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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 4/6 Lord of the Scarlet Tide: They’ve clearly relaxed their word count limits since the edition change, as James Jacobs gives us a 36 page mammoth that’s not quite as massive as Monte’s last issue, but still comfortably larger than any single-parter for...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 3/6 Ever-Changing Fortunes: One fairly significant change 3e has made is not just listing the alignment of creatures, but which ones are pretty much always that alignment and which it’s merely a suggestion for. This is particularly the case for many of...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 2/6 Letters: First letter praises them for making their contact info easier to spot. It’s the little things like that which really affect the number of submissions they get. Second is a much longer one with a whole load of comments about recent issues...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 1/6 82 (100) pages. A cold-blooded metabolism may allow you to survive on a small fraction of the food a warm-blooded one requires, but you do still need to eat, which our cover star evidently hasn’t been doing nearly enough of. Let’s find out how likely...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 146: March 2001 part 6/6 The Polyhedron Review: Thieves in the Forest is a short 1st level adventure from Atlas Games, at a mere 24 pages smaller than most actual old school modules. The rules editing has improved since their last offering, but the story is nothing to...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 146: March 2001 part 5/6 Elminster's Everwinking Eye: Another very literally named location this time, as Ed takes us to Owlhold, which does indeed have a lot of owls in its wild winding woodlands. Not a huge number of people though, with those there widely spread out in...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 146: March 2001 part 4/6 Taverns - Gateways to Adventure: Dungeon has worked very hard over the years at making sure you don’t get the majority of your missions from mysterious strangers in taverns. Polyhedron has never had the number of submissions to be so selective and...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 146: March 2001 part 3/6 The magic of Raven's Bluff (concluded): Bowls of Monster Summoning extend and enlarge the effects of any Monster Summoning spell cast by the owner, with a few minor provisos. Since becoming a specialist wizard is somewhat easier this edition, you...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 146: March 2001 part 2/6 The magic of Raven's Bluff (continued): Deathstryke is an intelligent bastard sword with some quite amusing quirks. If you’re the wrong alignment, it’ll scream constantly until you let go. If you’ve got the right stuff, it’ll act as your personal...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 146: March 2001 part 1/6 56 pages. The many faces of Myrkyssa Jelan. Now she’s been defeated for good, (or at least a century) they can reveal just how well she managed to lead multiple lives without even casting any spells. A bit of acting talent, different outfits and...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 03: February 2001 part 4/4 Dispatches: This continues to grow in both number of entries and length of individual entries, with 29 countries over 6 pages. Mysterious golden dragon statuettes in Ahlissa, which are being sought by lots of adventuring groups hired by...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 03: February 2001 part 3/4 The Gods of Oerth: Following directly on from last article, they list all 111 deities that are currently allowed in Living Greyhawk, including repeating the 16 we just saw. Name, gender, (all but the one from another planet are firmly...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 03: February 2001 part 2/4 Blood of Heroes: Our big feature this time throws the spotlight on various characters who made their way to the bottom tier of godhood by their notable deeds. Some are well known because their names are attached to spells or magic items...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 03: February 2001 part 1/4 36 pages. Just another day in the dungeon, fighting humanoids that look considerably larger and stronger, but will probably fall before superior equipment and skill. What, the contents page inside says they’re supposed to be a demigod &...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 84: Jan/Feb 2001 part 6/6 Armstice: Back to the more morally complex adventures that feel like they were probably written under the old edition’s rules then converted to the new. The PC’s are sent to the Griff mountains, where two feuding tribes have theoretically signed up...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 84: Jan/Feb 2001 part 5/6 Dungeon of the Fire Opal: Well, here’s a familiar sight I’ve occasionally wondered about over the years. The 1e DMG included a sample dungeon map, which was repeated with upgraded visuals in the 3.0 one as well, but even though each room was...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 84: Jan/Feb 2001 part 4/6 The Dying of the Light: After a couple of quite distinctive adventures, it’s time to go back to a very familiar idea. Off to a castle to defeat the vampires that have taken over a small town and are using it as their personal blood bank. Still, it’s...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 84: Jan/Feb 2001 part 3/6 Demonclaw: Another adventure set in Greyhawk, showing that they’re taking the mandate to make it the default campaign setting for the new edition seriously. You’re sent off to Wragby, where a paladin has failed to return after visiting the tower of a...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 84: Jan/Feb 2001 part 2/6 Maps of Mystery is a double bill this time. First up, Todd Morasch gives us an unusually topographic map of a peninsula with a jagged mountain range erupting on one side and a more gradual slope down to the sea on the other. Just like the real world...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 84: Jan/Feb 2001 part 1/6 148 pages. Cor blimey guv, this is a big one and it’s not even any kind of special occasion. They’re getting to the point where they could go monthly and still be a decent size delivering the same overall amount of content. Let’s see if any of the...
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