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    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I fully agree with everything here. And speaking about radical reworking: 3E, 4e and 4e were all radical reworkings compsred to the previous edition. Also game design (especially outside rpgs) evolved a lot since 5e released, so I dont see this as so impossible. Also if you think about...
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    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I was speaking about the simplest 4e classes, which have a different progression from the normal ones which you mention. So before talking about 4e do your homework. Both the simplest caster and the simplest martial do not have daily abilities, and do not replace old abilities with new ones...
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    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    No. This does not have to be. 4e simplest caster is as simple as the 4e dumped down martials. This is just an old relic from times where good gamedesign was not yet invented. There is no inherent reason why a simple caster needs to be more complex than a martial character.
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    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    The 4e elementalist itself is also simple enough. You choose 1 out of 4 elements (ehivh give some bonus), initially 1 of 2 ares attack at wills (+ get a single target at will from tje element) and get an elemental per encounter "improve at will". And I in general hope that 6e will be its own...
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    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    I dont see how this is easy. Sure simpler than some other casters but its still: Tracking up to 9 different ressources + needing to know 10-20 spells (+ most likely selecting from a big spell list) is way more complex than the most complex fighter subclass in 5e.
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    D&D General [+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?

    It depends a bit on how many classes 6E would have. If its just 13 or so, then the sorcerer, because that one is in general the one least distinct from the wizard. If we think about harry potter (who is today highly associated with wizard and who knows like 3 spells or maybe 5) it could...
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    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Beacon does have a 4e inspired seeker class: BEACON TTRPG by Pirate Gonzalez Games sure not mainline D&D but at least a D&D (4e) inspired game
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Well this is just the extra class feats of many pathfinder 1 classes. Or if you take final fantasy d20 every class has class feats: Final Fantasy d20 Or rather how feats worked in general in 3E and 4E. Especially in 4E classes did had only their most important features in the class in the...
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    To be a bit more precise: Beacon is a streamlined/improved lancer (the tactical mecha rpg) but as fantasy with heavy 4e inspiration. The PbtA (or rather Forged in the dark) part is for the not combat. You can look at the preview pages to see how simple classes are they are like 1 page of...
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Elementalist is one of my favorite 4E classes. Its a really simple caster done well. Something which pretty much no D&D like achieved. It had some small flaws, but overall it is simple but still has 4 different elements which work and also feel different. Having 1 signature spell (like...
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    It simplified the game as a whole. It lacked simple classes at first, but as a whole game 4E is simplified vs 3E. I agree having some simple class is good, but understanding all classes in 4E vs understanding all classes in 3E is a lot easier, because they have a more similar framework, allowing...
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    The current english dragonbane hasdefinitly D&D essence in it, especially 5E. Just because a game with the same name did exist before does not mean a new version cant copy from a different big game.
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    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Where is this written? "Immediately after a creature you can see within 30 feet of you casts a level 1+ spell, you can take a Reaction to absorb magical energy from the spell. When you do so, until the end of your next turn, the next time you hit with your Sneak Attack you deal extra Force...
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Of course 4E is not for everyone, but one thing 4E was is it being honest. 4E did not try to use any illusion of choice. It presented things as they are to a fault, which made a lot of people also feel "these are all the same", because it did not try to veil anything. If 2 abilities are the...
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    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Why is the other ability more situational? You only need any spellcaster cast a spell. You dont need it to be a spell cast on the caster itself or the caster be in your party.
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    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    The spell is not countered or anything. It is normally cast. yes possible and quite strong early, but dependant on allies.
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    "Not allowing build absurdities" is exactly the lack of depth i mean. Whatever you do will end up mostly the same or maybe a bit underpowered, maybe you can get dome conditional +1 to some rolls if you are good. In comparison building A character in bescon is A LOT simpler, but a good built...
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    No. There are at least 2 axis: 1 is depth. Coinflip vs highly tactical boardgame. 1 is complexity. Streamlining vs overcomplification. (And for osr likers another axis is deadliness: 1 hit wonder vs undying hero). 4E did a lot for streamlining. Making things as sinple as they can be. Of...
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    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Yeah and they were actually cool. A pet warlock is a bit lame especially when pact of the chain already kind of does that but more interesting. (Less powerfull but not just a reflavoured ranger/druid pet). And making your pet become a bigger summon instead of summoning a new creature is...
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    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    If most classes (most classes are spellcasters) are for many players too complicated then yes this is an issue. If many people "need to do bettet" than maybe the system should. If all the complexity of a system lie in its spells then its another issue, because also beginners want to play...
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