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  1. Remathilis

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Well no, it was. It just didn't explicitly state that. Attrition based games need that sort of design to work. Pitch five PCs against a single encounter and they can go nova on it and rest regardless of edition. I used to play 2e with a DM who loved "single epic battles" and guess what? After a...
  2. Remathilis

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    How much different is that from the Against the Giants keeps or Cattle Ravenloft or the Caves of Chaos? There is no time limit, not every room has worthy combat encounters nor are they required to explore every one of them to complete, and players can enter and exit freely to rest between...
  3. Remathilis

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    To be fair, that's way too long to put on a sign...
  4. Remathilis

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    It can get in line with the three hundred other b/x clones (with or without ascending AC)
  5. Remathilis

    D&D 5E (2024) Predict WotC's 2026 D&D releases

    It was, having playing both.
  6. Remathilis

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    But that's how you get 40 variants of fireball that are the same effect with just different numbers of dice. Is better to have fireblast, fireball, pyroclasm, delayed blast fireball, flame cylinder, comet strike, meteor blast and nuclear winter fireball which only differs in size and dice? I...
  7. Remathilis

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    Ar that point, your building the.complexity into the spell itself, which is a different type of complexity. Players already forget to upgrade cantrip damage, so making more spells scale in nonlinear ways based on level would probably not solve the problem either. I'm not saying it's a bad idea...
  8. Remathilis

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    That depends. Do you want 6 classes with 15 spells per level or 15 classes with 6 spells per level?
  9. Remathilis

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    This is the tension between rules and rulings though. When a spell has a single defined feature and parameters, it acts as a single tool. The problem comes quickly that unless every problem is solved with the few tools you have on hand, people will naturally seek more and more tools. If healing...
  10. Remathilis

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    If given a chance to build 6e, Enworld will inevitably build B/X with ascending AC.
  11. Remathilis

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    If you really want "simpler" casters, remove the bonus spell lists from all subclasses. Then make almost every classes spell prep change only on level up rather than per day. (Wizard is the sole exception). Once you have everyone only having 2-3 spells per spell level rather than 5+, the amount...
  12. Remathilis

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    If people want a game that simple, start selling Hero Quest again.
  13. Remathilis

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I love making no choices about my character. I don't even think picking a name should be a choice. /S
  14. Remathilis

    D&D 5E (2014) Why doesn't Magic Stone get better?

    Yeah, I'm not suggesting it's a good cantrip, just the intent
  15. Remathilis

    D&D 5E (2014) Why doesn't Magic Stone get better?

    You need to find a way to get extra attacks then. That's the only way magic stone hangs in 2014.
  16. Remathilis

    D&D 5E (2014) Why doesn't Magic Stone get better?

    Its supposed to be ranged shillelagh, which also doesn't scale with level but with # of attacks. In theory, if you can increase the number of attacks you get, it matches the cantrip progression. But unless you are a high-level fighter with Magic Stone as a cantrip, it rarely works out like that.
  17. Remathilis

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I maintain that if 4e was published with Essential's out the gate, it would have sold better. At least adding those options to the PHB alongside the traditional would have eased some pain points.
  18. Remathilis

    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    One simple sub per class (each class). A blaster wizard, healer cleric, buffer bard, elementalist druid, sniper warlock, etc. But to work, subclasses in general need to do more heavy lifting than 3-4 themed class features. Preferably, they should control 5+ class abilities and a significant...
  19. Remathilis

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I generally like the complexity of 5e, and most of my complaints are some legacy systems (pact magic, wild shape, subclass progression) being left when the opportunity to fix them was given. But overall I don't think there is any edition I would play for a long period of time but this one and...
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