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  1. Animal

    I dont get the argument that you can do any concept with just core rules.

    Question, do you think it's very creative to make traits and feats granted by PrC your PC's concept? does it take much imagination? keep in mind that once there were twice less core classes and people played fine. PC's concept is NOT only his abilities and perks tied to his class and game mechanics.
  2. Animal

    Land movement speed

    great. thank you.
  3. Animal

    Land movement speed

    how far can a PC tavel during a day based on his land speed? how often should he stop to rest? what if he's traveling on horseback?
  4. Animal

    Blindfold?

    is there an item which makes wearer immune to eye-depending attacks? (blind, gaze-attacks, etc.) is there a light version of it which only makes you look like a blindman? edit: given the wearer retains his ability to see normally. :)
  5. Animal

    Lycanthropes vs. Alter Self

    that's right.. i must have missed this detail. yet another question - if i alter self into a large creature and cast enlarge on myself, shall i become huge?
  6. Animal

    Lycanthropes vs. Alter Self

    is it possible to change into werewolf's wolf or hybrid form with alter self spell? if not - why?
  7. Animal

    Characters starting at Level 0

    afair 3.0 dmg offered to start at 1/2 for those who wanted to multiclass from the first level. (e.g. wiz 1/2 / fighter 1/2)
  8. Animal

    Looking For A Monster

    inevitables?
  9. Animal

    Monks and Mage-Killing

    i'm not sure if i should have started a new thread to ask this, but here goes: what are other builds of mage-killers? which PrC are cool for mage-killing? is barbarian+forsaker the best one? what feats, items, strategies would be helpful? (both for low and high levels)
  10. Animal

    Who's best in this scenario?

    well.. since the wizard is deprived of his spellbook i guess he could only wish to have taken spell mastery feat instead of some metamagic rubbish. :) or at least to have been born a spontaneous caster. actually a cleric with travel/trickery domains would do.
  11. Animal

    XP/Leveling Up Variants?

    geez.. what level are they now?
  12. Animal

    NPC wizard spellbooks

    that many spells won't fit in one spellbook. do you give him a second spellbook or what?
  13. Animal

    Monster Manual IV needs errata before its publishing?

    egres. look. there's a linguistic trick which i've mentioned. your bard might be proficient with all MWs listed in the book. but he doesn't have fighter's "proficiency with all MWs". to gain proficiency in every martial weapon listed in the book and to be proficient with all martial weapons may...
  14. Animal

    Monster Manual IV needs errata before its publishing?

    he is not proficient with ALL MW. he is proficient only with those MWs he has a MWP feat for. there's a linguistic trick here. because your bard doesn't have proficiency with bastard sword. duh.
  15. Animal

    Monster Manual IV needs errata before its publishing?

    it seems that egre and those other guys are shamelessly trolling. :)
  16. Animal

    Creating a Ship

    i want to buy a ship. to be specific - a dhow. what rank in profession (sailor) should i have to be a captain? what equipment would you advice me to buy for my ship? how to hire the crew? any general advice?
  17. Animal

    Stormcaster advice

    no, not a stormlord. a stormcaster from Stormwrack.
  18. Animal

    Stormcaster advice

    yeah, definetly wizard would be a better choice. "utility" spells should add some flavour, i like the idea. but do i really need divine spells? and what about feats? what feats do i need?
  19. Animal

    Stormcaster advice

    I'm creating a 10ECL Stormcaster character. the interesting part is that there are no clerics in DM's world and he's using some alternative rules from Unearthed Arcana. so arcane caster s may pick divine spells as well. plus he's using spellpoints. although spells i pick should be united by some...
  20. Animal

    Half-elves........why no one chooses them?

    i'm sorry to say that but you're munchkins guys. theory of "hooks" in character's mechanics that help to roleplay it is pathetic. i mean how power attack or precise shot makes your character more alive and help you immerse in your role? are you characters just a sheet of paper with scribbled...
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