Search results

  1. Retros_x

    Shadowdark Shadowdark General Thread [+]

    guilty as charged... I backed the big package including the new DM screen. I think anything that Kelsey will design for Shadowdark will get my trust and money. I am already excited for what could come next after Western Reaches.
  2. Retros_x

    D&D General Games Economies

    Why would anyone risk their life for 'more income than average joe'? Adventurers life on the premise of "get rich or die trying". You need to give them appropiate amount of money. For longer campaigns offer them big money sinks like expensive magic artifacts, and domain gameplay. If you don't...
  3. Retros_x

    D&D General Weapons should break left and right

    I agree with you! It sounds very fun, but also completely different than current contemporary D&D, that was my point. So if anybody homebrew such a system they should be aware of the implications on game feel and vibe and what they as DM need to change so the system works (loot!).
  4. Retros_x

    Shadowdark Shadowdark General Thread [+]

    Probably more focused on wilderness exploration and travel? Just a guess though. If it comes like that I can imagine myself switching DM screens when switching from wilderness to dungeon or town etc.
  5. Retros_x

    Will the complexity pendulum swing back?

    In my experience the more complex the rules, the more players are thinking about rules and less about their role. The game becomes "find the right cell on my excel sheet" and less "what would my character do". But thats just anecdotal and probably heavy depending on player type and experience...
  6. Retros_x

    D&D General Weapons should break left and right

    You would've destroyed the gameplay loop and broke the intented design. Your experience would've been vastly different from anyone who plays as intented. I could never do such a thing, I prefer to just not play the games I don't like. There are enough out there anyway. I don't think I would...
  7. Retros_x

    Sinners (2025)

    I agree if you just name this narrative beats out of context like that. But it feels like being out of another movie. For me the climax was the vampire showdown. To add this second climax felt absolutely weird, pacing was completely off for me due to that scene. I am not arguing from a story...
  8. Retros_x

    D&D General Hit Points are a great mechanic

    Both you and the previous commentor were not talking about HP, but random damage which is a different concept IMO. In general HP are a great system and there is a reason there are one of the oldest (video) game abstractions. I wonder if alternatives would be viable? How about instead of...
  9. Retros_x

    Shadowdark Shadowdark General Thread [+]

    yeah thats my problem too. When I backed Dolmenwood I did venture into OSE and I liked it, but I have to say that Shadowdark made OSE for me kinda obsolete. It gives me the OSR game-vibe without the annoying mechanics of it and with the streamlined 5e core of ascending AC, easy ability checks...
  10. Retros_x

    Shadowdark Shadowdark General Thread [+]

    oh is it that late in US? I'm in Europe and got my package 3 weeks ago. Its good, but I won't run it now as packaged. But will probably rip out a lot of adventure content for the setting of my SD campaign.
  11. Retros_x

    Spoilers What do casual fans get wrong about Star Wars?

    For me the only correction I always do is when casuals say Star Wars is Sci-Fi. For me its clearly fantasy in space. The tropes, the themes, the stories, everything is fantasy about it. Maybe with parts of space opera, but definitely more fantasy than sci-fi. Even with a magic systems and good...
  12. Retros_x

    [Homebrew] Cards > dice

    Why would modifier be removed too? I thought we are talking about removing only the dice part of conflict resolution, but now you want to remove modifier too? That is indeed a pretty cool idea - for a game where we have both a roll for attack and defense. I tend to not like these games in...
  13. Retros_x

    Shadowdark Shadowdark General Thread [+]

    If the zoom ins are only that small than maybe reduce the timer? But yeah, the timer is only supposed to be for this zoomed in situation. Why would you try to be dreadful and build anticipation with a torche when players are for days in an underground maze. They probably need to have giant stack...
  14. Retros_x

    [Homebrew] Cards > dice

    I still dont understand how the cards stop a player doing exactly that? A PC that is good at athletic skill and bad at social skills will still choose the athletic action most times, now he just plays a card instead of rolling a dice? But now he can actually count cards and wait to use special...
  15. Retros_x

    Shadowdark Shadowdark General Thread [+]

    I wouldn't say so. The idea of flux space is to abstract away the detailed exploration of "samey" large exploration - one turn is exploration of multiple hours. Regarding time abstraction and torch timer it is similar to wilderness exploration in SD - where you don't use the torch timer because...
  16. Retros_x

    OSR How to make dungeon crawls interesting

    For me the biggest misconception is that dungeon crawls are focussing on the combat pillar of gameplay. For me exploration is the main pillar of dungeon crawl, it is about exploring a dangerous place. Killing all monsters should rarely be the goal it should either for a very old-school game get...
  17. Retros_x

    D&D 5E (2024) Tinkering with the Monk

    I will! I am really excited to do but in the 24 game where I am a player, we only did just started and I did start as a wizard - just because I've never played a wizard before. Also a lot of fun, I went for 90% control and have almost no damage spells. But for my next game I definitely want to...
  18. Retros_x

    D&D 5E (2024) Tinkering with the Monk

    The 2014 class was already my favorite class and it only got stronger. Its a typical white room balance discussion, class and built strenght are often strongely dependent on the adventure, setting, the DM etc. Some of my favorite player moments came from playing a drunken master 2014 monk and...
  19. Retros_x

    D&D 5E (2024) Using Action Surge to cast spells in 2024

    I think its wild that people still discuss this RAI. Its clearly stated in action surge that it is not intented to use magic. This whole reaction thing clearly is not in good faith and tries to circumvent that - but as multiple people pointed out: Even the ready-action phrasing is not clearly...
  20. Retros_x

    D&D 5E (2024) Using Action Surge to cast spells in 2024

    Yes I correct myself, spells with casting time of reaction are not effected. But you cannot ready an action spell with casting time action after you already casted an spell on your turn. The rules are written as follows as follows (from PHB rules glossary under "ready action"): And under...
Top