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  1. stonehead

    You can expand design space a lot by changing what an "unmodifier roll" represents

    When I first started playing ttrpgs ages ago, I found some obscure mundane items in the equipment section of the core rule book that really piqued my imagination. They were simple things like a bar of soap, or a whetstone, or an encyclopedia (not the most exciting, I know). I really liked the...
  2. stonehead

    Pathfinder 2E Do you think 1st or 2nd edition is more complicated?

    I was reading this thread, and several posters there said they thought second edition was more complicated than first edition. That surprised me, because it's the exact opposite of my personal experience. I've ran Pathfinder 1 with new players, and even with levels in the double digits, most of...
  3. stonehead

    Pathfinder 2E Skill feats shouldn't give you abilities that normal people have

    I know that "skill feats are boring" is an overused complaint at this point, but I had a realization about why so many of them seem so underwhelming. Many skill feats give you abilities that normal people already have. I can estimate the number of items in a group, I can make an impression on...
  4. stonehead

    Pathfinder 2E Thoughts on attack bonuses for high ground?

    In 1st edition, there was a table full of circumstantial modifiers to attack rolls and ac, including modifiers for flanking, high ground, squeezing, etc. In 2e, the only ones of these to remain explicitly called out in the books are being off guard or having cover. There is however, a section...
  5. stonehead

    Pathfinder 2E Why are all the magic items so boring?

    I've been DM'ing a game of P2E for a while now, and I'm really struggling to find any interesting items to reward my players with. In most systems, items that give flat bonuses are the boring option, but in P2E, a helmet that gives +1 to intimidate is something you want to find, because at least...
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