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  1. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Technically no. Pages 40 to 43 of the AD&D 1e Wilderness Survival. Everything you ever wanted to know about Swimming in AD&D 1e and then some. I have to say after looking it over that even GURPS didn't have so many words devoted to Swimming. So in AD&D 1e you can swim in armor but it slows...
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  5. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’ve said before that my players can, and do, challenge outcomes, ask questions, and analyze what happened based on what they know or can discover. Just because they don’t have omniscient access to the campaign notes doesn’t mean they’re flying blind. They test the world, interact with it, and...
  6. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    As it so happens, I was trained as a software engineer. While I did not formally minor in it, I took a fair number of courses in systems analysis. My intended minor was actually geography, with an eye toward entering the GIS field as it existed in the 1980s, but life went in a different...
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  9. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I would appreciate you citing quotes before saying I said something
  10. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Indirectly, yes. The feeling of trust makes players comfortable enough to take risks and be proactive. Because they are proactive, they interact more with NPCs, and that interaction is one of the core ways I make the world feel alive. But to be clear, making the world feel alive is just one...
  11. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I have addressed this several times in several ways.
  12. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    For historians or futurists, that may be a major concern when evaluating long-term trends. But for tabletop roleplaying, the only jury we need to satisfy is the players, and the standard of good enough will suffice.
  13. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, but keep in mind that chaotic systems are still bounded by their circumstances. I may not be able to predict exactly where a droplet of water will go once it hits the back of my hand, but I do know it will follow some path along the surface of my hand. That is how we can leverage chaos...
  14. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Upthread, we talked about different assumptions. This: Embodies a distinct philosophical tradition. We do not have to get into the details, but the short version is that I do not share the assumptions of that tradition regarding objectivity. The fact that this is one of your beliefs is OK...
  15. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’m posting the above for context. My question is: what does this actually look like in play? Suppose I’m standing over the group running a Blades in the Dark campaign, what does “deliberately get their first trauma” look like at the table? I want to make sure I understand this, because to me...
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  17. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sounds good. While I prefer my Living World sandbox campaigns, if the situation calls for it, I adopt different techniques to better suit the circumstances. And a monthly campaign is one of those circumstances. For example, because of safety and logistical needs, adventures for boffer LARPs...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    As I stated before, there are basically three levels of outcomes: the most likely, the probable, and the possible. This becomes apparent to anyone who works with “what-if” scenarios on a regular basis, such as in weather forecasting. Forecasters must assess the current situation, evaluate...
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  20. R

    D&D General [rant]The conservatism of D&D fans is exhausting.

    A point of clarification: a setting can embody a genre, or more accurately, evoke a specific feel. Take Middle-earth, for example. When I run a campaign using Adventures in Middle-earth, my goal is to create an experience where the players feel like they’ve visited Middle-earth as their...
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