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  1. Kestrel

    Dragon Appreciation: Which are your favorite Dragon comic series?

    Snarfquest! I thought Wormy was beautiful artwork though. There was so much going on the panels that it was fun to just look at.
  2. Kestrel

    Undermountain maps - yeck!!

    Well, I found this on the Wizard's site. Not sure if it will help with every empty room, but it could help somewhat. Undermountain Room Generator
  3. Kestrel

    House Rule #2: Calling the DM out.

    If you don't trust your GM, then you shouldn't be playing in his game.
  4. Kestrel

    The most important people in the world (my players stay out)

    Pip Brokehorn, Lord of the Fey. 16th level Satyr Bard. He dresses rather modestly for a fey, considering he wears nothing, typical of a Satyr. He carries his pipes and wears a Crown of Autumn Leaves (probably a powerful artifact or not, according to his whims). He has an entourage of 12...
  5. Kestrel

    DM Cheating

    Yup...you gotta be careful if you're going to do it. While they may enjoy the results (an avoided TPK), they certainly don't want to feel that you changed something to keep them alive. I'm not advocating fudging or changing things on a regular basis. I usually only do this if I feel that I...
  6. Kestrel

    DM Cheating

    I roll in the open, but a GM can still "adjust" things if he needs to even when the players are looking at the dice. Things players don't know: Modifiers, HPs, Spells available, Special abilities. Any of these things can be modified on the fly if you misjudge an encounter. Of course, they...
  7. Kestrel

    To Sail the Sunless Sea

    Now I just need to figure out how to work in Open Design's Kingdom of the Ghouls and Im set.
  8. Kestrel

    No Iterative Attacks in D&D

    I like the BAB added to damage option, but it seems like it would shaft someone with sneak attack damage. Did I skim the posts too much and miss something?
  9. Kestrel

    Complex underpowered magic items in Magic Item Compendium

    Love the meteoric knife...versatility and options are what I look for with my pcs. I like the Sword of Stabbing as well. I like items with quirky abilities. It also seems like something a rogue would commission to have made. Imagine, you are a rogue that uses the sewers on a regular basis to...
  10. Kestrel

    30 Years of Weird - Strangest Campaigns Ever

    I read a short story once that was similar to this. Where a fighter pilot went over the rainbow and the stuff he brought with him had a profound effect on the Land of Oz. (Only read it once though, so barely remember it.) Great ideas.
  11. Kestrel

    What do I want? An apology.

    Waste of energy
  12. Kestrel

    Ideas: Run on the Tower of the Twelve

    Players of my game...stop reading. So in my game, the players are after a very large statue that is currently housed in the Tower of the Twelve in Korth. (Eberron setting) To get it, they are going to do a "shadowrun" on the Tower. So now I'm looking for ideas on how to set it up. And...
  13. Kestrel

    DM Tricks to Challenge Tough PCs with Weaker Enemies

    From what I remember, there is no rules in any edition for this. Isn't this house ruling as well?
  14. Kestrel

    Besides fantasy, what genre would you like to roleplay in?

    Lovecraftian Horror Post-Apocalyptic Cyberpunk/SR
  15. Kestrel

    Pathfinder 1E Pathfinder's Goblins

    According to Wiki, its spelled Isz. I looked for pics of them, but didn't have any luck. I only have a white belt in Google-Fu.
  16. Kestrel

    Pathfinder 1E Pathfinder's Goblins

    The goblins remind me of the evil Isz from The Maxx, which is a good thing.
  17. Kestrel

    Pathfinder 1E Pathfinder's Goblins

    Ok, Im sold. Those goblins are freaking awesome. That and magic specializations based on the seven deadly sins. And this is inspired:
  18. Kestrel

    Why Worldbuilding is Bad

    This is true, it is a GM problem. My guess though is that if a GM creates something, they are going to want to show it off, which could lead to the world they created overshadowing the game at the table. This is sorta what I think Harrison might be talking about. If you spend all this time...
  19. Kestrel

    Why Worldbuilding is Bad

    If everything in the world is predetermined before the characters are even created, then the likelihood of them affecting the world is next to none. There is no sense of wonder in exploring or discovering whats over the next hill when its already written down for you to read. Look at...
  20. Kestrel

    Why Worldbuilding is Bad

    My thoughts exactly. Its the player's actions that they remember, not the world that a GM created. Gameworlds are good as a tool for the GM to create the setting for the players, but should never be the focus of the game. The players are.
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