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  1. xigbar

    Idea.

    A very flawed concept. As much as I enjoy the many facets of optimizations, I'm of the opinion that it's the big casters that need "fixing." Taking melee up one step is just a small part. But lets focus on one just that one step, and avoid a fighter vs. wizard thread.
  2. xigbar

    Idea.

    Short of unusual terrain, there are no rules for tripping on loose roots. In which case, I don't see the problem. In unusual terrain everyone trips anyway.
  3. xigbar

    Idea.

    Alright, how about "half you base land speed, rounded up" to all the primarily melee based classes when wearing light armor and not carrying more than a light load, and Fast Movement is added in total, instead of just half? ACFs that grant fast movement to casters (I'm mostly referring to the...
  4. xigbar

    Idea.

    The reason I would tie it to fast movement is because the few classes that have fast movement are multiclassed often, in melee builds, so it opens up a lot of space otherwise wasted on a feat of ACF. Casters will not do this, because the general rule is not to lose caster levels.
  5. xigbar

    Idea.

    I might make it so that you have to have a class source of fast movement, and that it can't be magical, except, maybe, by magic items.
  6. xigbar

    Idea.

    Or per 5 BAB, but have it apply to all classes. That would restrict the Mid BABs a bit, but I would likely give bonuses to the mechanics if the character has an actual fast movement speed. Although, that then eventually boosts Clerics and Druids too. I'm just trying to keep in mind the context...
  7. xigbar

    Idea.

    I was thinking of adding the following houserule; You apply any bonus to land speed to 5ft. steps. In other words, 1st level Barbarians take 15ft. steps. I know it might seem unrealistic at higher levels of movements, but it reduce having to take Pounce or Travel Devotion in every melee build to...
  8. xigbar

    Operation: Power Level Gary

    Shoot.
  9. disappointed-so-close-freddie-mercury.png

    disappointed-so-close-freddie-mercury.png

  10. xigbar

    Operation: Power Level Gary

    Quick, everyone, to Amazon!
  11. xigbar

    Is it worth slowing down EnWorld for the XP system?

    Those guys from Hostel?
  12. xigbar

    Is it worth slowing down EnWorld for the XP system?

    Huzzah! I may once again seek approval from random strangers on the internet!
  13. xigbar

    Shouldn't ENWorld be 10 soon?

    Ah....Well then.
  14. xigbar

    Role Playing Intelligence

    For competent players; Most characters that don't use intelligence aren't able to do many tactically intelligent options. Wisdom can be just easily used for doing creatively brilliant things that make DMs raise the eyebrow. If they can do smart things, they probably use Int or Wis. You don't...
  15. xigbar

    Shouldn't ENWorld be 10 soon?

    But then, why does the earliest account (I would assume it's yours) say it's from 2002?
  16. xigbar

    Your Current Game?

    Running a 3.5 game based on the Fire Emblem series; For those who don't know, one of the PCs has been voted to be the "prince," and they're on the run from their now invaded kingdom to rally a resistance among a scattered world against a ginat army. Lots of covert operations and travelling...
  17. xigbar

    Shouldn't ENWorld be 10 soon?

    If it isn't already, that is.
  18. xigbar

    Operation: Power Level Gary

    Gary's single post is as long as most entire thread pages because of all the xp....
  19. xigbar

    I have another n00b question but it's kind of personal

    As long as you do something by RAW, it isn't cheating.
  20. xigbar

    Is it worth slowing down EnWorld for the XP system?

    I look forward to the day where I can once again receive recognition for my half-baked ideas.
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