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  1. The-Magic-Sword

    A neotrad TTRPG design manifesto

    I think at this point we're contemplating a spectrum of symmetricality as suggested by @Thomas Shey in their discussion of utilizing meta currencies to gain authorship in super hero games, the word equal in the quoted section is an overstatement, but when read as 'a greater degree of equality'...
  2. The-Magic-Sword

    A neotrad TTRPG design manifesto

    This, another thing that I've noticed is that trust for something like this doesn't really come down to good faith and bad faith, it usually comes down to competing visions, or competing notions of their own responsibility to anyone else. People aren't making active choices not to agree on...
  3. The-Magic-Sword

    D&D 5E (2014) Does/Should D&D Have the Player's Game Experience as a goal?

    I agree with your point of view on narrower goals, the only distinction between us is that I don't think 5e executes well on its breadth as well as other systems I've played (including say, previous editions of the same game) I was chiming in to back up the idea that the game's breadth isn't the...
  4. The-Magic-Sword

    D&D 5E (2014) Does/Should D&D Have the Player's Game Experience as a goal?

    Its cool that its working for you! We must have very different tables, mine doesn't have the same apathy for crafting and downtime that you expressed in your earlier post, and my players push the encounters much harder than Oofta's seem to based on their description of near-TPKs, and we weren't...
  5. The-Magic-Sword

    D&D 5E (2014) Does/Should D&D Have the Player's Game Experience as a goal?

    Was never my experience, my PCs were annihilating creatures 10 CR above their level to the extent that we were tripling HP pools, we must have very different tables. But none of that was really my point, my point was 5e failing to do something isn't actually a commentary on whether or not it...
  6. The-Magic-Sword

    D&D 5E (2014) Does/Should D&D Have the Player's Game Experience as a goal?

    Sure, getting there was always a pretty big cognitive load, but it is objectively true that it can be made to happen.
  7. The-Magic-Sword

    D&D 5E (2014) Does/Should D&D Have the Player's Game Experience as a goal?

    Admittedly, one piece of input reading this thread I want to give, is that 5e's failures of execution aren't failures of structure or taxonomy. So for instance, 5e might have trouble making player characters feel like they're in danger, not because it needs to be a narrower system, but because...
  8. The-Magic-Sword

    Best "rats in the tavern cellar" map?

    Thats the official Paizo map from the beginner box.
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    1704759261325.jpeg

  10. The-Magic-Sword

    Best "rats in the tavern cellar" map?

    Number 1 is a rat encounter IIRC, also the first encounter new players doing the beginner box in pathfinder 2e will ever experience, though its under a fishery rather than a tavern, sourced from google images, lol, although i see from the watermark this is just from someone's official pdf or...
  11. The-Magic-Sword

    A neotrad TTRPG design manifesto

    One consideration of Neotrad Design I thought about reading @pemerton above, is that 4e does contain an awful lot of advice for player engagement in collaborative worldbuilding and such, much of which is further intertwined with it's conception of backstory-driven campaigns, and leaves the door...
  12. The-Magic-Sword

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    There's a thread on r/pathfinder2e coming here too, funnily enough, and it wasn't me everyone wave.
  13. The-Magic-Sword

    A neotrad TTRPG design manifesto

    Yesn't, in the sense that you're broadly right, but they can still want it in specific places-- they might want a character arc designed around their backstory and a set of plot beats, but still want combat as sport as opposed to combat as spectacle. They may want combat as spectacle so that...
  14. The-Magic-Sword

    A neotrad TTRPG design manifesto

    This is really a wider problem in the space, where the feedback patterns of players and their relationship with their GM are beginning to echo consumer ones, which are much more demanding, even at unpaid tables. I suspect it has more to do with changing social scripts out in the wild, and how...
  15. The-Magic-Sword

    A neotrad TTRPG design manifesto

    More softly, it also throws off the alchemy for some players-- they feel like they didn't explore if they're participating in it being generated, they want it to be part of a vision so that someone's curating it, and they want to push their problem solving ability to the fringe without concern...
  16. The-Magic-Sword

    A neotrad TTRPG design manifesto

    One consideration is that largely, what we consider the GM, and the power afforded to the GM, has the most to do with the responsibility placed on the GM's shoulders. If players accept that a GM is responsible for following the rules, then a set of powers enabling them to bend, break, and...
  17. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    I think there's kind of a conflict built into the community on this: Is it more OC to have a lot of setting widgets that players can dive into and then use to identify with and express themselves through a character that employs those widgets, or as few widgets as possible so the players can...
  18. The-Magic-Sword

    D&D General Does D&D (and RPGs in general) Need Edition Resets?

    Honestly Nethys is so good it makes me almost wish physical books weren't a thing so the designers could patch in errata easier and faster. I'd also love adventures presented as wikis, so they read object oriented rather than sequential.
  19. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    I think in practice, since GMs are unlikely to feel that way about every element of the world (that it must be interacted with only in some specific way, and the ones that do are probably problem-GMs of a certain type you see in places like the horror stories subreddit) its an exercise of give...
  20. The-Magic-Sword

    Thinking About the Purpose of Mechanics from a Neo-Trad Perspective

    I don't disagree in that framing, but I'd almost suggest Neotrad feels like a more apropo term for something like Critical Role play, where Trad culture is still heavily comorbid with the OC, as opposed to a game where everything is either individual character background centric or...
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