Search results

  1. C

    Core DnD with a concrete setting

    Because D&D has had several popular settings not limited to Forgotten Realms, Dragonlance, Ravenloft, as well as Greyhawk? Also, it's a wait-and-see what they'll do with the setting dilemma. They mentioned that Greyhawk has its kingdoms and they want the 4E norm to be more like the PCs being...
  2. C

    Can we please stop calling D&D Insider an MMORPG

    I think that's our point. Nothing is stopping you from doing so, although you'll probably need to update your character sheets on both ends (digital and tabletop) to keep up with the other's games. That's what the DI is providing actually: tools, not a new game entirely (the new game entirely...
  3. C

    Design & Dev: Monsters (DRAGONS!)

    I just don't see how renaming Standard Actions to Main Action and Move Action to Secondary Action will change things. It's a change in terminology granted but that's it. Saga Edition does what you just say. You have 1 standard action, 1 move action, and 1 swift. Standard actions are for...
  4. C

    Design & Dev: Monsters (DRAGONS!)

    Everyone might have been lined up or something. But immediate actions does make "reacting" more dynamic rather than simple AoO at the cost of performing less actions in a round (i.e. you don't have Combat Reflexes) which is what they're attempting to do. I think he meant that each claw attack...
  5. C

    Design & Dev: Monsters (DRAGONS!)

    It also simplifies the standard action/move action vs Full Attack action. At least now it's clear: you have 3 actions in a round: a swift action (presumably), a standard action, and a move action. Maybe there's a Saga System in there too wherein you can trade all of that for a Full Round Action.
  6. C

    Only three core classes?

    Don't get me wrong, I like the True20 System. But I think D&D 4th Ed is something more focused ans specialized as opposed to something general. And in True20, feats were basically class/special abiities. In 4th Ed, the designers wanted feats to be feats, special attacks to be special attacks...
  7. C

    Design & Dev: Monsters (DRAGONS!)

    That's fine by me--shows a good division between the PCs and the monsters. Besides, it's a 4-on-1 teamup against the big bad meanie, not the 4-on-4 fights that was cited as the norm for 4th Ed.
  8. C

    Only three core classes?

    You can check the other threads but James Wyatt has already mentioned at least 7 classes: Fighter, Paladin, Warlord, Cleric, Ranger, Rogue, and Wizard.
  9. C

    Can we please stop calling D&D Insider an MMORPG

    If you're not going to use their character generator, there's really no point in complaining that you need to pay a fee to "unlock content". Unlocking content usually means the full description of the feat appears in the character generator/online character sheet as opposed to just a...
  10. C

    Can we please stop calling D&D Insider an MMORPG

    First off, there are some deterrents although obviously they are not fool-proof. I think shrink-wrap will solve the "stealing the code" from unpurchased books. Also, whenever you enter the code, there is a nominal fee for the transaction. As for secondhand transactions, that's the cost of...
  11. C

    Can we please stop calling D&D Insider an MMORPG

    What we have here is semantics. I'm sure to you, MMORPG isn't a negative term (in comparison to tabletop RPGs). I understand your point--to you, the moment something goes online, has access to several players, has visuals, and is an RPG, it's an MMMORPG! But I think one big difference that most...
  12. C

    Can we please stop calling D&D Insider an MMORPG

    Not necessarily. Wizards of the Coast has stated that the Dragon/Dungeon issues will be compiled monthly. They have also stated that certain features of DND Insider will be available for a fee to non-subscribers (i.e. playing the virtual tabletop once instead of unlimited access for a flat...
  13. C

    D&D 4E Directly from a quote- 8 classes in 4e! (well, now subject to much debate)

    Warlord has been mentioned by James Wyatt and claims to fulfill the same niche as the Paladin and the Fighter. Perhaps not 1st-level Warlords but we've certainly heard of 1st-level Bards, so that might be a niche that Warlord might be fulfilling (that or the Marshal). You said it yourself, some...
  14. C

    D&D 4E I'm NOT upset about 4E

    I'm not upset because while I have nearly every non-setting supplement WotC has released, I know the game can be better. And recently there's been lots of innovations like swift/immediate actions, reserve feats, Book of Nine Swords, Magic Item Compedium, new stat block, etc. so that they'll...
  15. C

    Most damage 5th level caster can do with a Fireball

    If I remember correctly (5th-level PC gold), it's 9,000 gp. Lesser metamagic rod is 9,000 gp, so yes if your Wizard is naked and doesn't own a spellbook.
  16. C

    "How to make a Monster Manual Pt II" article

    Felon: I think anyone when talking about a particular subject should have a thesis and in this case, that thesis is the D&D is combat. That's not to say that all D&D players will be combat oriented but you need to take a stance when talking about a certain point (and D&D is a game system that...
  17. C

    Most damage 5th level caster can do with a Fireball

    Aside from Bloodline of Fire, other Forgotten Realms feats like Spell Thematics also bump up the caster level. Bloodline of Fire + Spell Thematics + Fiery Burst = 9th-caster level. As for magic items, right now off the top of my head there's none that you can afford to boost your CL.
  18. C

    Game design that I'm surprised didn't make it into more books

    Because for some, it's a feature, not a flaw. =) But honestly, while I think you can make a complex game yet giving it low prep time, there's definitely more flexibility in a game that has longer prep time (if done correctly--bad game design can still lead to long prep time games yet still a...
  19. C

    Game design that I'm surprised didn't make it into more books

    You ditch the magic items, you ditch the spells, and you ditch skill points (just pick X number of skills and that's it). Saves also are simplified (equal to your level, plus some other bonuses, no more complex save computations for multiclassing). Basically what you're left is picking your...
  20. C

    Free RPG Day - good idea, or bad?

    Not necessarily their fault, especially if Free RPG Day branches out to other areas. Free RPG Day might be free for consumers but that's not necessarily the case for retailers. They still have to pay for shipping for one thing. I knew a comic retailer who was participating in Free Comic Book Day...
Top