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    Crows, James Introcasos MCDM Dungeon Crawler RPG

    But the main purpose is that its there to make 5E products. Because without such an SRD its hard to make your own classes, subclasses etc. And no one forces people to copy 5E for their own games. Its a choice to copy it instead of doing your own work. Game mechanics also cant be protected most...
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    D&D General Fixing the Offense Tunnel Vision problem

    And I am sure they will not tell exactly how much damage they deal and how much life they have. Because the "do less damage take less damage" needs precise calculations to work. If the enemy lives 2 turns more instead of 1, then the calculation presented no longer works and killing it fsster...
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    D&D 5E (2024) Brainstorming ways to fix ranger with new spells.

    Why not just do it the same way as PF2 does it successfully with some half casters: Mostly just give/use utility spells for non combat. This way you dont need to create specific spells and try to make low level spells efficient in combat. 5.24 already leads in this direction with giving...
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    D&D General Fixing the Offense Tunnel Vision problem

    This is a D&D 5e problem not a D&D problem. 4e solved that before. Including solo bosses which worked and did scale differently. (If every solo just gets 1 attack each player turn its also just always similar and also feels more similar to just 1 enemy per player). Also just needing an action...
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    D&D General Fixing the Offense Tunnel Vision problem

    I do agree with you, but these options dont always exist / do not exist for everyone. This was 100% the idea behind controller and defender rome in D&D 4e, but it probided specific mechanics for it. Another problem is that you normally lack the information needed for this. Like you do not...
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    Crows, James Introcasos MCDM Dungeon Crawler RPG

    I Did read them. And I was extremly sad how it was mostly a 5e clone (with a high randomness spellcast mechanic copied from another OSR I think its the one from whitehack) and how I just wasted my time. And even sader that the community does not punish a homework copy, like it would happen in...
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    D&D General Fixing the Offense Tunnel Vision problem

    General: If you can burst down enemies in 2 turns then its the best option. Also what should martial characters do when not dps? They cant do anything else. The "Alphastrike problem" was even present in some groups in Dungeons and Dragons 4th Edition, and there combat lasts 4-5 turns not 2-3...
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    Crows, James Introcasos MCDM Dungeon Crawler RPG

    But what makes Shadowdark mechanically specifically a dungeon crawl? It is mechanically just a reduced 5E clone with less health and without high level play (and maybe without the skills cant remember everything). Can we just take 5E leave skills away get rid of darkvision dont release any...
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    Crows, James Introcasos MCDM Dungeon Crawler RPG

    What then exactly is a Dungeon Crawler? What are the defining features of a dungeon crawler? Because for me thats still not really clear, especially when it is "not OSR".
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    D&D General Homebrew Rune Initiate (Feat)

    If you want to use runes as traps, I think there are 2 other really nice 4E examples from other classes The hunter ranger in 4e is a "controller" he gets 2 different traps (which could be rune flavoured) which you could take inspiration in. (One the class got itself the other itw paragon path)...
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    D&D General Homebrew Rune Initiate (Feat)

    Then maybe do something like the Runepriest in D&D 4E? You have 2 rune states an offensive and a defensive one. While in the offensive players next to you gain once per turn +PB/2 damage on an attack. While in defensive players next to you gain once a turn PB/2 damage reduction. You can...
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    D&D General Homebrew Rune Initiate (Feat)

    Hm honestly when I read the feat name I was expecting something for the rune knight. I think the rune knight runes are a lot cooler. So maybe just have the feat allow you to once per day cast a rune knight rune? (Fighter subclass).
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    Crows, James Introcasos MCDM Dungeon Crawler RPG

    I havent seen the newest version only the last free one. Its not my kind of game, but is it really low-power? Its just lower health but after the level 1 it was still quite heroic in abilities etc. from what I could tell.
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    Crows, James Introcasos MCDM Dungeon Crawler RPG

    There are more and more games inspired by D&D 4e with tactical combat, with different levels of streamlining: Strike, Beacon, Wyrdwood Wand, Trespasser, Shadow of the Demon Lord (a bit less 4e inspired than others), Lancer, Bludgeon, Gunwat Banwha (even PF2 has copied half of its systems from...
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    Crows, James Introcasos MCDM Dungeon Crawler RPG

    Well I would say more that it is good at giving the impression that it is tactical. So it is more about "feeling tactical" than really being tactical. Of course game feel can important, but I prefer games which focus their gamedesign solely on being tactical, and not on feeling tactical. (But...
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    D&D General Blending individual checks into group checks

    Well if I first can try alone, and then if I fail we can do a group check, yes this does increase the chance of success a lot compared to if 1 person failed no one else can try, which kind of is the situation without adding group checks. Of course if you else would just allow everyone to try...
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    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    Well I do agree that less numbers are enough most of the time. But in actual reality a new player in D&D 5E only needs to know their actions (which for beginners often just is walk and attack) and need to know that they roll a D20. Thats in practice enough, I have seen that several times with...
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    D&D General Blending individual checks into group checks

    Well I can see how different people might want to try, but in the end this just makes every check a lot easier, and rewards the "not accepting negative outcomes" player behaviour. If something should be possible to miss, and you want to give it a certain % chance that it misses, then A the...
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    D&D 5E (2024) Modular and reloadable cartrips, encounter powers and martial techniques.

    The problem is that in 5E combats are not enough rounds, so having a "charging ability" is not really worth it in this way. If you "live" 2-3 turns (live as in not being dead or save or sucked), then you dont want to spend 1 turn recharging even as a boss. An ability like this can work in 13th...
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    D&D 5E (2024) Modular and reloadable cartrips, encounter powers and martial techniques.

    Inspiration Well the Tome of Battle was to some degree playtest material for 4E, so these kind of things would be a lot more at home in 4e especially since 4E has "encounter abilities". It did not have random effects, but the daily abilities with encounter long errects made sure different...
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