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    D&D 5E (2014) Toxicity in the Fandom

    Back when we played in the 80’s (dons old head hat), WE WERE the only group we knew playing DnD. WE were the community. The only others we knew about in ”the community“ were people who wrote into Dragon Magazine. We didn’t do conventions, the internet was but a wee thing. ”The Community”...
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    D&D 5E (2014) Official material to help character motivation/party cohesion

    I agree with @delericho about having a very simple baked in group reward element. The other thing is that we DON’T do elaborate backstories. Maybe where you originated, and maybe a character goal (or if you want to lean into a Bond, Flaw, Ideal), but thats about it. The characters are...
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    D&D 5E (2014) Official material to help character motivation/party cohesion

    Most groups and campaigns (IME) just hand wave party cohesion away. Since the game isn’t ‘competitive’ between players, the only other option is to cooperate, otherwise, what are we doing here? Sometimes the group I play in will have one or two players come up with a joint background, or some...
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    D&D General It's really weird loving D&D and not loving the current rules.

    That’s why I am using Old School Essentials with the Advanced Fantasy rules. They add in some of the Ad&d crunch, but the ‘advanced’ classes aren’t better than the originals, and they optionally split out separate races, offer martials weapon expertise, etc. So you can add in some crunch, but...
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    D&D General It's really weird loving D&D and not loving the current rules.

    Which one? Giants? Desert Nomads? Lost City? My party in OSE is currently 1st level, we were going to be doing some intro via the side adventures outlined in the Silver Anniversary of Giants to get them up in level. But still happy to give it a whirl :)
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    D&D General It's really weird loving D&D and not loving the current rules.

    We already moved on from 5e to Basic/Expert and Old School Essentials in both groups I play in (our old gaming group, tracking on 40 years, now playing all online - Discord/Owlbear or Discord/Fantasy Grounds). Opens up so much more for us - faster gameplay, less analysis paralysis, more...
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    D&D 5E (2014) "The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)

    One player in our group is like that. Never wants to be injured, always has to be at peak efficiency, doesn’t care a whit about the story, wants the strongest PC he can build, multiclass, or magic item/spell into. Doesn’t want challenge, just fight stuff and win. Its annoying to play...
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    D&D 5E (2014) Adventures in Rokugan Arrives August 5th

    I hope that intro wasn’t written by Edge Studios…it should be “classes” not “cases“ right? I’m hoping this will be solid.
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    D&D 5E (2014) Invisibility

    I clicked the wrong answer too. I’d change my answer to ‘yes’. When I read the two sentences of the spell “A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.” I took that to mean...
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    D&D 5E (2014) New Unearthed Arcana: Wonders of the Multiverse

    In my game, I refluffed the Artificier to be a Runecaster. Changed the names, removes potions and other such that didn't fit, reworked spells to fit theme, and there you go. Full on Runecaster as support character. Worked a treat for me. I've been carefully following Runes in DnD from...
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    D&D 5E (2014) Class Feats--When Will We See Them (If Ever?).

    I don't think it'll happen. If it does, that means they're totally throwing any class niche away (not that it isn't already watered down pretty well). I could see them doing it if they removed multiclassing all together (again, nothing that I ever expect to happen). Then there would be a...
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    D&D 5E (2014) "As DM, I Know How All the PCs' Abilities, Spells, and Items Work" (a poll)

    In OSE, yes, I do. In 5e, no, no I do not. I might recognize the names, but don't know exactly what things do. Last time I played, my character sheet was 7 printed pages, including spells in tiny print. And abilities were scattered all over the place - race, feat, background, spells...
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    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    Ooooh... that could be fun (to play in or follow). (y)
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    D&D 5E (2024) 5.5e - What ONE section of the rules would you rewrite for clarity?

    I agree with your position about them just designing the game they want to design. With re: to Sneak Attack, then just bake it into the Rogue's damage if that's the actual intent. "Rogues, when they attack in melee, roll additional damage dice on a successful hit." Done. None of this "Is...
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    OSR I never should have picked up Old School Essentials…

    I would recommend checking it out. The core OSE experience is a lot of fun, and clearly laid out. I'm using the Advanced OSE book in addition, and it adds in the Ad&d classes, and other odds and ends, but back-codes them to be more like Basic, and less like Ad&d 1/2. It certainly adds more...
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    D&D 5E (2014) New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED

    I'm mostly struck by how hard they had to buff Vecna, and give him so many reactions and other abilities to counter PCs. It is frankly mind-boggling. (I get that as a lone BBEG, he normally loses out on action economy against 4 PCs). I also am on one hand enjoying reading through how...
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    Damage by HD in OSE/Od&d

    I have an eye out for when Carcass Crawler #3 is available. I have #1 and have adopted some of that material into my game (thieves skills to d6, some of the classes). I'd like to see the weapons and armor, and qualities from #3. I also have the Dolmenwood materials (Patreon), which codifies...
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    D&D General Dungeon Craft on Simplifying Rules

    Yup, we had taken to saying "Just roll, if you get around a 13 we'll add things up, if you roll below a 10, chances are you missed." It did speed things up some. LoL.
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    D&D General Dungeon Craft on Simplifying Rules

    I've followed a lot of DungeonCraft because his approach (old school, flexible, faster moving, and that his 27 year old campaign is only at 6th level) aligns with how I've come full circle from starting in basic, playing every edition up until 5th, and have now moved back to and am enjoying...
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    D&D General trying to make an alien-themed race but they keep turning into elves, help.

    Ooh, that’s interesting. So, for a differently jointed, fierce, nomadic people who hunt demons…some things off the top of my head (in no particular order) some sort of hunting/foraging ability (whether you wanted to limit it to a particular type of terrain or creature type, or have it be...
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