We live in the year 2025 and AI has improved a lot, but still forums still are quite the same as in the yer 2000.
I think this could be a good sign of modernisation of forums in general.
AI has the advantages of:
- Not needing sleep. So they can directly react if something happens.
- Being...
But thats the thing I dont see any clear MMOs or WoW ingredients. (Hunters mark remind me a bit about WoW Hunter, but mechanically it is also just similar to the rogue damage bonus, just with another limiting factor to it than the rogue)
Making sure that classes can fulfill their role? That is...
I like the power progress. And that AC, Hit, etc. scales compared to enemies. I personally just think its better to just have a small bonus depending on level difference (ideally baked into enemies, but the DM mentioning it "Because of your high precision the enemies have problems to evade" or...
I linked first to this video. Also when you watch the full video the designers also say that they did NOT take much inspiration from WoW at all. (Lead designer even only played WoW for like 3 hours. Even roles come from a different place). Yes it should be "more familiar with", but this does not...
Not the one you asked, but I dont like big numbers because they make calculations slower in average. Yes some people might be as fast, but most people are slower when adding two 2-digit numbers together than if they add a single digit number to a 2 digit number (dice result). And even between 12...
13th age gets actually quite a bit of love. I also like it just less than 4E because I really like the grid.
Also there are several 4E inspired games I like and I feel there is more positivity around such games than in the past:
I loved WoW. I have 5000 hours played on WoW. I think ALL of OSR and 5E clones would became better if it would be more like (original) WoW.
The problem is that this "4E is like WoW" was used by people to make fun of it (and still is) and that it is NOT AT ALL TRUE and mostly just shows that the...
The thing is however, that 2 of the 3 people who WERE on the initial design team did say just last year that this was NOT the case: 1 of these people still working for WotC unlike this person who was let go.
Also it is quite known that this WotC person did NOT like 4E design. And was not on...
One thing I did forget to mention:
In D&D you want to minimize damage taken. In WoW you normally wanted to minimize time (so number of turns). Sometimes you might want to burst things down, but its often not the case.
Since healers cant really do damage, its often better to not focus enemies...
Well the whole game with all its effect is built around positioning movement and forced movement.
All the area attacks, minor movements like shift 1, opportunity attacks, marking, flanking, the while lot of area attacks etc. all is balanced and built around the grid.
No he was not.
Initially only 3 people were designing 4E This is well documented. He was later added to the DEVELOPMENT team. He was responsible for the horrible adventure which made people hate 4E, but had nothing to do with the initial gamedesign of the system. Thats why you can find the "I...
Thats the point he was NOT there in the design team at that point!
He was not there. Not part of 4E initial design. And what he says does directly conflict with what the people say who wre part of the original design team.
Well yes it does not use the grid. Thats a huge oversight.
I personally love Essentials in general. Even if some classes are a bit weak, I like most of Essentials design. I love how flavourfull some classes are. I think its a great idea to have some simpler classes for other kinds of people.
Heck I like Essential so much, that I tried to create slight...
It is so sad that even today people still lack soo much knowledge in gamedesign, that they think "encounter abilities" and "cooldowns" are the same... yes on a superficial level "both make you wait for abilities to be useable again", but they fulfill a completly different job.
More in detail...
1. Mike mearls was one of the biggest reason 4E failed and he tries to blame others for it.
2. He was NOT part of the original core design team. He tries to sound more important than he is, but several things he said over the years conflict directly whith what the original designers said. Like...
I would rather say 4E failed for these reasons:
1. The absolutly first released 4E adventure killed peoples interest. The first 4E material book was absolutly horrible I dont mean the PHB or DMG but the adventure Keep on the Shadowfell. It was so bad that people still 15 years later tell...
Well you can let them pick up their own small quests / motivations. And give the Party XP for fulfilling them. That is even in the DMG in 4E having small and big quests. And small quests are perfectly useable for something like this.
Actually no, at least not in WoW during its prime. This is not what the fun of (these kind of) MMOs is about. And thats also why I dont think MMOs and 4E are anywhere close.
In MMOs it is about having a good strategy and executing it, while reacting to dangers (evade attacks). There is no...
I ignore (once again) the try of people completly sidetracking the discussion. So instead I want to answer the question about what I would do different in a 4E revised:
4E Revised part 1: Streamlining:
I know some people will not like some of these things but they make the game easier to...
Well even if this was the case. If he would have had any knowledge in game design or done his research before he should have known and not said this. (Its not like he did create D&D related content before).
Also as a journalist you never should go "everyone knows that X" since that is quite...