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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 148: October 2001 part 6/6 The Polyhedron Review: La Guerre des Ombres is our first and probably last french language review. Head to the campaign setting of Archipels for some nautical-based intrigue. The story is quite interesting, but as usual there’s some obvious goofs...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 148: October 2001 part 5/6 Elminster's Everwinking Eye: It looks like the series on the Border Kingdoms is never going to be concluded. Even Ed’s writing isn’t prestigious enough to hold back a format change this large. He will eventually release a full book on the...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 148: October 2001 part 4/6 Nocturno Muerte: Well, this is an unexpected treat for their final issue. An 10 page setting outline for All Flesh Must Be Eaten, Eden Studio’s game of zombie survival horror. Deep in the amazon jungle there is a cursed valley where anyone who...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 148: October 2001 part 3/6 Terrors of Gothic Earth: It is October once again, and despite being a little distracted by the horrors of finance, they still find time for the somewhat less scary problem of things that go bump in the night. There’s still plenty of real world...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 148: October 2001 part 2/6 Pillars of Raven's Bluff: They’re still trying to make the Living City work, so here’s some more conversions of important NPC’s. (only some of which we’ve ever seen in the newszine before because consistency? lol) Apparently you actually got to...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 148: October 2001 part 1/6 47(68) pages. When is a man not a man? When they’re composed of multiple smaller men. Better make sure everyone is of one mind, otherwise the body politic could become quite literal. Is this a metaphor for how the RPGA is stronger together, or...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 88: Sep/Oct 2001 part 6/6 Monster Tokens - Set Three: This is pretty similar to the previous instalments, containing a mix of monsters from this issue and the last one. Regular size counters are Basilisk, Ghost, Fiendish Girallon, Ghost, Half-Dragon, Wraith, Ghast, Hill...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 88: Sep/Oct 2001 part 5/6 The Seventh Arm: We finish with another 34 pager that makes it clear that they’re going to routinely do adventures larger than any 2e one for the foreseeable future. (if not longer in actual play, but then again, statblocks are bigger now on average)...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 88: Sep/Oct 2001 part 4/6 Side Treks - Make it Big: Despite the name, this adventure is even smaller and more self-contained than the last one. After passing through a small village, the PC’s are beset by a gang of hill giants. They both outnumber and outmuscle you, so...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 88: Sep/Oct 2001 part 3/6 Threads of Purloined Vellum: This adventure is also set in the Forgotten Realms by default, but is a much smaller scale one that’s easy to transplant elsewhere. While wandering the streets of Amn, the PC’s stumble across a robbery. If they help to...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 88: Sep/Oct 2001 part 2/6 The Door from Everywhere: Roger Moore is our established name kicking things off with a massive adventure, which leaves me slightly less worried coming in than the last two issues, but still not entirely confident this made it in on it’s own merits...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 88: Sep/Oct 2001 part 1/6 91 (116) pages. Two issues of the same thing in a row? The amount of variety in my journey is definitely winding down after several years of sometimes haphazard skipping back and forth. The covers continue to be dominated by the headlines rather than...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 87: Jul/Aug 2001 part 6/6 Side Treks - The Shalm's Dark Song: Even the short adventures are experiencing a bit of inflation in the new edition, as this is nearly a full 6 pages long. Pilgrims to a nearby shrine of Obad-Hai have been failing to return lately. Has it been taken...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 87: Jul/Aug 2001 part 5/6 Valley of the Snails: Aaron Williams is busy this month, not only doing Nodwick, but all the illustrations for this adventure as well. This sets the tone perfectly, as it’s a low level, low stakes mildly comedic one full of opportunities for...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 87: Jul/Aug 2001 part 4/6 Glacier Season: Another massive adventure in quick succession, showing that they’re definitely using their increased page count to provide larger adventures rather than more per issue at the moment. At least this one is a high level one with a...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 87: Jul/Aug 2001 part 3/6 The Cradle of Madness: Straight away, here’s another adventure they would never have published under the previous edition, but for much more interesting reasons. It’s time for an incest plotline, and not a “they’re step-siblings so you can use it as...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 87: Jul/Aug 2001 part 2/6 The Raiders of Galath's Roost: Once again we lead off with an adventure from an official writer of a size that they’d have pruned heavily or turned into a standalone module in the previous edition. But unlike the past few issues, there’s no epic plot...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 87: Jul/Aug 2001 part 1/6 125 (144) pages. These headlines are getting increasingly large and tabloidish in an attempt to catch the attention of newsstand browsers, making the artwork increasingly obscured. Not that the artwork is particularly impressive, as it’s just a...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 05: July 2001 part 4/4 Dispatches: This column limps to the finishing line, going back to a mere 10 bits of news over 2 pages. The Ahlissan missions to find dragon statuettes has a fairly satisfying resolution, but one that leaves things open for further adventures...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 05: July 2001 part 3/4 The Rock of the West: We still have one massive 13 page article to go before this is merged into Dragon and eventually dropped entirely. We’re off to the Sultanate of Zeif. While it does technically have one guy in charge of everything, in...
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