Search results

  1. heptat

    D&D 5E (2014) *Finally* read playtest 2 - 2d10 time!

    Very impressive! Thanks B-) So from these results, and slobo777's calcs in the previous post, I think I'll use 2d10 for skill checks and d20 (RaW) for combat – guess you can say combat is more stressful therefore the swinginess of d20 is appropriate (if you even need a justification). The...
  2. heptat

    D&D 5E (2014) *Finally* read playtest 2 - 2d10 time!

    You're definitely correct, and as one posted said earlier, it would be really interesting for them to *design* it in and offer it as an option (obviously it won't happen). Will post about how it goes (a couple of weeks away though unfortunately) - probably try a few variations and see what we...
  3. heptat

    D&D 5E (2014) *Finally* read playtest 2 - 2d10 time!

    Definitely do it! Thanks...so maybe the solution is keep d20 for combat and just use 2d10 for skills.
  4. heptat

    D&D 5E (2014) *Finally* read playtest 2 - 2d10 time!

    <facepalm> Yeah, obvious, should have thought of that! Thanks B-)
  5. heptat

    D&D 5E (2014) *Finally* read playtest 2 - 2d10 time!

    Very good point - we'll see how it goes. I'll start off running it as written, and then see if tweaking is required...thanks :cool:
  6. heptat

    D&D 5E (2014) *Finally* read playtest 2 - 2d10 time!

    Yeah, I had a look at the probabilities of 3d20 as well and they match close enough with 2d10. The problem comes when you have advantage/disadvantage. If you use, as you say, 3d20 and take the *highest* (for advantage) then that's much better than the RaW 2d20 and take the highest. I toyed...
  7. heptat

    D&D 5E (2014) *Finally* read playtest 2 - 2d10 time!

    This is intriguing...can you please explain what you mean by a "hideous" bell curve? Curious! :) I wouldn't call it a "winner" and I'm not necessarily advocating it for others, but I know it will work with my group - they won't bat an eyelid if I swap out d20 for 2d10. Only one person in my...
  8. heptat

    D&D 5E (2014) *Finally* read playtest 2 - 2d10 time!

    Finally read (but not yet played) the playtest 2 materials...and I very much like it. As soon as I am able I'll be starting a campaign with it - there's definitely enough of a core system here to get underway with (my games always involve a lot of rules improvisation anyway, and my players enjoy...
  9. heptat

    You Can Now Pre-order 13th Age

    Me too, sounds really interesting. And I thought I was paying in US dollars (I'm in Australia) but haha, it was English Pounds! Oh well...just waiting for the PDF to become available...chop chop! :)
  10. heptat

    Bugbears are Easy Kills (Play-Test)

    I think the OP is right in raising the issue of auto-failures – there's always some chance you will fail. Problem is, as posters have already pointed out, 5% is too large for a lot of skill checks (but hey, maybe not when you're under stress, eg. in combat). This is why a system that uses a...
  11. heptat

    orc's furious charge and granting advantage

    Yeah, that's the feeling I got from it, and it makes sense in terms of the penalty the orc is at after making a big charge. Thanks dude :D
  12. heptat

    orc's furious charge and granting advantage

    Sorry if this is a silly question (or if not ok by the T&C), but I really don't understand when I read the orc's furious charge. It "grants advantage" in this case, but to whom? The orc or the person he attacked? Thanks.
  13. heptat

    The D&D Next Playtest Begins...

    The voice of reason.
  14. heptat

    D&D 5E (2014) How Should Dragons Be Handled In 5e

    Oh dude, that brought a tear to my eye :D
Top