1D&D playtest: design to appeal to the broadest possible player base. The solution to these irreconcilable differences boil down to two...
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    D&D General When the fiction doesn't match the mechanics

    If you try to slit the throat of a helpless creature, you have to make an attack roll... and the best outcome is a critical hit.
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    D&D General What "Rating" Do You Prefer Your D&D

    As a player, I'm largely up for anything PG or higher. As a DM I consider my game to be a "hard R," even though most sessions are going to be PG13. I have no problem pulling out some horror and tragedy on the players, so some might even consider my game NC17.
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    D&D General Traps, Agency, and Telegraphing Dangers

    Player agency doesn't extend to the possibility of bad things happening (otherwise characters couldn't get hurt by anything). Depending on the edition, you can search regularly for traps anywhere you expect there might be one. In a skill based edition you don't even necessarily have to describe...
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    D&D General Funniest D&D "How Do I Talk To Boys" Ideas

    Given that the mom is a priestess of Lolth, I suspect that most of her ideas aren't going to fly (such as the enchantment idea). I would think the humor would be on how inappropriate mom's ideas are. I would have her suggest kidnapping and psychological torture until they're bound to her will...
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    D&D 5E (2024) The Great Nerf to High Level Martials: The New Grapple Rules

    I think it's an "active vs reactive" concept. Reactive rolls are usually saving throws, while actions are usually ability checks. This actually brings it more in line with the rest of the game.
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    D&D General Should D&D Be "Hard"

    I personally want to play a game that's challenging, even if that means I suffer character deaths along the way. However, I think the game is more popular if the challenges are easier, allowing casual players to succeed. Having built in options to increase the difficulty would be the best way to...
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    D&D 5E (2024) Change multiclassing prerequisites?

    If WotC was consistent, they'd require a minimum 13 to qualify for the class, not just multiclass. That idea would likely be very unpopular.
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    D&D General What is player agency to you?

    Player Agency is a weird term, but it really boils down to the player being able to make meaningful decisions that impact the game and/or world. These can be in big or small ways, but players like to know their decisions actually matter. For an example from my first 5E campaign, a group about...
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    D&D 5E (2024) We have Arcane, Divine, and Primal lists now. Why not Psionic?

    Correct. If they were going to do a psion class, it's going to be a form of spellcasting (mechanically speaking). While that doesn't fit the mold you've presented, 5E has largely been about simplification. Having another system doesn't mesh with that, so they're just not going to do it. IMO...
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    D&D General Being a DM is like being a cook

    Cooking is more art than science. You need recipes/instructions to get the baseline of what to do, but you just following directions leads to mediocre results. Many cooks personalize everything, making minor adjustments to the baseline in order to make the final product more desirable. D&D is...
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    D&D 5E (2024) Playtest 6: Paladin ... Divine Smite is a Spell now

    The move of making Divine Smite a spell, with the cost of a Bonus Action, is a well designed nerf to the paladin. The Paladin is pretty consistently considered one of, if not the strongest class, with smite as its primary reason. Reducing the paladin's ability to go nova in this way is an...
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    D&D 5E (2024) Heightened Metabolism. See WotC? You CAN do it!

    It's actually worse than 8 hours, being between 16-24 hours, since you can only long rest once per day. The difference between a short rest and a long rest is quite significant. However, some DMs don't want to impose consequences for resting, which leads to the short rest being pointless.
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    D&D 5E (2014) Ability Check origins at your table

    The DM calls for checks. Half the time players want to do something, they automatically succeed (or fail) without needing a roll. Other times I wait for the check to be relevant (e.g. Stealth) to avoid metagaming. The only time I'm okay with a player just performing a check is if there's an...
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    D&D 5E (2024) Playtest 6: Cleric

    I think there needs to be a limitation on Divine Intervention. As it stands, the material component cost of Raise Dead (and Revivify) is now basically pointless, since you can just use DI instead. Unless you need to resurrect 2 characters immediately, which would be a rare event, there's...
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    D&D 5E (2014) Level 20 Dragon Fight design advice

    A dragon's lair should be designed in 3 dimensions, with the dragon's ability to fly taken into consideration. Even if you plan to use more land based tactics, you should consider a retreat option for the dragon to take to a higher point in the lair for a greater advantage. Dragons shouldn't...
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    D&D 5E (2024) Do you see Full Casters played at your Table?

    Last two campaigns never even got to level 7, but they had more full casters. The current playtest campaign at level 9 has only a cleric as a full caster, with a warlock and ranger as half casters (barbarian and rogue round out the party).
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    D&D General So what is high level play like?

    I ran a high level 1E campaign, which worked fine. We eventually ended the campaign with everyone becoming immortals, since I got tired of it. The power level wasn't the problem, it was coming up with interesting challenges without resorting to using Deities & Demigods as a monster manual. I...
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