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  1. Retros_x

    Project Sigil 90% Of D&D’s Project Sigil Team Laid Off

    It is normal in IT industry - if a project failed. Which is quite common, software is hard, but its most definitely an indicator for a project failure. The 3 people left are just to keep it running for a while but I wouldn't be surprised if they plug it completely in a few months.
  2. Retros_x

    D&D 5E (2014) 2024 Monster Manual has better lore than 2014 Monster Manual

    I think a bit common sense is ok to expect by players. But honest question: Are you not able to use the monster manual in the game right now because of the lack of lore? Do you need to continue to use 2014? Or are you just arguing for a virtual point that is not really relevant for your actual game?
  3. Retros_x

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Thanks for the play example! I recommended in my comment using a different system though, so yeah Prince Valiant sounds great. But I do think that you could run a scene like this in D&D with the system at hand. Finding out motives etc. all possible. Yes, rolling against pride is not possible but...
  4. Retros_x

    D&D 5E (2014) 2024 Monster Manual has better lore than 2014 Monster Manual

    Which campaign uses all monsters? You use the one that are appropiate to the setting.
  5. Retros_x

    GMing without an inner monologue.

    I think a lot of peoply do both depending on context. And yes thats exactly what I say to monologue thinkers who can't imagine how I think most of the time: I say: Think about government. Do you have a monologe explaining the concept of government to you right now? Most answer no, so they use...
  6. Retros_x

    How would YOU change Shadowdark?

    What do you mean. Its all in the book. Complaining about expanded content not being in the book its weird, because these are expansions and naturally they are not in the start book. But that is the same for every game, SD is no different here?
  7. Retros_x

    GMing without an inner monologue.

    I understand that its hard to conceive, but obviously these people without inner monologues are thinking. So the problem is a lack of imagination on your side. Which is completely understandable, if your whole consciousness experiences thoughts only as words. Its hard to wrap your head around...
  8. Retros_x

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Only if you played hack n slash. Even in old school playstyles there exist good and bad games. Good old school IMO don't just let you fight boring encounters repeatedly.
  9. Retros_x

    D&D 5E (2024) Is Combat Tedious on Purpose?

    In my experience if combat is tedious or not depends more on my encounter design and my narration/moderation skills. I try always to run them under the premise of "roleplay doesn't stop after initiative gets rolled" and I hate the notion that combat is a mini game, different game than the rest...
  10. Retros_x

    GMing without an inner monologue.

    I decide what a NPC says at the table. I don't prewrite dialogue, I think about the needs and wants of the NPC and act it out. Improvise. And of course I am able to have an inner monologue if I really need to. But its not my default. When I write out dialogue (which I rarely do for TTRPG, but I...
  11. Retros_x

    D&D 5E (2014) 2024 Monster Manual has better lore than 2014 Monster Manual

    I don't understand the problem. If you don't want to create your own lore, buy a setting book. Why does the monster manual needs to have lore. Its a manual. I found the new random tables and example biomes much more useful than some boring default lore. Most of the 2014 lore is just default...
  12. Retros_x

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    good point AoE damage is fine and coincidently is fireball one of the few damage spells I use when I play a wizard. Although I use it rarely, only if I can hit 3 enemies and no friends or 4+ enemies and one friend. Or maybe two. But often its more efficient to control battlefield to get the...
  13. Retros_x

    Shadowdark Setting Looks Set To Be 2025's First Million Dollar TTRPG Crowdfunder

    Yeah I am considering something like this. Should take enough time until fall.
  14. Retros_x

    Shadowdark Setting Looks Set To Be 2025's First Million Dollar TTRPG Crowdfunder

    My only problem with this KS is, that I was currently planning to start a SD sandboxgame in May and now I am seriously considering delaying that to the release of this behemoth.... goddamn!
  15. Retros_x

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    I'd like magic to make almost no damage at all. Leave damage to other classes. I also think pure buffs, stat increases etc. are boring, control is the most fun in battlefield and the most "unique" because its hard to do for non-magic classes and thus magic systems should focus on that. Out of...
  16. Retros_x

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    I think putting mechanics like "social combat" into social encounters would take the fun out of courtly intrigue. Instead of fun courtly roleplaying you would roll dices all the time. IMO the rules are perfectly fine for courtly intrigue and its more a question of adventure design. If you would...
  17. Retros_x

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Not sure why it should. I think the main reason for magic item being left out of balance because they don't want to assume a fixed magic item rate. But High level characters are highly magical. I think that just doesn't fit the genre. I actually like that about DnD that you have these different...
  18. Retros_x

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Ok fair, but GoT characters don't feel like level 10 PCs at all. Sounds for me like a genre mismatch.
  19. Retros_x

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    These are fair critique points of high level play but I've never seen a campaign stop in high level because of that. Usually the grow happens so slow that most players and DMs if they have a bit experience under their belt have no problem to manage spells and abilities. It was at least in my...
  20. Retros_x

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I think its a fallacy to think that rules-light leads to more fight and discussion, I think its the other way around. Because its IMPOSSIBLE to have rules cover everything there always will be rulings by a DM. But the more used DM and players are to rules the more a ruling becomes an abnormality...
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