Search results

  1. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    I think moving away to the best of their ability is quite clear and not really prone to discussion. I'd never force my players into jumping into a pit if there are other paths. The idea is getting away. If in doubt, they run towards the direction where they came from. Conclusion: The spell is...
  2. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    I do think so too. @Ecmo thinks the spell has a property that makes you always find the correct path. Yes. I think so too. Yes. Not that easy though. A good ruling. Same. The rules do not say that. So it is not. Also. The rules do not support that... Yes.
  3. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    You probably did not follow the conversation correctly. The caltrop example was there to illustrate that going around obstacles (like your invisible wall and a pit) can be tricky, because how should the spell know the outcome...
  4. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    So now we are changing rules, because we don't want to deal with spell ambiguits. But I do agree that your ruling is reasonable. It would be equally reasonable that the spell power is not strong enough to force you through the pain. I'd really be careful to give the spell the extra power...
  5. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Yes, i had this too. Double funny if they are once per encounter abilities and then the walk of shame to come back starts...
  6. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    I would not say that. I guess that if you are able to see the hazards, and the creature is intelligent enough to estimate which is the fastest way, I guess they would rather avoid the lava or pits. Lets make it a bit more ambiguous: Directly away from the caster is difficult terrain. So do you...
  7. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Fleeing does not actually forces you into a direction. Approach says something about the most direct route. Flee does not. So to cite @ECMO3 the designers purposefully left this out it seems. It just says, move away by the fastest available means. So I could also interoret it as running away...
  8. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Misty step for example does not impede your ability to move if you are not a monk or a rogue. by the way. Do monks need to spend their ki to move faster? Do orcs have to use adrenaline rush? Do fighters have to spend an action point to gain another attack? And second wind to use tactical shift...
  9. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    I think in some places the designers removed words just for the sake of it, not considering what they do. That is building a straw man. I am not speaking of those spells. see above. The spell also does not say you should commit suicide. So as you said above, if survival is possible, jumoing...
  10. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    I stand corrected. I was looking at movement speeds. If there is no other way, ok. Ok. But not into lava. Because then you are stuck. Or to death, then you don't move anymore. No. But if the spell detects an invisible wall of force, I command you to flee when you are in room without a...
  11. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Move is not jumping. If you argue with rules, use rules. Movespeeds allow you to move. You have to use your fastest. Yes. I use my fastest movespeed. Fly if I can. Walk if I can't. You don't go around an invisible wall of force. Otherwise I will game your game and command my allies to find...
  12. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Sorry. I guess you are confused. You seem to be unable to follow my argumentation. Happy gaming to you if that is possible.
  13. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    The word "flee".* Getting stuck in lava is not fleeing. * I googled it for your convenience:
  14. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Which is built on the survival instinct in this case.
  15. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    I guess traversing lava is not really fast. Flee is different from suiciding. No. I don't think the new spell wants anything. Fleeing is a survival instinct. Killing yourself is the opposite of it. So killing yourself in order to flee seems like a hard misinterpretation. But as I always...
  16. U

    D&D 5E (2024) Wizard vs Sorcerer In-Depth Analysis (2024)

    On wis vs con saves. Funny thing. Our warlock rarely fails a con save. But the incapacitated condition from sleep (wis save) is enough to break concentration.
  17. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Away leaves a lot of room to interpret. Agreed. But the question is if you perceive a wall of fire, a cliff or lava as traversable. Maybe I'd just give a second chance to save at this point. Maybe against intelligence. I don't know.* In 4e in such cases you got a straight d20 save vs 10...
  18. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Nothing in the description says that you need to step through a wall of fire either... Approach maybe. Flee does not.
  19. U

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    No. It does not say that. It says "Flee. The target spends its turn moving away from you by the fastest available means." Note that it says nothing about jumping into lava.
Top